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Zhaojun Teng

Biographic Data

ID771389
NAMEZhaojun Teng
GIVEN NAMESZhaojun
FAMILY NAMETeng
SIGNATURETENG Z
AFFILIATIONSSouthwest University
ORCID0000-0002-2741-3580
VERIFIEDYes
TOTAL WORKS29
TOTAL CITATIONS54
AUTHOR COUNT29
EDITOR COUNT0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX4
  • Rethinking Longitudinal Studies of Media Violence and Aggression: A Rejoinder to Lacko et al.'s (2026) Comment

    Open Access•Zhaojun Teng, Brad J Bushman•ARTICLE•Aggressive Behavior•2026

    Lacko et al. responded to the concerns raised in our commentary, providing an opportunity to reflect on broader methodological and theoretical issues in longitudinal research on media violence and aggression. This exchange highlights five lessons for future research: (1) longitudinal studies should place greater emphasis on developmental processes; (2) analytical approaches and the interpretation of findings are important; (3) examining the longi…

  • New Wine in an Old Bottle? Exposure to Bullying-Related Media and Bullying Perpetration Behavior in Daily Life Among Adolescents

    Open Access•Zhaojun Teng, Qifan Nie et al.•ARTICLE•Personality and Social Psychology…•2026

    Although the effect of media violence on aggression has garnered major attention, little is known about the link between bullying-related media exposure and bullying behaviors. Across three studies, we examined this association among Chinese adolescents. Study 1 used a large sample of adolescents ( n =10,391, 51.4% boys) to investigate the link between bullying-related media exposure and bullying perpetration. Using another adolescent sample ( n …

  • Knowing Yourself in Relations: Longitudinal Associations Between Family Intimacy, Family Conflict, and Self‐Concept Clarity in Adolescents

    Open Access•Guangcan Xiang, Suyue Mou et al.•ARTICLE•Journal of Adolescence•2026

    INTRODUCTION: The clarity of self-concept is a pivotal determinant of one's psychological well-being. While existing literature has consistently demonstrated associations between family relationships and self-concept clarity, significant gaps remain in understanding the temporal dynamics and directional influences between specific family relational patterns (particularly intimacy and conflict) and self-concept development during adolescence. METH…

  • Caught in the daily scroll: How upward social comparison fuels daily anxiety during short video use among Chinese young adults

    Open Access•Zhiwei Yang, Qifan Nie et al.•ARTICLE•Cyberpsychology Journal of…•2026

    The rapid growth of short video platforms has raised concerns about their potential impact on young people’s mental health and well-being. However, the dynamic relationship between short video use and daily anxiety symptoms remains poorly understood. To address this gap, this study employed the experience sampling method (ESM) and dynamic structural equation modeling (DSEM) to examine their bidirectional relationship in a representative sample of…

  • Best Practice Procedures in Longitudinal Research of Violent Media Effects: Reanalysis of the Lacko et al. (2024) Study as a Case Study

    Open Access•Zhaojun Teng, Brad J Bushman•ARTICLE•Aggressive Behavior•2026•References: 42

    The primary concern about violent media is their potential long‐term harmful effects on children, which are investigated in longitudinal studies. In this article, we describe best practice procedures for longitudinal studies of violent media effects using the Lacko et al. (2024) study as a case study. Lacko et al. concluded that exposure to violent video games had no significant effect on aggression. However, a critical examination of their study…

  • Emotion regulation motives in adolescence shape regulatory strategy use

    Open Access•Shiyu Shao, Qifan Nie et al.•ARTICLE•Journal of Adolescence•2025

    INTRODUCTION: Emotion regulation (ER) motives (i.e., the reasons individuals regulate their emotions) are key factors influencing the development of adolescents' ER abilities. However, age- and gender-related trends in adolescents' ER motives, as well as their impact on the use of ER strategies, remain unclear. METHODS: We recruited 5629 participants from two schools in Southwest China (M = 15.18, SD = 1.73; 45.11% male) to complete the Emotion R…

  • How Does Trait Anger Associate With Aggression Among Chinese College Students? The Role of Anger Rumination and Locus of Control

    Open Access•Shuai Chen, Xu Wang et al.•ARTICLE•Psychology in the Schools•2025

    Aggression is a prevalent problem and negatively affects the mental health among Chinese college students. Trait anger has been found to be a risk factor for aggression, but little is known about the factors that may explain or influence this association. The current study aimed to explore the relationship between college students' trait anger and aggression, as well as the mediating role of anger rumination and the moderating role of internal an…

