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Ingrida Vaičiulytė

Biographic Data

ID7544625
NAMEIngrida Vaičiulytė
GIVEN NAMESIngrida
FAMILY NAMEVaičiulytė
SIGNATUREVAIČIULYTĖ I
AFFILIATIONSŠiauliai State Higher Education Institution
ORCID0009-0008-0895-9343
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Teaching and Learning Trochoid Curves

    Open Access•Szilvia Szilágyi, Attila Körei et al.•ARTICLE•Education Sciences•2025

    An innovative, STEAM-based educational approach uses LEGO® robots to improve the visualisation and understanding of trochoid curves in tertiary mathematics education. The method involves a two-step process: first, the curves are drawn based on the classical definition of trochoids using a custom-designed LEGO® robot that employs LED light to trace the shapes. Then, the same process is replicated with a marker, with the robot controlling the movem…

  • The Role of Non-Digital and Digital UNO-Type Card Games as Learning Media in Different Levels of Mathematics Education

    Open Access•Szilvia Szilágyi, Attila Körei et al.•ARTICLE•Education Sciences•2025

    This systematic review explores the number and role of the UNO® card game and UNO-type learning media across different levels of mathematics education. UNO®-inspired games have gained recognition as innovative pedagogical tools that promote engagement, motivation, and active learning among students in various mathematics topics in the last few years. This review synthesises existing research on the application of these games in preschool, primary…

  • An Innovative STEAM-Based Method for Teaching Cycloidal Curves in Engineering Higher Education

    Open Access•Szilvia Szilágyi, Attila Körei et al.•ARTICLE•Education Sciences•2024

    Robotics offers innovative possibilities at all levels of education, which should be considered when planning the teaching process for certain engineering mathematics topics in higher education. This paper introduces a new teaching–learning technique that utilizes STEAM-based methods to explore cycloidal curves for Computer Science Engineering BSc students. Traditional frontal teaching has been enhanced with methods addressing the generational ne…

No prominent works on this page.

  • An Innovative STEAM-Based Method for Teaching Cycloidal Curves in Engineering Higher Education

    Open Access•Szilvia Szilágyi, Attila Körei et al.•ARTICLE•Education Sciences•2024

    Robotics offers innovative possibilities at all levels of education, which should be considered when planning the teaching process for certain engineering mathematics topics in higher education. This paper introduces a new teaching–learning technique that utilizes STEAM-based methods to explore cycloidal curves for Computer Science Engineering BSc students. Traditional frontal teaching has been enhanced with methods addressing the generational ne…

  • Teaching and Learning Trochoid Curves

    Open Access•Szilvia Szilágyi, Attila Körei et al.•ARTICLE•Education Sciences•2025

    An innovative, STEAM-based educational approach uses LEGO® robots to improve the visualisation and understanding of trochoid curves in tertiary mathematics education. The method involves a two-step process: first, the curves are drawn based on the classical definition of trochoids using a custom-designed LEGO® robot that employs LED light to trace the shapes. Then, the same process is replicated with a marker, with the robot controlling the movem…

  • The Role of Non-Digital and Digital UNO-Type Card Games as Learning Media in Different Levels of Mathematics Education

    Open Access•Szilvia Szilágyi, Attila Körei et al.•ARTICLE•Education Sciences•2025

    This systematic review explores the number and role of the UNO® card game and UNO-type learning media across different levels of mathematics education. UNO®-inspired games have gained recognition as innovative pedagogical tools that promote engagement, motivation, and active learning among students in various mathematics topics in the last few years. This review synthesises existing research on the application of these games in preschool, primary…

Comprehension (1 work) · Computer Science (1 work) · Cycloid (1 work) · Educational Games and Gamification (1 work) · Educational robotics (1 work) · Engineering (1 work) · Engineering education (1 work) · Engineering management (1 work) · Experimental and Theoretical Physics Studies (1 work) · Mathematics education (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae