Paul Tennent
Biographic Data
| ID | 7594489 |
|---|---|
| NAME | Paul Tennent |
| GIVEN NAMES | Paul |
| FAMILY NAME | Tennent |
| SIGNATURE | TENNENT P |
| AFFILIATIONS | University of Nottingham |
| ORCID | 0000-0001-6391-0835 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
From bones to bytes
During the nineteenth century, advances in medical research led to grave robbing and an illicit market in human biological remains (HBR). The historical episode of grave robbing illustrates how science can upend social norms. A similar scenario could soon emerge, but this time it will not be with people's biological remains, but with people's digital remains. Artificial intelligence and extended reality now create digital representations from ava…
Filmmaking with volumetric video capture
Volumetric video capture (VVC) technologies are finding applications in multiple sectors that desire realistic and immersive mixed reality content. However, VVC is also emerging as a tool for traditional filmmaking: in theory, the capture technology allows directors to view a scene from every angle and choose how to frame the story all in post-production. To investigate this, we conducted two pilot studies. The first was a set of preliminary inte…
Personalising prosthetics
This paper emerges from an interdisciplinary collaboration between prosthesis-using disabled dance artists, computer scientists, dance researchers and engineers to explore the transformative potential of digital technologies to co-create aesthetically personalised prosthetics from dance movements. Beginning with the dancers performing improvised movement sequences in motion capture suits, which drove a computational design algorithm, an ‘aestheti…
Contesting control
As Human-Computer Interaction (HCI) engages with technologies that sense and actuate the body, there is a need to reconsider the human bodily experience. We present three case studies that each involve different forms of bodily experience: a breath-controlled amusement ride, a brain-controlled film, and an interactive musical duet with a physically actuated piano. We introduce a conceptual framework to describe how control becomes contested betwe…
Demo hour
forum Share on Demo hour Authors: Dougie Mann Royal College of Art & Imperial College London Royal College of Art & Imperial College LondonView Profile , Steve Benford The University of Nottingham The University of NottinghamView Profile , Adrian Hazzard The University of Nottingham The University of NottinghamView Profile , Alan Chamberlain The University of Nottingham The University of NottinghamView Profile , Dimitri Darzentas The University o…
No prominent works on this page.
Demo hour
forum Share on Demo hour Authors: Dougie Mann Royal College of Art & Imperial College London Royal College of Art & Imperial College LondonView Profile , Steve Benford The University of Nottingham The University of NottinghamView Profile , Adrian Hazzard The University of Nottingham The University of NottinghamView Profile , Alan Chamberlain The University of Nottingham The University of NottinghamView Profile , Dimitri Darzentas The University o…
Contesting control
As Human-Computer Interaction (HCI) engages with technologies that sense and actuate the body, there is a need to reconsider the human bodily experience. We present three case studies that each involve different forms of bodily experience: a breath-controlled amusement ride, a brain-controlled film, and an interactive musical duet with a physically actuated piano. We introduce a conceptual framework to describe how control becomes contested betwe…
Personalising prosthetics
This paper emerges from an interdisciplinary collaboration between prosthesis-using disabled dance artists, computer scientists, dance researchers and engineers to explore the transformative potential of digital technologies to co-create aesthetically personalised prosthetics from dance movements. Beginning with the dancers performing improvised movement sequences in motion capture suits, which drove a computational design algorithm, an ‘aestheti…
From bones to bytes
During the nineteenth century, advances in medical research led to grave robbing and an illicit market in human biological remains (HBR). The historical episode of grave robbing illustrates how science can upend social norms. A similar scenario could soon emerge, but this time it will not be with people's biological remains, but with people's digital remains. Artificial intelligence and extended reality now create digital representations from ava…
Filmmaking with volumetric video capture
Volumetric video capture (VVC) technologies are finding applications in multiple sectors that desire realistic and immersive mixed reality content. However, VVC is also emerging as a tool for traditional filmmaking: in theory, the capture technology allows directors to view a scene from every angle and choose how to frame the story all in post-production. To investigate this, we conducted two pilot studies. The first was a set of preliminary inte…
Computer Science (3 works) · Artificial Intelligence (2 works) · Cinema and Media Studies (2 works) · Human–computer interaction (2 works) · Innovative Human-Technology Interaction (2 works) · Social Robot Interaction and HRI (2 works) · Aesthetics (1 work) · Affordance (1 work) · Agency (philosophy (1 work) · Appropriation (1 work)