  • Longitudinal Dynamic Relationships Between Videogame Use and Symptoms of Gaming Disorder and Depression Among Chinese Children and Adolescents

    Open Access•Mengmeng Zhang, Qifan Nie et al.•ARTICLE•Journal of Youth and Adolescence•2025•Cited by: 1•References: 61

  • The Effects of Gender-Specific Parenting Styles in the Intergenerational Transmission of Emotional Regulation Difficulties To Adolescents

    Open Access•Linlin Rong, Qifan Nie et al.•ARTICLE•Journal of Youth and Adolescence•2025•References: 56

  • When Push Comes to Shove: Unravelling the Developmental and Longitudinal Dynamic Relationship between Bullying and Empathy in Chinese School Children

    Open Access•Yifan Wang, Mengmeng Zhang et al.•ARTICLE•Journal of Youth and Adolescence•2025•Cited by: 1•References: 77

  • Growing Minds, Diverging Paths: Psychological Suzhi Trajectories and Adolescent Adjustment in China

    Open Access•Qifan Nie, Qian Nie et al.•ARTICLE•Journal of Youth and Adolescence•2025•References: 61

  • Evaluating a longitudinal multilevel mediation model of self-concept clarity, hope, and subjective well-being in adolescents

    Open Access•Guangcan Xiang, Zhaojun Teng et al.•ARTICLE•International Journal of…•2024

    This study examined the longitudinal relationships among self-concept clarity (SCC), hope, and subjective well-being (i.e., emotional well-being and cognitive well-being). Specifically, we tested both the between-person and within-person associations of SCC with subjective well-being among 2,001 Chinese adolescents (age range 11–24 years, 42.9% males) during the first year. In addition, we examined the longitudinal mediating role of hope. Results…

  • Longitudinal relationships among sociocultural pressure for body image, self‐concept clarity, and emotional well‐being in adolescents

    Open Access•Guangcan Xiang, Zhaojun Teng et al.•ARTICLE•Journal of Adolescence•2024

    INTRODUCTION: This study examined the longitudinal relationships among sociocultural pressure for body image (SPBI), self-concept clarity (SCC), and emotional well-being (EWB) at both the between- and within-person levels. METHODS: The participants were 2001 Chinese adolescents (age range 11-24, 42.9% males). Recruitment of participants occurred for 1 year across three waves (i.e., 6 months apart across three cohorts). The baseline and follow-up …

  • What Makes Female Players Pay for Female Mobile Games

    Open Access•Zhaojun Teng, Xin Wu et al.•ARTICLE•SAGE Open•2024

    Extant mobile game research has paid great attention to men who play mobile games while ignoring female players. Although “willingness to pay” (WTP) is regarded as an important dependent variable in gaming research, few studies have explored this variable from an anthropomorphic perspective. To fill these gaps in the literature, this study aims to study the antecedents of WTP, with a focus on virtual in-game items and the mediating effect of work…

  • The Role of Self-Esteem in Protecting Against Cyber-Victimization and Gaming Disorder Symptoms Among Adolescents: A Temporal Dynamics Analysis

    Open Access•Qifan Nie, Qian Nie et al.•ARTICLE•Journal of Youth and Adolescence•2024•Cited by: 9•References: 64

  • Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents

    Open Access•Qifan Nie, Qian Nie et al.•ARTICLE•Journal of Youth and Adolescence•2024•Cited by: 4•References: 74

  • Self-concept Clarity and Subjective Well-Being: Disentangling Within- and Between-Person Associations

    Open Access•Guangcan Xiang, Zhaojun Teng et al.•ARTICLE•Journal of Happiness Studies•2023

  • Violent video game exposure and bullying perpetration among Chinese adolescents: The moderating role of belief in a just world

    Open Access•Xingwu Lei, Qian Nie et al.•ARTICLE•Aggressive Behavior•2023•References: 40

    Exposure to violent video games is associated with aggressive behaviors among adolescents. However, not all adolescents who play violent video games demonstrate bullying behaviors. Based on the General Aggression Model (GAM), this cross‐sectional study examined the interactive effect of individuals (i.e., belief in a just world [BJW]) and situational factors (i.e., violent video game exposure [VVGE]) on bullying perpetration. Using a representati…

  • Depression and anxiety symptoms associated with internet gaming disorder before and during the Covid-19 pandemic: A longitudinal study

