Qinna Feng
Biographic Data
| ID | 7910832 |
|---|---|
| NAME | Qinna Feng |
| GIVEN NAMES | Qinna |
| FAMILY NAME | Feng |
| SIGNATURE | FENG Q |
| AFFILIATIONS | Central China Normal University |
| ORCID | 0000-0002-0088-0859 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Can virtual reality improve social-emotional learning among adolescents? An experimental study
Learning in the spherical video-based virtual reality context: Effects of immersion level and spatial ability on learning performance and experience
Spherical video-based virtual reality (SVVR) is an emerging technology in the creation of virtual reality learning contexts. Existing studies have shown that immersion level and spatial ability affect learning performance and experience. Different levels of spatial ability also result in different learning performances and experiences in different levels of immersion, but this interaction effect remains unclear in the SVVR context. We conducted a…
Impact of role assignment and group size on asynchronous online discussion: An experimental study
Role assignment and group size are important design considerations for conducting effective asynchronous online discussion (AOD). While these two design considerations have been investigated separately in literature, few studies have examined their combined effects in AOD. To address this research gap, this study conducted a two-level factorial experiment to determine the main effect and interaction of role assignment and group size on AOD partic…
Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environment: An experimental study
Panoramic video in education: A systematic literature review from 2011 to 2021
Effect of Technology Acceptance on Blended Learning Satisfaction: The Serial Mediation of Emotional Experience, Social Belonging, and Higher-Order Thinking
This study explored the relationship between technology acceptance and learning satisfaction in the context of blended learning, with a particular focus on the mediating effects of online behaviors, emotional experience, social belonging, and higher-order thinking. A total of 110 Chinese university students participated in this study and completed a questionnaire at the end of 11 weeks of blended learning. The results demonstrate that technology …
Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 2019
This study is a systematic review of 20 years of research on the usage of virtual reality (VR) in K‐12 and higher education settings, which aims to consolidate, evaluate, and communicate evidence that can inform both the theory and practice of VR‐based instruction. A total of 149 articles were selected from three major academic databases using search strings and manual screening protocols. The literature analysis emphasized four interrelated aspe…
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Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 2019
This study is a systematic review of 20 years of research on the usage of virtual reality (VR) in K‐12 and higher education settings, which aims to consolidate, evaluate, and communicate evidence that can inform both the theory and practice of VR‐based instruction. A total of 149 articles were selected from three major academic databases using search strings and manual screening protocols. The literature analysis emphasized four interrelated aspe…
Impact of role assignment and group size on asynchronous online discussion: An experimental study
Role assignment and group size are important design considerations for conducting effective asynchronous online discussion (AOD). While these two design considerations have been investigated separately in literature, few studies have examined their combined effects in AOD. To address this research gap, this study conducted a two-level factorial experiment to determine the main effect and interaction of role assignment and group size on AOD partic…
Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environment: An experimental study
Panoramic video in education: A systematic literature review from 2011 to 2021
Effect of Technology Acceptance on Blended Learning Satisfaction: The Serial Mediation of Emotional Experience, Social Belonging, and Higher-Order Thinking
This study explored the relationship between technology acceptance and learning satisfaction in the context of blended learning, with a particular focus on the mediating effects of online behaviors, emotional experience, social belonging, and higher-order thinking. A total of 110 Chinese university students participated in this study and completed a questionnaire at the end of 11 weeks of blended learning. The results demonstrate that technology …
Learning in the spherical video-based virtual reality context: Effects of immersion level and spatial ability on learning performance and experience
Spherical video-based virtual reality (SVVR) is an emerging technology in the creation of virtual reality learning contexts. Existing studies have shown that immersion level and spatial ability affect learning performance and experience. Different levels of spatial ability also result in different learning performances and experiences in different levels of immersion, but this interaction effect remains unclear in the SVVR context. We conducted a…
Can virtual reality improve social-emotional learning among adolescents? An experimental study
Computer Science (5 works) · Psychology (5 works) · Mathematics education (4 works) · Virtual reality (3 works) · Virtual Reality Applications and Impacts (3 works) · Cognition (2 works) · COVID-19 and Mental Health (2 works) · Educational technology (2 works) · Human–computer interaction (2 works) · Multimedia (2 works)