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Contesting control

Journeys through surrender, self-awareness and looseness of control in embodied interaction

Bibliographic Data

ID15216059
AuthorsSteve Benford (0000-0001-8041-2520, University of Nottingham, corresponding author), Richard Ramchurn (0000-0002-5510-1840, University of Nottingham), Joe Marshall (0000-0001-9666-786X, University of Nottingham), Max L Wilson (0000-0002-3515-6633, University of Nottingham), Matthew Pike (0000-0003-2184-6948, School of Computer Science, University of Nottingham, Ningbo, China), Sarah Martindale (0000-0002-0427-5672, University of Nottingham), Adrian Hazzard (0000-0003-0286-960X, University of Nottingham), Chris Greenhalgh (0000-0003-3483-2422, University of Nottingham), Maria Kallionpää (0000-0002-2709-3193, Department of Music, Hong King Baptist University, Hong Kong, Hong Kong), Paul Tennent (0000-0001-6391-0835, University of Nottingham), Brendan M Walker (0000-0002-7217-3950, University of Nottingham)
Year2020
Volume36
Issue5-6
Pages361-389
Publication date2020-10-14
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueHuman-Computer Interaction (JOURNAL)
Journal identifiersISSN: 0737-0024 • E-ISSN: 1532-7051
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/07370024.2020.1754214
OpenAlexW3093377873
LanguageEN
Citations received2
References cited49

As Human-Computer Interaction (HCI) engages with technologies that sense and actuate the body, there is a need to reconsider the human bodily experience. We present three case studies that each involve different forms of bodily experience: a breath-controlled amusement ride, a brain-controlled film, and an interactive musical duet with a physically actuated piano. We introduce a conceptual framework to describe how control becomes contested between human and computer in such experiences, using the three dimensions of: surrender of control, self-awareness of control, and looseness of control. We reveal how our experiences took users on journeys through control that traversed the space of these dimensions. We propose that our framework is not only relevant to playful cultural experiences, such as those charted in our case studies, but can also inform the design of embodied interaction more widely by emphasising the human experience of control when engaging with autonomous and bodily-focused systems, from future robots and vehicles to today’s gaze, speech and gestural interfaces

Control (management · Embodied cognition · Human–computer interaction · Political science · Robot · Surrender · Computer Science · Innovative Human-Technology Interaction · Interactive and Immersive Displays · Law · Psychology · Social Robot Interaction and HRI · Artificial Intelligence

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Unique citing works2
Citations per year0.4
Citation span2021 - 2023 (3)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 2

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