Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Qinna Feng

Biographic Data

ID7910832
NAMEQinna Feng
GIVEN NAMESQinna
FAMILY NAMEFeng
SIGNATUREFENG Q
AFFILIATIONSCentral China Normal University
ORCID0000-0002-0088-0859
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Can virtual reality improve social-emotional learning among adolescents? An experimental study

    Open Access•Qinna Feng, Gege Li et al.•ARTICLE•Computers & Education•2026

  • Learning in the spherical video-based virtual reality context: Effects of immersion level and spatial ability on learning performance and experience

    Wenhao Li, Cuiru Wang et al.•ARTICLE•Interactive Learning Environments•2024

    Spherical video-based virtual reality (SVVR) is an emerging technology in the creation of virtual reality learning contexts. Existing studies have shown that immersion level and spatial ability affect learning performance and experience. Different levels of spatial ability also result in different learning performances and experiences in different levels of immersion, but this interaction effect remains unclear in the SVVR context. We conducted a…

  • Impact of role assignment and group size on asynchronous online discussion: An experimental study

    Open Access•Heng Luo, Ying Chen et al.•ARTICLE•Computers & Education•2023

    Role assignment and group size are important design considerations for conducting effective asynchronous online discussion (AOD). While these two design considerations have been investigated separately in literature, few studies have examined their combined effects in AOD. To address this research gap, this study conducted a two-level factorial experiment to determine the main effect and interaction of role assignment and group size on AOD partic…

  • Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environment: An experimental study

    Open Access•Wenhao Li, Qinna Feng et al.•ARTICLE•Computers & Education•2023

  • Panoramic video in education: A systematic literature review from 2011 to 2021

    Open Access•Wenhao Li, Qian Li et al.•ARTICLE•Journal of Computer Assisted…•2023

  • Effect of Technology Acceptance on Blended Learning Satisfaction: The Serial Mediation of Emotional Experience, Social Belonging, and Higher-Order Thinking

    Open Access•Tianjiao Chen, Heng Luo et al.•ARTICLE•International Journal of…•2023

    This study explored the relationship between technology acceptance and learning satisfaction in the context of blended learning, with a particular focus on the mediating effects of online behaviors, emotional experience, social belonging, and higher-order thinking. A total of 110 Chinese university students participated in this study and completed a questionnaire at the end of 11 weeks of blended learning. The results demonstrate that technology …

  • Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 2019

    Open Access•Heng Luo, Gege Li et al.•ARTICLE•Journal of Computer Assisted…•2021

    This study is a systematic review of 20 years of research on the usage of virtual reality (VR) in K‐12 and higher education settings, which aims to consolidate, evaluate, and communicate evidence that can inform both the theory and practice of VR‐based instruction. A total of 149 articles were selected from three major academic databases using search strings and manual screening protocols. The literature analysis emphasized four interrelated aspe…

No prominent works on this page.

  • Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 2019

    Open Access•Heng Luo, Gege Li et al.•ARTICLE•Journal of Computer Assisted…•2021

    This study is a systematic review of 20 years of research on the usage of virtual reality (VR) in K‐12 and higher education settings, which aims to consolidate, evaluate, and communicate evidence that can inform both the theory and practice of VR‐based instruction. A total of 149 articles were selected from three major academic databases using search strings and manual screening protocols. The literature analysis emphasized four interrelated aspe…

  • Impact of role assignment and group size on asynchronous online discussion: An experimental study

    Open Access•Heng Luo, Ying Chen et al.•ARTICLE•Computers & Education•2023

    Role assignment and group size are important design considerations for conducting effective asynchronous online discussion (AOD). While these two design considerations have been investigated separately in literature, few studies have examined their combined effects in AOD. To address this research gap, this study conducted a two-level factorial experiment to determine the main effect and interaction of role assignment and group size on AOD partic…

  • Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environment: An experimental study

    Open Access•Wenhao Li, Qinna Feng et al.•ARTICLE•Computers & Education•2023

  • Panoramic video in education: A systematic literature review from 2011 to 2021

    Open Access•Wenhao Li, Qian Li et al.•ARTICLE•Journal of Computer Assisted…•2023

  • Effect of Technology Acceptance on Blended Learning Satisfaction: The Serial Mediation of Emotional Experience, Social Belonging, and Higher-Order Thinking

    Open Access•Tianjiao Chen, Heng Luo et al.•ARTICLE•International Journal of…•2023

    This study explored the relationship between technology acceptance and learning satisfaction in the context of blended learning, with a particular focus on the mediating effects of online behaviors, emotional experience, social belonging, and higher-order thinking. A total of 110 Chinese university students participated in this study and completed a questionnaire at the end of 11 weeks of blended learning. The results demonstrate that technology …

  • Learning in the spherical video-based virtual reality context: Effects of immersion level and spatial ability on learning performance and experience

    Wenhao Li, Cuiru Wang et al.•ARTICLE•Interactive Learning Environments•2024

    Spherical video-based virtual reality (SVVR) is an emerging technology in the creation of virtual reality learning contexts. Existing studies have shown that immersion level and spatial ability affect learning performance and experience. Different levels of spatial ability also result in different learning performances and experiences in different levels of immersion, but this interaction effect remains unclear in the SVVR context. We conducted a…

  • Can virtual reality improve social-emotional learning among adolescents? An experimental study

    Open Access•Qinna Feng, Gege Li et al.•ARTICLE•Computers & Education•2026

Computer Science (5 works) · Psychology (5 works) · Mathematics education (4 works) · Virtual reality (3 works) · Virtual Reality Applications and Impacts (3 works) · Cognition (2 works) · COVID-19 and Mental Health (2 works) · Educational technology (2 works) · Human–computer interaction (2 works) · Multimedia (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae