Philip Nielsen
Biographic Data
| ID | 9501059 |
|---|---|
| NAME | Philip Nielsen |
| GIVEN NAMES | Philip |
| FAMILY NAME | Nielsen |
| SIGNATURE | NIELSEN P |
| AFFILIATIONS | University of Geneva |
| ORCID | 0000-0001-9227-222X |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Resolving normality–disorder boundary issues in gaming research
This commentary responds to the views of King and colleagues (King, Billieux, Behm, & Delfabbro, 2025) on boundaries between normal and disordered gaming. Drawing on clinical experience with adolescents and families in treatment for problematic gaming, we argue for multidimensional assessment that embeds diagnosis within relational and contextual understanding. Overreliance on time spent gaming or self-report tools obscures functional impairment …
In‐session gaming as a tool in treating adolescent problematic gaming
For some adolescent gamers, playing online games may become problematic, impairing functioning in personal, family, and other life domains. Parental and family factors are known to influence the odds that adolescents may develop problematic gaming (PG), negative parenting and conflictual family dynamics increasing the risk, whereas positive parenting and developmentally supportive family dynamics protecting against PG. This suggests that a treatm…
Multidimensional family therapy reduces problematic gaming in adolescents
No prominent works on this page.
Multidimensional family therapy reduces problematic gaming in adolescents
In‐session gaming as a tool in treating adolescent problematic gaming
For some adolescent gamers, playing online games may become problematic, impairing functioning in personal, family, and other life domains. Parental and family factors are known to influence the odds that adolescents may develop problematic gaming (PG), negative parenting and conflictual family dynamics increasing the risk, whereas positive parenting and developmentally supportive family dynamics protecting against PG. This suggests that a treatm…
Resolving normality–disorder boundary issues in gaming research
This commentary responds to the views of King and colleagues (King, Billieux, Behm, & Delfabbro, 2025) on boundaries between normal and disordered gaming. Drawing on clinical experience with adolescents and families in treatment for problematic gaming, we argue for multidimensional assessment that embeds diagnosis within relational and contextual understanding. Overreliance on time spent gaming or self-report tools obscures functional impairment …
Child Development and Digital Technology (3 works) · Impact of Technology on Adolescents (3 works) · Clinical Psychology (2 works) · Medicine (2 works) · Psychology (2 works) · Addiction (1 work) · Alliance (1 work) · Attention Deficit Hyperactivity Disorder (1 work) · Boundary-work (1 work) · Child and Adolescent Psychosocial and Emotional Development (1 work)