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Finding Ludemes in Modern Board Games

Analyzing the Top Number One Games of Board Game Geek

Bibliographic Data

ID22017690
AuthorsMicael Sousa (0000-0003-0283-778X, University of Coimbra, corresponding author)
Year2023
Volume17
Issue1
Pages205-229
Publication date2023-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueBoard Game Studies Journal (JOURNAL)
Journal identifiersISSN: 2183-3311 • E-ISSN: 2183-3311
PublisherWalter de Gruyter GmbH (PUBLISHER • DE)
DOI10.2478/bgs-2023-0006
OpenAlexW4387784239
LanguageDE
Citations received3
References cited17

The first profound ludemic studies are being done at the moment. Some projects are exploring the ludemic approach in video games and historic games. However, contemporary games known as modern board games are still underexplored. In this paper, the number one games, according to Board Game Geek since 2000, are analyzed according to a systemic approach. The authors propose exploring the game system and other dimensions of each game in order to find design patterns that help support a ludemic approach. By addressing ludemes, the authors seek to contribute to understanding the success of modern board games in an age of video game domination

Business · Editorial board · Game art design · Game design · Game Developer · Game mechanics · Game play · Game theory · Geek · Library science · Mathematical economics · Metagaming · Multimedia · Sequential game · Simultaneous game · Video game · Video game design · Video game development · Child Development and Digital Technology · Computer Science · Digital Games and Media · Mathematics · Teaching and Learning Programming · Artificial Intelligence

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    Paul Booth•Board Games as Media•2021

  • The Structure and Classification of Games

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  • Homo Ludens Ils 86

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Unique citing works3
Citations per year1,5
Citation span2024 - 2025 (2)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 3

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Open DOIOpen Access
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