Doug A Bowman
Biographic Data
| ID | 7594476 |
|---|---|
| NAME | Doug A Bowman |
| GIVEN NAMES | Doug A |
| FAMILY NAME | Bowman |
| SIGNATURE | BOWMAN D A |
| AFFILIATIONS | Virginia Tech |
| ORCID | 0000-0003-0491-5067 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2007 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Characterizing information access needs in gaze-adaptive augmented reality interfaces
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Exper…
Virtual Reality
Solid evidence of virtual reality's benefits has graduated from impressive visual demonstrations to producing results in practical applications. Further, a realistic experience is no longer immersion's sole asset. Empirical studies show that various components of immersion provide other benefits - full immersion is not always necessary. The goal of immersive virtual environments (VEs) was to let the user experience a computer-generated world as i…
No prominent works on this page.
Virtual Reality
Solid evidence of virtual reality's benefits has graduated from impressive visual demonstrations to producing results in practical applications. Further, a realistic experience is no longer immersion's sole asset. Empirical studies show that various components of immersion provide other benefits - full immersion is not always necessary. The goal of immersive virtual environments (VEs) was to let the user experience a computer-generated world as i…
Characterizing information access needs in gaze-adaptive augmented reality interfaces
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Exper…
Augmented Reality Applications (2 works) · Computer Science (2 works) · Human–computer interaction (2 works) · Artificial Intelligence (1 work) · Augmented reality (1 work) · Computer vision (1 work) · Dwell time (1 work) · Engineering (1 work) · Fitts's law (1 work) · Gaze (1 work)