Gregory I Hughes
Biographic Data
| ID | 7594470 |
|---|---|
| NAME | Gregory I Hughes |
| GIVEN NAMES | Gregory I |
| FAMILY NAME | Hughes |
| SIGNATURE | HUGHES G I |
| AFFILIATIONS | Tufts University |
| ORCID | 0000-0002-0010-0613 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Retrieval practice and verbal-visuospatial transfer
Characterizing information access needs in gaze-adaptive augmented reality interfaces
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Exper…
Acute stress improves analogical reasoning
Analogical reasoning relies on subprocesses of long-term memory and problem-solving. Stress, with its accompanying hormones dehydroepiandrosterone (DHEA) and cortisol, has been shown to impair memory retrieval but potentially enhance problem solving. The present study combined Gick and Holyoak’s Duncker’s Radiation Problem with stress induction to determine the influence of stress on these two components of analogical reasoning. Participants (N =…
Visual category learning
No prominent works on this page.
Acute stress improves analogical reasoning
Analogical reasoning relies on subprocesses of long-term memory and problem-solving. Stress, with its accompanying hormones dehydroepiandrosterone (DHEA) and cortisol, has been shown to impair memory retrieval but potentially enhance problem solving. The present study combined Gick and Holyoak’s Duncker’s Radiation Problem with stress induction to determine the influence of stress on these two components of analogical reasoning. Participants (N =…
Visual category learning
Retrieval practice and verbal-visuospatial transfer
Characterizing information access needs in gaze-adaptive augmented reality interfaces
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-world AR use. In the present study, we assessed how simulated gaze-adaptive AR interfaces, implementing single and dual gaze inputs, influence Soldiers’ human performance and user experience (UX) in a fast-paced virtual reality marksmanship task. In Exper…
Psychology (4 works) · Artificial Intelligence (3 works) · Cognitive psychology (3 works) · Computer Science (3 works) · Child and Animal Learning Development (2 works) · Cognition (2 works) · Visual and Cognitive Learning Processes (2 works) · Augmented reality (1 work) · Augmented Reality Applications (1 work) · Categorization (1 work)