Micael Sousa
Biographic Data
| ID | 6931239 |
|---|---|
| NAME | Micael Sousa |
| GIVEN NAMES | Micael |
| FAMILY NAME | Sousa |
| SIGNATURE | SOUSA M |
| AFFILIATIONS | University of Coimbra |
| ORCID | 0000-0003-0283-778X |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Modern Board Games
This article addresses the evolving concept of geogames, traditionally focused on digital and location‐based experiences, and explores the potential of modern board games as an analogue form of geogame. While geogames have been defined by their use of real‐world spatial information, often through GIS technology, there is a recognized need to include more abstract and imaginative representations of space, particularly in analogue formats. This stu…
Naming Games After Cities
City-building games are very popular, on both digital and analog platforms. However, analog games named after cities are a tradition in modern board games. These games, resulting from the game design innovations of the last decades, are engaging a growing number of players worldwide. We wanted to understand what drives players and game designers to develop games that have a direct connection with cities or urban matters. We intend to explore them…
Finding Ludemes in Modern Board Games
The first profound ludemic studies are being done at the moment. Some projects are exploring the ludemic approach in video games and historic games. However, contemporary games known as modern board games are still underexplored. In this paper, the number one games, according to Board Game Geek since 2000, are analyzed according to a systemic approach. The authors propose exploring the game system and other dimensions of each game in order to fin…
Your Move
Intro This paper reports the demographics of a large sample of board gamers and their in-game motivations and preferences. Methods We report the specific preferences of 1603 board gamers (i.e. preferred platform, mechanics, style, theme, player count and game length) and player demographics, i.e. age, gender, education level as well as neurodivergence in this population. Participants were sampled via board game groups and game distributor mailing…
Collaborating
Fast Serious Analogue Games in Planning
Objective Public participation has benefited from innovative engagement tools that facilitate the negotiation between diverse sets of stakeholders with different planning perspectives. Our objective is to test and evaluate the use of a fast Serious Game (SG) to support a participation process in the context of a conference on urban mobility. We also aim to explore how these analogue games engage Player Participants (PPs) and Non-Player Participan…
Implementação De Jogos Na Reabilitação Da Criança Com Síndrome De Foxp1
This study aimed to develop and validate a game strategy adapted to the rehabilitation of psychomotor function in a child with FOXP1, meeting the needs identified by the caregivers. A 4-years-old child with FOXP1 syndrome participated in this study. A semi-structured interview was conducted with the caregiver, which was transcribed and coded based on the International Classification of Functioning, Disability and Health (ICF). The Canadian Occupa…
No prominent works on this page.
Implementação De Jogos Na Reabilitação Da Criança Com Síndrome De Foxp1
This study aimed to develop and validate a game strategy adapted to the rehabilitation of psychomotor function in a child with FOXP1, meeting the needs identified by the caregivers. A 4-years-old child with FOXP1 syndrome participated in this study. A semi-structured interview was conducted with the caregiver, which was transcribed and coded based on the International Classification of Functioning, Disability and Health (ICF). The Canadian Occupa…
Collaborating
Fast Serious Analogue Games in Planning
Objective Public participation has benefited from innovative engagement tools that facilitate the negotiation between diverse sets of stakeholders with different planning perspectives. Our objective is to test and evaluate the use of a fast Serious Game (SG) to support a participation process in the context of a conference on urban mobility. We also aim to explore how these analogue games engage Player Participants (PPs) and Non-Player Participan…
Finding Ludemes in Modern Board Games
The first profound ludemic studies are being done at the moment. Some projects are exploring the ludemic approach in video games and historic games. However, contemporary games known as modern board games are still underexplored. In this paper, the number one games, according to Board Game Geek since 2000, are analyzed according to a systemic approach. The authors propose exploring the game system and other dimensions of each game in order to fin…
Your Move
Intro This paper reports the demographics of a large sample of board gamers and their in-game motivations and preferences. Methods We report the specific preferences of 1603 board gamers (i.e. preferred platform, mechanics, style, theme, player count and game length) and player demographics, i.e. age, gender, education level as well as neurodivergence in this population. Participants were sampled via board game groups and game distributor mailing…
Modern Board Games
This article addresses the evolving concept of geogames, traditionally focused on digital and location‐based experiences, and explores the potential of modern board games as an analogue form of geogame. While geogames have been defined by their use of real‐world spatial information, often through GIS technology, there is a recognized need to include more abstract and imaginative representations of space, particularly in analogue formats. This stu…
Naming Games After Cities
City-building games are very popular, on both digital and analog platforms. However, analog games named after cities are a tradition in modern board games. These games, resulting from the game design innovations of the last decades, are engaging a growing number of players worldwide. We wanted to understand what drives players and game designers to develop games that have a direct connection with cities or urban matters. We intend to explore them…
Computer Science (5 works) · Game mechanics (5 works) · Multimedia (4 works) · Digital Games and Media (3 works) · Educational Games and Gamification (3 works) · Game design (3 works) · Psychology (3 works) · Child Development and Digital Technology (2 works) · Editorial board (2 works) · Entertainment (2 works)