Miles Harvey
Biographic Data
| ID | 7528164 |
|---|---|
| NAME | Miles Harvey |
| GIVEN NAMES | Miles |
| FAMILY NAME | Harvey |
| SIGNATURE | HARVEY M |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
Esports Research and Its Integration in Education
"The world of esports in education is booming on an international scale, as evidenced by a proliferation of teams and competitions across numerous platforms such as Twitch, Discord, Youtube, and more, his book presents empirical studies to help us understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences" - Provided by publisher
To Be, or Not to Be”
In an eighth‐grade English language arts class, 100 students used virtual reality headsets, augmented reality–capable smartphones, tablets, desktop computers, online scavenger hunts, and print‐based texts as an introduction to William Shakespeare's life and works. The authors highlight the need for educators to offer multimodal instruction that responds to literary appetites of adolescent readers. A preservice teaching candidate and two teacher e…
No prominent works on this page.
To Be, or Not to Be”
In an eighth‐grade English language arts class, 100 students used virtual reality headsets, augmented reality–capable smartphones, tablets, desktop computers, online scavenger hunts, and print‐based texts as an introduction to William Shakespeare's life and works. The authors highlight the need for educators to offer multimodal instruction that responds to literary appetites of adolescent readers. A preservice teaching candidate and two teacher e…
Esports Research and Its Integration in Education
"The world of esports in education is booming on an international scale, as evidenced by a proliferation of teams and competitions across numerous platforms such as Twitch, Discord, Youtube, and more, his book presents empirical studies to help us understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences" - Provided by publisher
Computer Science (2 works) · Psychology (2 works) · Art (1 work) · Artificial Intelligence (1 work) · Child Development and Digital Technology (1 work) · Class (philosophy (1 work) · Digital Games and Media (1 work) · Digital Storytelling and Education (1 work) · Education (1 work) · Educational Games and Gamification (1 work)