Contesting control
Journeys through surrender, self-awareness and looseness of control in embodied interaction
Bibliographic Data
| ID | 15216059 |
|---|---|
| Authors | Steve Benford (0000-0001-8041-2520, University of Nottingham, corresponding author), Richard Ramchurn (0000-0002-5510-1840, University of Nottingham), Joe Marshall (0000-0001-9666-786X, University of Nottingham), Max L Wilson (0000-0002-3515-6633, University of Nottingham), Matthew Pike (0000-0003-2184-6948, School of Computer Science, University of Nottingham, Ningbo, China), Sarah Martindale (0000-0002-0427-5672, University of Nottingham), Adrian Hazzard (0000-0003-0286-960X, University of Nottingham), Chris Greenhalgh (0000-0003-3483-2422, University of Nottingham), Maria Kallionpää (0000-0002-2709-3193, Department of Music, Hong King Baptist University, Hong Kong, Hong Kong), Paul Tennent (0000-0001-6391-0835, University of Nottingham), Brendan M Walker (0000-0002-7217-3950, University of Nottingham) |
| Year | 2020 |
| Volume | 36 |
| Issue | 5-6 |
| Pages | 361-389 |
| Publication date | 2020-10-14 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Human-Computer Interaction (JOURNAL) |
| Journal identifiers | ISSN: 0737-0024 • E-ISSN: 1532-7051 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/07370024.2020.1754214 |
| OpenAlex | W3093377873 |
| Language | EN |
| Citations received | 2 |
| References cited | 49 |
As Human-Computer Interaction (HCI) engages with technologies that sense and actuate the body, there is a need to reconsider the human bodily experience. We present three case studies that each involve different forms of bodily experience: a breath-controlled amusement ride, a brain-controlled film, and an interactive musical duet with a physically actuated piano. We introduce a conceptual framework to describe how control becomes contested between human and computer in such experiences, using the three dimensions of: surrender of control, self-awareness of control, and looseness of control. We reveal how our experiences took users on journeys through control that traversed the space of these dimensions. We propose that our framework is not only relevant to playful cultural experiences, such as those charted in our case studies, but can also inform the design of embodied interaction more widely by emphasising the human experience of control when engaging with autonomous and bodily-focused systems, from future robots and vehicles to today’s gaze, speech and gestural interfaces
Control (management · Embodied cognition · Human–computer interaction · Political science · Robot · Surrender · Computer Science · Innovative Human-Technology Interaction · Interactive and Immersive Displays · Law · Psychology · Social Robot Interaction and HRI · Artificial Intelligence
| Unique citing works | 2 |
|---|---|
| Citations per year | 0.4 |
| Citation span | 2021 - 2023 (3) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 2 |