Finding Ludemes in Modern Board Games
Analyzing the Top Number One Games of Board Game Geek
Bibliographic Data
| ID | 22017690 |
|---|---|
| Authors | Micael Sousa (0000-0003-0283-778X, University of Coimbra, corresponding author) |
| Year | 2023 |
| Volume | 17 |
| Issue | 1 |
| Pages | 205-229 |
| Publication date | 2023-10-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Board Game Studies Journal (JOURNAL) |
| Journal identifiers | ISSN: 2183-3311 • E-ISSN: 2183-3311 |
| Publisher | Walter de Gruyter GmbH (PUBLISHER • DE) |
| DOI | 10.2478/bgs-2023-0006 |
| OpenAlex | W4387784239 |
| Language | DE |
| Citations received | 3 |
| References cited | 17 |
The first profound ludemic studies are being done at the moment. Some projects are exploring the ludemic approach in video games and historic games. However, contemporary games known as modern board games are still underexplored. In this paper, the number one games, according to Board Game Geek since 2000, are analyzed according to a systemic approach. The authors propose exploring the game system and other dimensions of each game in order to find design patterns that help support a ludemic approach. By addressing ludemes, the authors seek to contribute to understanding the success of modern board games in an age of video game domination
Business · Editorial board · Game art design · Game design · Game Developer · Game mechanics · Game play · Game theory · Geek · Library science · Mathematical economics · Metagaming · Multimedia · Sequential game · Simultaneous game · Video game · Video game design · Video game development · Child Development and Digital Technology · Computer Science · Digital Games and Media · Mathematics · Teaching and Learning Programming · Artificial Intelligence
| Unique citing works | 3 |
|---|---|
| Citations per year | 1,5 |
| Citation span | 2024 - 2025 (2) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 3 |