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Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films

Bibliographic Data

ID21192028
AuthorsRudy Carpio (0000-0002-1594-3779, Bond University, corresponding author), James Birt (0000-0002-0422-4867, Bond University), Oliver Baumann (0000-0002-0797-9464, Bond University)
Year2025
Volume18
Issue1
Pages3-24
Publication date2025-01-02
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCreative Industries Journal (JOURNAL)
Journal identifiersISSN: 1751-0694 • E-ISSN: 1751-0708
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/17510694.2023.2171336
OpenAlexW4318311860
LanguageEN
Citations received5
References cited72

Filmmakers now have access to new cinematic pipelines that combine Virtual Reality (VR), allowing them to develop new immersive media for narrative and audience interaction. Traditional filmmaking approaches are limited when it comes to investigating the embodiment of VR and the underlying interaction between the user and the story in Embodied Virtual Reality (EVR) films. This study analyses four award-winning EVR films (Bonfire, The Line, The Key, and Wolves in the Walls) as case studies and proposes a set of heuristics to guide the production of new EVR films. The findings will be especially useful for independent filmmakers transitioning into EVR production, as well as the larger VR cinema community, in comprehending emergent VR storytelling

Art · Embodied cognition · Filmmaking · Heuristics · Human–computer interaction · Movie theater · Multimedia · Narrative · Storytelling · Virtual reality · Visual arts · Computer Science · Digital Games and Media · Media Influence and Health · Virtual Reality Applications and Impacts · Artificial Intelligence

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Unique citing works5
Citations per year2,5
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

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