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Aaron L Gardony

Biographic Data

ID7594468
NAMEAaron L Gardony
GIVEN NAMESAaron L
FAMILY NAMEGardony
SIGNATUREGARDONY A L
AFFILIATIONSCenter for Applied Brain & Cognitive Sciences
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Characterizing information access needs in gaze-adaptive augmented reality interfaces

    Open Access•Aaron L Gardony, Kana Okano et al.•ARTICLE•Human-Computer Interaction•2023

    Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Exper…

  • Interaction Strategies for Effective Augmented Reality Geo-Visualization

    Aaron L Gardony, Shaina B Martis et al.•ARTICLE•Human-Computer Interaction•2018

    Standalone augmented reality (AR) systems have great potential for interactive three-dimensional (3D) geo-visualization. Emerging head-worn AR technologies can display rich graphical imagery of large-scale environments and permit intuitive interaction through gestural and voice inputs. Yet, how users engage in geo-visualization through these interfaces and what interaction strategies yield the best spatial memory and navigation performance remain…

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  • Interaction Strategies for Effective Augmented Reality Geo-Visualization

    Aaron L Gardony, Shaina B Martis et al.•ARTICLE•Human-Computer Interaction•2018

    Standalone augmented reality (AR) systems have great potential for interactive three-dimensional (3D) geo-visualization. Emerging head-worn AR technologies can display rich graphical imagery of large-scale environments and permit intuitive interaction through gestural and voice inputs. Yet, how users engage in geo-visualization through these interfaces and what interaction strategies yield the best spatial memory and navigation performance remain…

  • Characterizing information access needs in gaze-adaptive augmented reality interfaces

    Open Access•Aaron L Gardony, Kana Okano et al.•ARTICLE•Human-Computer Interaction•2023

    Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Exper…

Artificial Intelligence (2 works) · Augmented reality (2 works) · Augmented Reality Applications (2 works) · Computer Science (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Cognition (1 work) · Computer vision (1 work) · Dwell time (1 work) · Engineering (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae