Niels Weber
Biographic Data
| ID | 7862698 |
|---|---|
| NAME | Niels Weber |
| GIVEN NAMES | Niels |
| FAMILY NAME | Weber |
| SIGNATURE | WEBER N |
| AFFILIATIONS | Consultation Psychothérapeutique de Montriond, 1006 Lausanne, Switzerland |
| ORCID | 0000-0002-1210-7724 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
In‐session gaming as a tool in treating adolescent problematic gaming
For some adolescent gamers, playing online games may become problematic, impairing functioning in personal, family, and other life domains. Parental and family factors are known to influence the odds that adolescents may develop problematic gaming (PG), negative parenting and conflictual family dynamics increasing the risk, whereas positive parenting and developmentally supportive family dynamics protecting against PG. This suggests that a treatm…
Response to the Regulation of Video Games under the Youth Media Protection Act
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legislative framework for video game use. Among other inclusions, the law intends to make providers more accountable by taking measures to protect minors from harm that can be caused by improper use of video games. However, it is a challenge to create a legal framework that can adequately regulate the evolving features of video games. Legislators must fi…
No prominent works on this page.
Response to the Regulation of Video Games under the Youth Media Protection Act
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legislative framework for video game use. Among other inclusions, the law intends to make providers more accountable by taking measures to protect minors from harm that can be caused by improper use of video games. However, it is a challenge to create a legal framework that can adequately regulate the evolving features of video games. Legislators must fi…
In‐session gaming as a tool in treating adolescent problematic gaming
For some adolescent gamers, playing online games may become problematic, impairing functioning in personal, family, and other life domains. Parental and family factors are known to influence the odds that adolescents may develop problematic gaming (PG), negative parenting and conflictual family dynamics increasing the risk, whereas positive parenting and developmentally supportive family dynamics protecting against PG. This suggests that a treatm…
Alliance (1 work) · Business (1 work) · Child and Adolescent Psychosocial and Emotional Development (1 work) · Child Development and Digital Technology (1 work) · Clinical Psychology (1 work) · Computer Science (1 work) · Computer security (1 work) · Consumer protection (1 work) · Developmental psychology (1 work) · Digital Games and Media (1 work)