Patricia Acosta-Vargas
Biographic Data
| ID | 7884125 |
|---|---|
| NAME | Patricia Acosta-Vargas |
| GIVEN NAMES | Patricia |
| FAMILY NAME | Acosta-Vargas |
| SIGNATURE | ACOSTA-VARGAS P |
| AFFILIATIONS | Universidad de Las Américas |
| ORCID | 0000-0003-4210-0117 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Game-Learning
Reading proficiency is a cornerstone of children’s cognitive and emotional development, fostering both knowledge acquisition and intrinsic enjoyment. To transform early literacy into an engaging, playful experience, we introduce Game-Learning, a tangible educational prototype that merges pictophonic instruction, gamification, and operant reinforcement within an RFID-enabled toy. Game-Learning guides primary-age learners through multisensory graph…
A multicriteria approach to ranking Latin-American universities based on region-specific criteria
University rankings have become a widespread tool for assessing and comparing the performance of higher education institutions worldwide. Over time, these rankings have evolved into crucial references for both students and academic institutions when making decisions. Several well-established university rankings, such as the QS and Scimago Ranking, utilize various evaluation criteria to classify universities. However, these criteria may adversely …
Accessibility Analysis of Worldwide Covid-19-Related Information Portals
Since the beginning of the COVID-19 pandemic, communication technology has demonstrated its usefulness in sharing and receiving health data and communicating with the public. This study evaluated the accessibility of 199 websites containing official COVID-19 information related to medical schools, governments, ministries, and medical associations, obtained from the Geneva Foundation for Medical Education and Research website. We used the Web Cont…
Ergonomic Risk Factors of Teleworking in Ecuador during the Covid-19 Pandemic
Due to the COVID-19 global pandemic, guidelines for people's confinement have been implemented to prevent the disease's spread. As a result of this, companies have implemented teleworking as an emerging way to work from home using information technology. This cross-sectional study was conducted in Ecuador, with a sample of 204 teleworkers in the city of Quito. The results show that the teleworkers rearranged their bedrooms to carry out their acti…
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Ergonomic Risk Factors of Teleworking in Ecuador during the Covid-19 Pandemic
Due to the COVID-19 global pandemic, guidelines for people's confinement have been implemented to prevent the disease's spread. As a result of this, companies have implemented teleworking as an emerging way to work from home using information technology. This cross-sectional study was conducted in Ecuador, with a sample of 204 teleworkers in the city of Quito. The results show that the teleworkers rearranged their bedrooms to carry out their acti…
Accessibility Analysis of Worldwide Covid-19-Related Information Portals
Since the beginning of the COVID-19 pandemic, communication technology has demonstrated its usefulness in sharing and receiving health data and communicating with the public. This study evaluated the accessibility of 199 websites containing official COVID-19 information related to medical schools, governments, ministries, and medical associations, obtained from the Geneva Foundation for Medical Education and Research website. We used the Web Cont…
A multicriteria approach to ranking Latin-American universities based on region-specific criteria
University rankings have become a widespread tool for assessing and comparing the performance of higher education institutions worldwide. Over time, these rankings have evolved into crucial references for both students and academic institutions when making decisions. Several well-established university rankings, such as the QS and Scimago Ranking, utilize various evaluation criteria to classify universities. However, these criteria may adversely …
Game-Learning
Reading proficiency is a cornerstone of children’s cognitive and emotional development, fostering both knowledge acquisition and intrinsic enjoyment. To transform early literacy into an engaging, playful experience, we introduce Game-Learning, a tangible educational prototype that merges pictophonic instruction, gamification, and operant reinforcement within an RFID-enabled toy. Game-Learning guides primary-age learners through multisensory graph…
Computer Science (3 works) · Coronavirus disease 2019 (COVID-19 (2 works) · Geography (2 works) · Medicine (2 works) · Pandemic (2 works) · Artificial Intelligence (1 work) · Child Development and Digital Technology (1 work) · Context (archaeology (1 work) · Cross-sectional study (1 work) · Digital Accessibility for Disabilities (1 work)