Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

In‐session gaming as a tool in treating adolescent problematic gaming

Bibliographic Data

ID21319988
AuthorsPhilip Nielsen (0000-0001-9227-222X, Unité de psychologie clinique des relations interpersonnelles, FPSE University of Geneva Geneva Switzerland, corresponding author), Henk Rigter (0000-0003-0824-1207, Department of Child and Adolescent Psychiatry Leiden University Medical Centre (LUMC) Leiden the Netherlands), Niels Weber (0000-0002-1210-7724, Private practice Lausanne Switzerland), Nicolas Favez (0000-0003-1744-7602, Unité de psychologie clinique des relations interpersonnelles, FPSE University of Geneva Geneva Switzerland), Howard A Liddle (0000-0003-2596-8336, Departments of Public Health Sciences and Psychology University of Miami Miller School of Medicine Miami Florida USA)
Year2023
Volume62
Issue1
Pages108-123
Publication date2023-03-01
Open AccessYes
TypeARTICLE
VenueFamily Process (JOURNAL)
Journal identifiersISSN: 0014-7370 • E-ISSN: 1545-5300
PublisherWiley (PUBLISHER • GB)
DOI10.1111/famp.12846
PMID36562318
OpenAlexW4312113330
LanguageEN
Citations received4
References cited19

For some adolescent gamers, playing online games may become problematic, impairing functioning in personal, family, and other life domains. Parental and family factors are known to influence the odds that adolescents may develop problematic gaming (PG), negative parenting and conflictual family dynamics increasing the risk, whereas positive parenting and developmentally supportive family dynamics protecting against PG. This suggests that a treatment for adolescent PG should not only address the gaming behaviors and personal characteristics of the youth, but also the parental and family domains. An established research‐supported treatment meeting these requirements is multidimensional family therapy (MDFT), which we adapted for use as adolescent PG treatment. We report here on one adaptation, applying in‐session gaming. In‐session demonstration of the “problem behavior” is feasible and informative in PG. In the opening stage of therapy, we use in‐session gaming to establish an alliance between the therapist and the youth. By inviting them to play games, the therapist demonstrates that they are taken seriously, thus boosting treatment motivation. Later in treatment, gaming is introduced in family sessions, offering useful opportunities to intervene in family members' perspectives and interactional patterns revealed in vivo as the youth plays the game. These sessions can trigger strong emotions and reactions from the parents and youth and give rise to maladaptive transactions between the family members, thus offering ways to facilitate new discussions and experiences of each other. The insights gained from the game demonstration sessions aid the therapeutic process, more so than mere discussion about gaming

Alliance · Developmental psychology · Odds · Psychotherapist · Session (web analytics) · Child and Adolescent Psychosocial and Emotional Development · Child Development and Digital Technology · Clinical Psychology · Impact of Technology on Adolescents · Medicine · Psychology · Social Psychology

  • Apport de la thérapie centrée sur les émotions à la thérapie familiale multidimensionnelle

    Open Access•Céline Bonnaire, Alexandre Har•Pratiques Psychologiques•2024

  • Resolving normality–disorder boundary issues in gaming research

    Open Access•Philip Nielsen, Henk Rigter•Journal of Behavioral Addictions•2026

  • From healthy to problematic gaming use

    Open Access•Céline Bonnaire, Laura Lambert•Journal of Behavioral Addictions•2026

  • Thérapie familiale multidimensionnelle et conduites addictives

    Alexandre Har, Olivier Phan•Enfances & Psy•2026

  • Family Therapy Techniques

    Salvador Minuchin, H Charles Fishman•Family Therapy Techniques•1981

  • Families and Family Therapy

    Salvador Minuchin•Families and Family Therapy•1974

  • Expert appraisal of criteria for assessing gaming disorder

    Open Access•Jesús Castro‐calvo, Daniel L King et al.•Addiction•2021

  • Internet gaming disorder in children and adolescents

    Open Access•Frank W Paulus, Susanne Ohmann et al.•Developmental Medicine & Child…•2018

  • Multidimensional family therapy reduces problematic gaming in adolescents

    Open Access•Philip Nielsen, Maxwell Christensen et al.•Journal of Behavioral Addictions•2021

  • Last Man Standing

    Open Access•Martha Fernandez de Henestrosa, Joël Billieux et al.•Games and Culture•2022

  • The benefits of playing video games

    Isabela Granic, Adam Lobel et al.•American Psychologist•2013

Citations per year2
Citation span2024 - 2026 (3)
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae