Randy J Pagulayan
Biographic Data
| ID | 7518907 |
|---|---|
| NAME | Randy J Pagulayan |
| GIVEN NAMES | Randy J |
| FAMILY NAME | Pagulayan |
| SIGNATURE | PAGULAYAN R J |
| AFFILIATIONS | Microsoft Research (United Kingdom) |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2004 |
| LATEST PUBLICATION YEAR | 2008 |
| H-INDEX | 0 |
That's Entertainmnthalo 3
research-article THAT'S ENTERTAINMNTHalo 3: the theory and practice of a research-design partnership Share on Authors: Dennis Wixon Microsoft Game Studios Microsoft Game StudiosView Profile , Randy Pagulayan Microsoft Game Studios Microsoft Game StudiosView Profile Authors Info & Claims InteractionsVolume 15Issue 1January + February 2008 pp 52–55https://doi.org/10.1145/1330526.1330542Online:01 January 2008Publication History 2citation890Downloads…
Postural Stabilization of Visually Guided Eye Movements
We studied relations between eye movements and postural control. In two experiments, participants were asked to shift gaze to follow horizontal oscillation of visual targets. Postural sway variability was reduced during target oscillation, relative to sway with a stationary target. Target displacement amplitude was within the range that normally does not elicit head rotation, and measured head rotation did not increase during target motion. Eye m…
Beyond usability in games
No abstract available
No prominent works on this page.
Beyond usability in games
No abstract available
Postural Stabilization of Visually Guided Eye Movements
We studied relations between eye movements and postural control. In two experiments, participants were asked to shift gaze to follow horizontal oscillation of visual targets. Postural sway variability was reduced during target oscillation, relative to sway with a stationary target. Target displacement amplitude was within the range that normally does not elicit head rotation, and measured head rotation did not increase during target motion. Eye m…
That's Entertainmnthalo 3
research-article THAT'S ENTERTAINMNTHalo 3: the theory and practice of a research-design partnership Share on Authors: Dennis Wixon Microsoft Game Studios Microsoft Game StudiosView Profile , Randy Pagulayan Microsoft Game Studios Microsoft Game StudiosView Profile Authors Info & Claims InteractionsVolume 15Issue 1January + February 2008 pp 52–55https://doi.org/10.1145/1330526.1330542Online:01 January 2008Publication History 2citation890Downloads…
Computer Science (3 works) · Digital Games and Media (2 works) · Artificial Intelligence (1 work) · Artificial Intelligence in Games (1 work) · Balance, Gait, and Falls Prevention (1 work) · Cerebral Palsy and Movement Disorders (1 work) · Cognitive psychology (1 work) · Computer vision (1 work) · Educational Games and Gamification (1 work) · Eye movement (1 work)