    Open Access•Zhaojun Teng, Halley M Pontes et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • School climate and bullying victimization among adolescents: A moderated mediation model

    Open Access•Zhanfeng Zhao, Guangzeng Liu et al.•ARTICLE•Children and Youth Services Review•2021•Cited by: 5•References: 51

  • Psychological suzhi and academic achievement in Chinese adolescents: A 2‐year longitudinal study

    Open Access•Qifan Nie, Zhaojun Teng et al.•ARTICLE•British Journal of Educational…•2021•Cited by: 6•References: 26

    BACKGROUND: In the Chinese educational system, there has been an ongoing debate between using examination- or quality-oriented education. The Chinese concept of psychological suzhi was proposed based on quality-oriented education, and a positive link between psychological suzhi and academic achievement was found by cross-sectional studies; however, studies examining their longitudinal relationship are still lacking. AIMS: To examine the longitudi…

  • Rethinking Leisure Tourism: From the Perspective of Tourist Touch Points and Perceived Well-being

    Open Access•Chang Chen, Zhaojun Teng et al.•ARTICLE•SAGE Open•2021•Cited by: 3•References: 59

    The current study empirically examines an integrative model linking multiple types of touch points in tourism experience, hedonic well-being, eudaimonic well-being, revisit intention, and online word of mouth, in response to the calls to revitalize tourism and achieve sustainable development. The research relied on "Nong Jia Le," an important representative survey on leisure tourism. The questionnaire was developed based on prior studies, then tr…

  • Parent–adolescent attachment and peer attachment associated with Internet Gaming Disorder: A longitudinal study of first-year undergraduate students

    Open Access•Zhaojun Teng, Mark D Griffiths et al.•ARTICLE•Journal of Behavioral Addictions•2020

  • Violent video game exposure and (Cyber)bullying perpetration among Chinese youth: The moderating role of trait aggression and moral identity

    Open Access•Zhaojun Teng, Qifan Nie et al.•ARTICLE•Computers in Human Behavior•2020

  • The influence of perceived social support on hope: A longitudinal study of older-aged adolescents in China

    Open Access•Guangcan Xiang, Zhaojun Teng et al.•ARTICLE•Children and Youth Services Review•2020•Cited by: 4•References: 62

Next
  • A longitudinal study of link between exposure to violent video games and aggression in Chinese adolescents: The mediating role of moral disengagement

    Zhaojun Teng, Qifan Nie et al.•ARTICLE•Developmental Psychology•2019•Cited by: 16•References: 8

    Although adolescents around the world play video games, little is known about their longitudinal effects on adolescents from Eastern countries. This large longitudinal violent video game study has 4 strengths. First, it is the first longitudinal study conducted with Chinese adolescents. Second, it examines moral disengagement as a possible mediating variable. Because violent video games reward immoral behaviors (e.g., stealing cars, killing chara…

  • The Role of Self-Esteem in Protecting Against Cyber-Victimization and Gaming Disorder Symptoms Among Adolescents: A Temporal Dynamics Analysis

    Open Access•Qifan Nie, Qian Nie et al.•ARTICLE•Journal of Youth and Adolescence•2024•Cited by: 9•References: 64

  • Psychological suzhi and academic achievement in Chinese adolescents: A 2‐year longitudinal study

    Open Access•Qifan Nie, Zhaojun Teng et al.•ARTICLE•British Journal of Educational…•2021•Cited by: 6•References: 26

    BACKGROUND: In the Chinese educational system, there has been an ongoing debate between using examination- or quality-oriented education. The Chinese concept of psychological suzhi was proposed based on quality-oriented education, and a positive link between psychological suzhi and academic achievement was found by cross-sectional studies; however, studies examining their longitudinal relationship are still lacking. AIMS: To examine the longitudi…

  • School climate and bullying victimization among adolescents: A moderated mediation model

    Open Access•Zhanfeng Zhao, Guangzeng Liu et al.•ARTICLE•Children and Youth Services Review•2021•Cited by: 5•References: 51

  • Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents

    Open Access•Qifan Nie, Qian Nie et al.•ARTICLE•Journal of Youth and Adolescence•2024•Cited by: 4•References: 74

  • The influence of perceived social support on hope: A longitudinal study of older-aged adolescents in China

    Open Access•Guangcan Xiang, Zhaojun Teng et al.•ARTICLE•Children and Youth Services Review•2020•Cited by: 4•References: 62

