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Matti Munukka

Biographic Data

ID7829620
NAMEMatti Munukka
GIVEN NAMESMatti
FAMILY NAMEMunukka
SIGNATUREMUNUKKA M
AFFILIATIONSUniversity of Jyväskylä
ORCID0000-0003-3101-466X
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Understanding support needs

    Open Access•Hennariikka Heinijoki, Maarit Karhula et al.•ARTICLE•Disability & Society•2026

    Meeting the support needs of neurodivergent young adults requires a better understanding of the perspectives of young adults themselves. The objective of this qualitative study is to develop a comprehensive understanding of the nature of support perceived as helpful, incorporating both social and individual perspectives. We interviewed 19 neurodivergent young adults. The data were analysed using reflexive thematic analysis. The analysis resulted …

  • Reply to Billieux and Fournier (2022)

    Open Access•Veli-Matti Karhulahti, Matúš Adamkovič et al.•ARTICLE•Addiction Research & Theory•2022

    Editorial

  • Ontological diversity in gaming disorder measurement

    Open Access•Veli-Matti Karhulahti, Jukka Vahlo et al.•ARTICLE•Addiction Research & Theory•2022

    Gaming-related health problems have been researched since the 1980s with numerous different ontologies as reference systems, from self-assessed ‘game addiction’ to ‘pathological gambling’ (in the Diagnostic and Statistical Manual of Mental Disorders [DSM]-IV), ‘internet gaming disorder’ (in the third section of the DSM-5) and most recently ‘gaming disorder’ (in the International Classification of Diseases [ICD]-11). Our goal was to investigate ho…

No prominent works on this page.

  • Reply to Billieux and Fournier (2022)

    Open Access•Veli-Matti Karhulahti, Matúš Adamkovič et al.•ARTICLE•Addiction Research & Theory•2022

    Editorial

  • Ontological diversity in gaming disorder measurement

    Open Access•Veli-Matti Karhulahti, Jukka Vahlo et al.•ARTICLE•Addiction Research & Theory•2022

    Gaming-related health problems have been researched since the 1980s with numerous different ontologies as reference systems, from self-assessed ‘game addiction’ to ‘pathological gambling’ (in the Diagnostic and Statistical Manual of Mental Disorders [DSM]-IV), ‘internet gaming disorder’ (in the third section of the DSM-5) and most recently ‘gaming disorder’ (in the International Classification of Diseases [ICD]-11). Our goal was to investigate ho…

  • Understanding support needs

    Open Access•Hennariikka Heinijoki, Maarit Karhula et al.•ARTICLE•Disability & Society•2026

    Meeting the support needs of neurodivergent young adults requires a better understanding of the perspectives of young adults themselves. The objective of this qualitative study is to develop a comprehensive understanding of the nature of support perceived as helpful, incorporating both social and individual perspectives. We interviewed 19 neurodivergent young adults. The data were analysed using reflexive thematic analysis. The analysis resulted …

Digital Mental Health Interventions (2 works) · Diversity (politics (2 works) · Psychology (2 works) · Sociology (2 works) · Anthropology (1 work) · Child Development and Digital Technology (1 work) · Child Welfare and Adoption (1 work) · Clinical Psychology (1 work) · Clinical Psychology (1 work) · Computer Science (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae