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Rudy Carpio

Biographic Data

ID9417030
NAMERudy Carpio
GIVEN NAMESRudy
FAMILY NAMECarpio
SIGNATURECARPIO R
AFFILIATIONSBond University
ORCID0000-0002-1594-3779
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Gala

    Open Access•Rudy Carpio, James Birt•ARTICLE•Creative Industries Journal•2025

    This article presents a comprehensive account of the development of Gala, an interactive virtual reality film. This accessible approach involves a single designer working within the constraints of a limited budget while utilising the game engine Unity, the Zoom video conferencing platform, an iPhone, and the software Reallusion. The significance of Gala lies in its capacity to serve as an exemplar of accessible technologies, underlining its pragm…

  • Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films

    Open Access•Rudy Carpio, James Birt et al.•ARTICLE•Creative Industries Journal•2025

    Filmmakers now have access to new cinematic pipelines that combine Virtual Reality (VR), allowing them to develop new immersive media for narrative and audience interaction. Traditional filmmaking approaches are limited when it comes to investigating the embodiment of VR and the underlying interaction between the user and the story in Embodied Virtual Reality (EVR) films. This study analyses four award-winning EVR films (Bonfire, The Line, The Ke…

  • The role of the Embodiment Director in virtual reality film production

    Rudy Carpio, James Birt•ARTICLE•Creative Industries Journal•2022

    This paper proposes the role of an emerging job role within the virtual reality (VR) film production crew. This role we call the Embodiment Director, involves assisting the VR Film Director in the accomplishment of true immersive film experiences through the use of game engines and VR peripherals. The Embodiment Director will manage the inception of haptics and stimuli technologies that allow for the embodiment of humans within a virtual environm…

No prominent works on this page.

  • The role of the Embodiment Director in virtual reality film production

    Rudy Carpio, James Birt•ARTICLE•Creative Industries Journal•2022

    This paper proposes the role of an emerging job role within the virtual reality (VR) film production crew. This role we call the Embodiment Director, involves assisting the VR Film Director in the accomplishment of true immersive film experiences through the use of game engines and VR peripherals. The Embodiment Director will manage the inception of haptics and stimuli technologies that allow for the embodiment of humans within a virtual environm…

  • Gala

    Open Access•Rudy Carpio, James Birt•ARTICLE•Creative Industries Journal•2025

    This article presents a comprehensive account of the development of Gala, an interactive virtual reality film. This accessible approach involves a single designer working within the constraints of a limited budget while utilising the game engine Unity, the Zoom video conferencing platform, an iPhone, and the software Reallusion. The significance of Gala lies in its capacity to serve as an exemplar of accessible technologies, underlining its pragm…

  • Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films

    Open Access•Rudy Carpio, James Birt et al.•ARTICLE•Creative Industries Journal•2025

    Filmmakers now have access to new cinematic pipelines that combine Virtual Reality (VR), allowing them to develop new immersive media for narrative and audience interaction. Traditional filmmaking approaches are limited when it comes to investigating the embodiment of VR and the underlying interaction between the user and the story in Embodied Virtual Reality (EVR) films. This study analyses four award-winning EVR films (Bonfire, The Line, The Ke…

Computer Science (3 works) · Human–computer interaction (3 works) · Multimedia (3 works) · Virtual reality (3 works) · Virtual Reality Applications and Impacts (3 works) · Art (2 works) · Augmented Reality Applications (2 works) · Movie theater (2 works) · Sociology (2 works) · Visual arts (2 works)

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