  • Rethinking Leisure Tourism: From the Perspective of Tourist Touch Points and Perceived Well-being

    Open Access•Chang Chen, Zhaojun Teng et al.•ARTICLE•SAGE Open•2021•Cited by: 3•References: 59

    The current study empirically examines an integrative model linking multiple types of touch points in tourism experience, hedonic well-being, eudaimonic well-being, revisit intention, and online word of mouth, in response to the calls to revitalize tourism and achieve sustainable development. The research relied on "Nong Jia Le," an important representative survey on leisure tourism. The questionnaire was developed based on prior studies, then tr…

  • Retracted: Effects of cartoon violence on aggressive thoughts and aggressive behaviors

    Open Access•Qian Zhang, Yi Cao et al.•ARTICLE•Aggressive Behavior•2019•Cited by: 2•References: 57

    This article reports on an experiment designed to test whether the cartoon manipulation leads to significant increases in aggressive thoughts and aggressive behaviors among Chinese children ( n = 3,000). Results indicated that brief exposure to a violent cartoon triggered higher aggressive thoughts and aggressive behaviors than a nonviolent cartoon. Females displayed higher aggressive thoughts and aggressive behaviors than males in a nonviolent c…

  • A cross-lagged model of the relationship between violent video game exposure and moral disengagement in middle school and high school students

    Open Access•Zhaojun Teng, Qifan Nie et al.•ARTICLE•Children and Youth Services Review•2017•Cited by: 2•References: 47

  • Longitudinal Dynamic Relationships Between Videogame Use and Symptoms of Gaming Disorder and Depression Among Chinese Children and Adolescents

    Open Access•Mengmeng Zhang, Qifan Nie et al.•ARTICLE•Journal of Youth and Adolescence•2025•Cited by: 1•References: 61

  • When Push Comes to Shove: Unravelling the Developmental and Longitudinal Dynamic Relationship between Bullying and Empathy in Chinese School Children

    Open Access•Yifan Wang, Mengmeng Zhang et al.•ARTICLE•Journal of Youth and Adolescence•2025•Cited by: 1•References: 77

  • The effects of attachment style and security priming on the perception of others' pain

    Open Access•Yangu Pan, Dajun Zhang et al.•ARTICLE•Journal of Social and Personal…•2017•Cited by: 1•References: 47

    Abundant evidence has demonstrated a relationship between adult attachment and the experience of one's own pain. However, few studies have investigated the associations between adult attachment and perception of others' pain. The current studies examined the effects of attachment style and security priming on the perception of others' pain. In Study 1, we explored the influence of avoidant and anxious attachment styles on the perception of pain i…

  • A cross-lagged model of the relationship between violent video game exposure and moral disengagement in middle school and high school students

    Open Access•Zhaojun Teng, Qifan Nie et al.•ARTICLE•Children and Youth Services Review•2017•Cited by: 2•References: 47

  • The effects of attachment style and security priming on the perception of others' pain

    Open Access•Yangu Pan, Dajun Zhang et al.•ARTICLE•Journal of Social and Personal…•2017•Cited by: 1•References: 47

    Abundant evidence has demonstrated a relationship between adult attachment and the experience of one's own pain. However, few studies have investigated the associations between adult attachment and perception of others' pain. The current studies examined the effects of attachment style and security priming on the perception of others' pain. In Study 1, we explored the influence of avoidant and anxious attachment styles on the perception of pain i…

  • Retracted: Effects of cartoon violence on aggressive thoughts and aggressive behaviors

    Open Access•Qian Zhang, Yi Cao et al.•ARTICLE•Aggressive Behavior•2019•Cited by: 2•References: 57

    This article reports on an experiment designed to test whether the cartoon manipulation leads to significant increases in aggressive thoughts and aggressive behaviors among Chinese children ( n = 3,000). Results indicated that brief exposure to a violent cartoon triggered higher aggressive thoughts and aggressive behaviors than a nonviolent cartoon. Females displayed higher aggressive thoughts and aggressive behaviors than males in a nonviolent c…

  • A longitudinal study of link between exposure to violent video games and aggression in Chinese adolescents: The mediating role of moral disengagement

    Zhaojun Teng, Qifan Nie et al.•ARTICLE•Developmental Psychology•2019•Cited by: 16•References: 8

