Resolving normality–disorder boundary issues in gaming research
Commentary to the debate “Blurring the lines: Navigating the normality–disorder boundary in video game playing”
Bibliographic Data
| ID | 21882282 |
|---|---|
| Authors | Philip Nielsen (0000-0001-9227-222X, University of Geneva), Henk Rigter (0000-0003-0824-1207, Leiden University Medical Center) |
| Year | 2026 |
| Publication date | 2026-05-06 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Behavioral Addictions (JOURNAL) |
| Journal identifiers | ISSN: 2062-5871 • E-ISSN: 2063-5303 |
| Publisher | Akademiai Kiado Zrt. (PUBLISHER • HU) |
| DOI | 10.1556/2006.2025.00463 |
| PMID | 42090227 |
| OpenAlex | W7160399350 |
| Language | EN |
| References cited | 8 |
This commentary responds to the views of King and colleagues (King, Billieux, Behm, & Delfabbro, 2025) on boundaries between normal and disordered gaming. Drawing on clinical experience with adolescents and families in treatment for problematic gaming, we argue for multidimensional assessment that embeds diagnosis within relational and contextual understanding. Overreliance on time spent gaming or self-report tools obscures functional impairment and family dynamics. Evidence from systemic therapy (STANDUP) indicates that improved family communication reduces gaming-related conflict without necessarily reducing gaming time. We propose viewing diagnosis as a collaborative working hypothesis, fostering dialogue rather than division between clinicians, families, and researchers
Boundary-work · Clinical judgment · Functional impairment · Perception · Child Development and Digital Technology · Digital Mental Health Interventions · Impact of Technology on Adolescents
Screening and assessment tools for gaming disorder
How much gaming is too much? An analysis based on psychological distress
Toward resolving normality-disorder boundary issues in gaming disorder research
Multidimensional family therapy reduces problematic gaming in adolescents
In‐session gaming as a tool in treating adolescent problematic gaming
| Highly cited | No |
|---|