Betsy DiSalvo
Biographic Data
| ID | 7716652 |
|---|---|
| NAME | Betsy DiSalvo |
| GIVEN NAMES | Betsy |
| FAMILY NAME | DiSalvo |
| SIGNATURE | DISALVO B |
| AFFILIATIONS | Georgia Institute of Technology |
| ORCID | 0000-0003-1804-7387 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Humility as Antidote: Mitigating the US Technolibertarian Cybernetic Influences on Data Science and AI with Cyberfeminism
The problems we see with data science and AI are not new; rather, they are inherent to any technical system employed to abstract over human experiences and populations. Stepping back from critiques of individual data science and AI systems, we study these systems as incantations of the long-forgotten cybernetics, or the practice of command-and-control systems based on self-correcting biological systems. Data science and AI represent second- and t…
The Rollout of Computer Science Education to Every Student in New York City: A Socio-Contextual Social Network Analysis
Background CS4All is an $81 million private-public investment aimed at creating the necessary infrastructure to provide computer science experiences to all New York City public-school students by 2025. Purpose In this paper, we examine the history of the CS4All initiative and document the network of actors and their relationships in the system such that we can understand how this reform is enacted, how it might be reactive to external contexts an…
Learning and education in HCI: A reflection on the SIG at CHI 2019
The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading and emerging voices in the field
Learning in Context: Digital Games and Young Black Men
The authors present an exploratory study of Black middle school boys who play digital games. The study was conducted through observations and interviews with Black American middle school boys about digital games as an informal learning experience. The first goal of the study is to understand the cultural context that Black students from economically disadvantaged inner-city neighborhoods bring to playing digital games. The second goal of the stud…
Learning in Context: Digital Games and Young Black Men
The authors present an exploratory study of Black middle school boys who play digital games. The study was conducted through observations and interviews with Black American middle school boys about digital games as an informal learning experience. The first goal of the study is to understand the cultural context that Black students from economically disadvantaged inner-city neighborhoods bring to playing digital games. The second goal of the stud…
Learning in Context: Digital Games and Young Black Men
The authors present an exploratory study of Black middle school boys who play digital games. The study was conducted through observations and interviews with Black American middle school boys about digital games as an informal learning experience. The first goal of the study is to understand the cultural context that Black students from economically disadvantaged inner-city neighborhoods bring to playing digital games. The second goal of the stud…
The Rollout of Computer Science Education to Every Student in New York City: A Socio-Contextual Social Network Analysis
Background CS4All is an $81 million private-public investment aimed at creating the necessary infrastructure to provide computer science experiences to all New York City public-school students by 2025. Purpose In this paper, we examine the history of the CS4All initiative and document the network of actors and their relationships in the system such that we can understand how this reform is enacted, how it might be reactive to external contexts an…
Learning and education in HCI: A reflection on the SIG at CHI 2019
The Interactions website (interactions.acm.org) hosts a stable of bloggers who share insights and observations on HCI, often challenging current practices. Each issue we'll publish selected posts from some of the leading and emerging voices in the field
Humility as Antidote: Mitigating the US Technolibertarian Cybernetic Influences on Data Science and AI with Cyberfeminism
The problems we see with data science and AI are not new; rather, they are inherent to any technical system employed to abstract over human experiences and populations. Stepping back from critiques of individual data science and AI systems, we study these systems as incantations of the long-forgotten cybernetics, or the practice of command-and-control systems based on self-correcting biological systems. Data science and AI represent second- and t…
Political science (3 works) · Computer Science (2 works) · Psychology (2 works) · Social science (2 works) · Sociology (2 works) · Child Development and Digital Technology (1 works) · Context (archaeology (1 works) · Cybernetics (1 works) · Digital Games and Media (1 works) · Disadvantaged (1 works)