    Although adolescents around the world play video games, little is known about their longitudinal effects on adolescents from Eastern countries. This large longitudinal violent video game study has 4 strengths. First, it is the first longitudinal study conducted with Chinese adolescents. Second, it examines moral disengagement as a possible mediating variable. Because violent video games reward immoral behaviors (e.g., stealing cars, killing chara…

  • Parent–adolescent attachment and peer attachment associated with Internet Gaming Disorder: A longitudinal study of first-year undergraduate students

    Open Access•Zhaojun Teng, Mark D Griffiths et al.•ARTICLE•Journal of Behavioral Addictions•2020

  • Violent video game exposure and (Cyber)bullying perpetration among Chinese youth: The moderating role of trait aggression and moral identity

    Open Access•Zhaojun Teng, Qifan Nie et al.•ARTICLE•Computers in Human Behavior•2020

  • The influence of perceived social support on hope: A longitudinal study of older-aged adolescents in China

    Open Access•Guangcan Xiang, Zhaojun Teng et al.•ARTICLE•Children and Youth Services Review•2020•Cited by: 4•References: 62

  • Depression and anxiety symptoms associated with internet gaming disorder before and during the Covid-19 pandemic: A longitudinal study

    Open Access•Zhaojun Teng, Halley M Pontes et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • School climate and bullying victimization among adolescents: A moderated mediation model

    Open Access•Zhanfeng Zhao, Guangzeng Liu et al.•ARTICLE•Children and Youth Services Review•2021•Cited by: 5•References: 51

  • Psychological suzhi and academic achievement in Chinese adolescents: A 2‐year longitudinal study

    Open Access•Qifan Nie, Zhaojun Teng et al.•ARTICLE•British Journal of Educational…•2021•Cited by: 6•References: 26

    BACKGROUND: In the Chinese educational system, there has been an ongoing debate between using examination- or quality-oriented education. The Chinese concept of psychological suzhi was proposed based on quality-oriented education, and a positive link between psychological suzhi and academic achievement was found by cross-sectional studies; however, studies examining their longitudinal relationship are still lacking. AIMS: To examine the longitudi…

  • Rethinking Leisure Tourism: From the Perspective of Tourist Touch Points and Perceived Well-being

    Open Access•Chang Chen, Zhaojun Teng et al.•ARTICLE•SAGE Open•2021•Cited by: 3•References: 59

    The current study empirically examines an integrative model linking multiple types of touch points in tourism experience, hedonic well-being, eudaimonic well-being, revisit intention, and online word of mouth, in response to the calls to revitalize tourism and achieve sustainable development. The research relied on "Nong Jia Le," an important representative survey on leisure tourism. The questionnaire was developed based on prior studies, then tr…

  • Self-concept Clarity and Subjective Well-Being: Disentangling Within- and Between-Person Associations

    Open Access•Guangcan Xiang, Zhaojun Teng et al.•ARTICLE•Journal of Happiness Studies•2023

  • Violent video game exposure and bullying perpetration among Chinese adolescents: The moderating role of belief in a just world

    Open Access•Xingwu Lei, Qian Nie et al.•ARTICLE•Aggressive Behavior•2023•References: 40

    Exposure to violent video games is associated with aggressive behaviors among adolescents. However, not all adolescents who play violent video games demonstrate bullying behaviors. Based on the General Aggression Model (GAM), this cross‐sectional study examined the interactive effect of individuals (i.e., belief in a just world [BJW]) and situational factors (i.e., violent video game exposure [VVGE]) on bullying perpetration. Using a representati…

  • Evaluating a longitudinal multilevel mediation model of self-concept clarity, hope, and subjective well-being in adolescents

    Open Access•Guangcan Xiang, Zhaojun Teng et al.•ARTICLE•International Journal of…•2024

    This study examined the longitudinal relationships among self-concept clarity (SCC), hope, and subjective well-being (i.e., emotional well-being and cognitive well-being). Specifically, we tested both the between-person and within-person associations of SCC with subjective well-being among 2,001 Chinese adolescents (age range 11–24 years, 42.9% males) during the first year. In addition, we examined the longitudinal mediating role of hope. Results…

  • Longitudinal relationships among sociocultural pressure for body image, self‐concept clarity, and emotional well‐being in adolescents

    Open Access•Guangcan Xiang, Zhaojun Teng et al.•ARTICLE•Journal of Adolescence•2024

