Aaron L Gardony
Biographic Data
| ID | 7594468 |
|---|---|
| NAME | Aaron L Gardony |
| GIVEN NAMES | Aaron L |
| FAMILY NAME | Gardony |
| SIGNATURE | GARDONY A L |
| AFFILIATIONS | Center for Applied Brain & Cognitive Sciences |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Characterizing information access needs in gaze-adaptive augmented reality interfaces
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Exper…
Interaction Strategies for Effective Augmented Reality Geo-Visualization
Standalone augmented reality (AR) systems have great potential for interactive three-dimensional (3D) geo-visualization. Emerging head-worn AR technologies can display rich graphical imagery of large-scale environments and permit intuitive interaction through gestural and voice inputs. Yet, how users engage in geo-visualization through these interfaces and what interaction strategies yield the best spatial memory and navigation performance remain…
No prominent works on this page.
Interaction Strategies for Effective Augmented Reality Geo-Visualization
Standalone augmented reality (AR) systems have great potential for interactive three-dimensional (3D) geo-visualization. Emerging head-worn AR technologies can display rich graphical imagery of large-scale environments and permit intuitive interaction through gestural and voice inputs. Yet, how users engage in geo-visualization through these interfaces and what interaction strategies yield the best spatial memory and navigation performance remain…
Characterizing information access needs in gaze-adaptive augmented reality interfaces
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Exper…
Artificial Intelligence (2 works) · Augmented reality (2 works) · Augmented Reality Applications (2 works) · Computer Science (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Cognition (1 work) · Computer vision (1 work) · Dwell time (1 work) · Engineering (1 work)