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Characterizing information access needs in gaze-adaptive augmented reality interfaces

Implications for fast-paced and dynamic usage contexts

Bibliographic Data

ID15216052
AuthorsAaron L Gardony (Cognitive Science and Applications Team, U.S. Army Combat Capabilities Development Command (DEVCOM) Soldier Center, Natick, Massachusetts, USA, corresponding author), Kana Okano (0000-0001-7289-9447, Center for Applied Brain and Cognitive Sciences (CABCS), Medford, Massachusetts, USA), Gregory I Hughes (0000-0002-0010-0613, Cognitive Science and Applications Team, U.S. Army Combat Capabilities Development Command (DEVCOM) Soldier Center, Natick, Massachusetts, USA), Alex J Kim (Center for Applied Brain and Cognitive Sciences (CABCS), Medford, Massachusetts, USA), Kai T Renshaw (0000-0003-0404-7626, Tufts University), Aldis Sipolins (Immersive Technology, Charles Stark Draper Laboratory Inc, Cambridge, Massachusetts, USA), Andrew B Whitig (Center for Applied Brain and Cognitive Sciences (CABCS), Medford, Massachusetts, USA), Feiyu Lu (0000-0002-1939-9352, Virginia Tech), Doug A Bowman (0000-0003-0491-5067, Virginia Tech)
Year2023
Volume39
Issue5-6
Pages553-583
Publication date2023-10-13
Open AccessYes
TypeARTICLE
VenueHuman-Computer Interaction (JOURNAL)
Journal identifiersISSN: 0737-0024 • E-ISSN: 1532-7051
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/07370024.2023.2260788
OpenAlexW4387608605
LanguageEN
References cited69

Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Experiment 1, we investigated 1- and 2-stage dwell-based interfaces, finding confirmatory dual gaze dwell input effectively reduced Midas Touch but also reduced task performance and UX compared to an always-on (AO) interface. In Experiment 2, we investigated gaze depth-based interfaces, finding similar negative impacts of confirmatory dwell on Midas Touch, task performance, and UX. Overall, compared to the AO interface, single gaze input interfaces (e.g. single dwell or gaze depth threshold) reduced viewing of task-irrelevant information and yielded similar task performance and UX despite being prone to Midas Touch. Broadly, our findings demonstrate that AR users performing fast-paced dynamic tasks can tolerate some unintentional activation of AR displays if reliable and rapid information access is maintained and point to the need to develop and refine gaze depth estimation algorithms and novel gaze depth-based interfaces that provide rapid access to AR display content

Augmented reality · Computer vision · Dwell time · Fitts's law · Gaze · Haptic technology · Human–computer interaction · Interface (matter · Task (project management · User interface · Augmented Reality Applications · Computer Science · Engineering · Gaze Tracking and Assistive Technology · Psychology · Tactile and Sensory Interactions · Artificial Intelligence

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Highly citedNo

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