    INTRODUCTION: This study examined the longitudinal relationships among sociocultural pressure for body image (SPBI), self-concept clarity (SCC), and emotional well-being (EWB) at both the between- and within-person levels. METHODS: The participants were 2001 Chinese adolescents (age range 11-24, 42.9% males). Recruitment of participants occurred for 1 year across three waves (i.e., 6 months apart across three cohorts). The baseline and follow-up …

  • What Makes Female Players Pay for Female Mobile Games

    Open Access•Zhaojun Teng, Xin Wu et al.•ARTICLE•SAGE Open•2024

    Extant mobile game research has paid great attention to men who play mobile games while ignoring female players. Although “willingness to pay” (WTP) is regarded as an important dependent variable in gaming research, few studies have explored this variable from an anthropomorphic perspective. To fill these gaps in the literature, this study aims to study the antecedents of WTP, with a focus on virtual in-game items and the mediating effect of work…

  • The Role of Self-Esteem in Protecting Against Cyber-Victimization and Gaming Disorder Symptoms Among Adolescents: A Temporal Dynamics Analysis

    Open Access•Qifan Nie, Qian Nie et al.•ARTICLE•Journal of Youth and Adolescence•2024•Cited by: 9•References: 64

  • Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents

    Open Access•Qifan Nie, Qian Nie et al.•ARTICLE•Journal of Youth and Adolescence•2024•Cited by: 4•References: 74

  • Emotion regulation motives in adolescence shape regulatory strategy use

    Open Access•Shiyu Shao, Qifan Nie et al.•ARTICLE•Journal of Adolescence•2025

    INTRODUCTION: Emotion regulation (ER) motives (i.e., the reasons individuals regulate their emotions) are key factors influencing the development of adolescents' ER abilities. However, age- and gender-related trends in adolescents' ER motives, as well as their impact on the use of ER strategies, remain unclear. METHODS: We recruited 5629 participants from two schools in Southwest China (M = 15.18, SD = 1.73; 45.11% male) to complete the Emotion R…

  • How Does Trait Anger Associate With Aggression Among Chinese College Students? The Role of Anger Rumination and Locus of Control

    Open Access•Shuai Chen, Xu Wang et al.•ARTICLE•Psychology in the Schools•2025

    Aggression is a prevalent problem and negatively affects the mental health among Chinese college students. Trait anger has been found to be a risk factor for aggression, but little is known about the factors that may explain or influence this association. The current study aimed to explore the relationship between college students' trait anger and aggression, as well as the mediating role of anger rumination and the moderating role of internal an…

  • Longitudinal Dynamic Relationships Between Videogame Use and Symptoms of Gaming Disorder and Depression Among Chinese Children and Adolescents

    Open Access•Mengmeng Zhang, Qifan Nie et al.•ARTICLE•Journal of Youth and Adolescence•2025•Cited by: 1•References: 61

  • The Effects of Gender-Specific Parenting Styles in the Intergenerational Transmission of Emotional Regulation Difficulties To Adolescents

    Open Access•Linlin Rong, Qifan Nie et al.•ARTICLE•Journal of Youth and Adolescence•2025•References: 56

  • When Push Comes to Shove: Unravelling the Developmental and Longitudinal Dynamic Relationship between Bullying and Empathy in Chinese School Children

    Open Access•Yifan Wang, Mengmeng Zhang et al.•ARTICLE•Journal of Youth and Adolescence•2025•Cited by: 1•References: 77

  • Growing Minds, Diverging Paths: Psychological Suzhi Trajectories and Adolescent Adjustment in China

    Open Access•Qifan Nie, Qian Nie et al.•ARTICLE•Journal of Youth and Adolescence•2025•References: 61

  • Rethinking Longitudinal Studies of Media Violence and Aggression: A Rejoinder to Lacko et al.'s (2026) Comment

    Open Access•Zhaojun Teng, Brad J Bushman•ARTICLE•Aggressive Behavior•2026

    Lacko et al. responded to the concerns raised in our commentary, providing an opportunity to reflect on broader methodological and theoretical issues in longitudinal research on media violence and aggression. This exchange highlights five lessons for future research: (1) longitudinal studies should place greater emphasis on developmental processes; (2) analytical approaches and the interpretation of findings are important; (3) examining the longi…

Psychology (24 works) · Developmental psychology (22 works) · Bullying, Victimization, and Aggression (14 works) · Social Psychology (14 works) · Clinical Psychology (13 works) · Longitudinal study (13 works) · Medicine (13 works) · Child Development and Digital Technology (10 works) · Impact of Technology on Adolescents (10 works) · Aggression (8 works)

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