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James Birt

Biographic Data

ID7718178
NAMEJames Birt
GIVEN NAMESJames
FAMILY NAMEBirt
SIGNATUREBIRT J
AFFILIATIONSBond University
ORCID0000-0002-0422-4867
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Gala

    Open Access•Rudy Carpio, James Birt•ARTICLE•Creative Industries Journal•2025

    This article presents a comprehensive account of the development of Gala, an interactive virtual reality film. This accessible approach involves a single designer working within the constraints of a limited budget while utilising the game engine Unity, the Zoom video conferencing platform, an iPhone, and the software Reallusion. The significance of Gala lies in its capacity to serve as an exemplar of accessible technologies, underlining its pragm…

  • Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films

    Open Access•Rudy Carpio, James Birt et al.•ARTICLE•Creative Industries Journal•2025

    Filmmakers now have access to new cinematic pipelines that combine Virtual Reality (VR), allowing them to develop new immersive media for narrative and audience interaction. Traditional filmmaking approaches are limited when it comes to investigating the embodiment of VR and the underlying interaction between the user and the story in Embodied Virtual Reality (EVR) films. This study analyses four award-winning EVR films (Bonfire, The Line, The Ke…

  • Improving serious games by crowdsourcing feedback from the STEAM online gaming community

    Open Access•Christian Moro, Charlotte Phelps et al.•ARTICLE•The Internet and Higher Education•2022

  • The role of the Embodiment Director in virtual reality film production

    Rudy Carpio, James Birt•ARTICLE•Creative Industries Journal•2022

    This paper proposes the role of an emerging job role within the virtual reality (VR) film production crew. This role we call the Embodiment Director, involves assisting the VR Film Director in the accomplishment of true immersive film experiences through the use of game engines and VR peripherals. The Embodiment Director will manage the inception of haptics and stimuli technologies that allow for the embodiment of humans within a virtual environm…

  • Analysing mobile learning designs

    Open Access•Thomas Cochrane, Vickel Narayan et al.•ARTICLE•Australasian Journal of…•2022

    Mobile learning is well established in literature and practice, but under-evolved from a rigorous learning design perspective. Activity theory presents a sophisticated way of mapping and understanding learning design, but for mobile learning this does not always translate into change in practice. The reported research addresses this by coupling a mobile learning specific approach to activity theory with a practice-based framework: the design for …

  • Improving paramedic distance education through mobile mixed reality simulation

    Open Access•James Birt, Emma Moore et al.•ARTICLE•Australasian Journal of…•2017

    There is growing evidence that the use of simulation in teaching is a key means of improving learning, skills, and outcomes, particularly for practical skills. In the health sciences, the use of high-fidelity task trainers has been shown to be ideal for reducing cognitive load and leading to enhanced learning outcomes. However, how do we make these task trainers available to students studying at a distance? To answer this question, this paper pre…

  • Augmenting reality for augmented reality

    Open Access•Michael Cowling, Theresa Jean Tanenbaum et al.•ARTICLE•interactions•2016

    TEST 02 - Elsevier's Scopus, the largest abstract and citation database of peer-reviewed literature. Search and access research from the science, technology, medicine, social sciences and arts and humanities fields

No prominent works on this page.

  • Augmenting reality for augmented reality

    Open Access•Michael Cowling, Theresa Jean Tanenbaum et al.•ARTICLE•interactions•2016

    TEST 02 - Elsevier's Scopus, the largest abstract and citation database of peer-reviewed literature. Search and access research from the science, technology, medicine, social sciences and arts and humanities fields

  • Improving paramedic distance education through mobile mixed reality simulation

    Open Access•James Birt, Emma Moore et al.•ARTICLE•Australasian Journal of…•2017

    There is growing evidence that the use of simulation in teaching is a key means of improving learning, skills, and outcomes, particularly for practical skills. In the health sciences, the use of high-fidelity task trainers has been shown to be ideal for reducing cognitive load and leading to enhanced learning outcomes. However, how do we make these task trainers available to students studying at a distance? To answer this question, this paper pre…

  • Improving serious games by crowdsourcing feedback from the STEAM online gaming community

    Open Access•Christian Moro, Charlotte Phelps et al.•ARTICLE•The Internet and Higher Education•2022

  • The role of the Embodiment Director in virtual reality film production

    Rudy Carpio, James Birt•ARTICLE•Creative Industries Journal•2022

    This paper proposes the role of an emerging job role within the virtual reality (VR) film production crew. This role we call the Embodiment Director, involves assisting the VR Film Director in the accomplishment of true immersive film experiences through the use of game engines and VR peripherals. The Embodiment Director will manage the inception of haptics and stimuli technologies that allow for the embodiment of humans within a virtual environm…

  • Analysing mobile learning designs

    Open Access•Thomas Cochrane, Vickel Narayan et al.•ARTICLE•Australasian Journal of…•2022

    Mobile learning is well established in literature and practice, but under-evolved from a rigorous learning design perspective. Activity theory presents a sophisticated way of mapping and understanding learning design, but for mobile learning this does not always translate into change in practice. The reported research addresses this by coupling a mobile learning specific approach to activity theory with a practice-based framework: the design for …

  • Gala

    Open Access•Rudy Carpio, James Birt•ARTICLE•Creative Industries Journal•2025

    This article presents a comprehensive account of the development of Gala, an interactive virtual reality film. This accessible approach involves a single designer working within the constraints of a limited budget while utilising the game engine Unity, the Zoom video conferencing platform, an iPhone, and the software Reallusion. The significance of Gala lies in its capacity to serve as an exemplar of accessible technologies, underlining its pragm…

  • Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films

    Open Access•Rudy Carpio, James Birt et al.•ARTICLE•Creative Industries Journal•2025

    Filmmakers now have access to new cinematic pipelines that combine Virtual Reality (VR), allowing them to develop new immersive media for narrative and audience interaction. Traditional filmmaking approaches are limited when it comes to investigating the embodiment of VR and the underlying interaction between the user and the story in Embodied Virtual Reality (EVR) films. This study analyses four award-winning EVR films (Bonfire, The Line, The Ke…

Computer Science (7 works) · Human–computer interaction (6 works) · Multimedia (6 works) · Augmented Reality Applications (4 works) · Psychology (4 works) · Virtual reality (4 works) · Mathematics education (3 works) · Virtual Reality Applications and Impacts (3 works) · Art (2 works) · Augmented reality (2 works)

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