Virtual reality in K‐12 and higher education
A systematic review of the literature from 2000 to 2019
Bibliographic Data
| ID | 21499348 |
|---|---|
| Authors | Heng Luo (0000-0002-6551-8885, Faculty of Artificial Intelligence in Education Central China Normal University Wuhan China), Gege Li (0000-0003-4954-4095, Faculty of Artificial Intelligence in Education Central China Normal University Wuhan China), Qinna Feng (0000-0002-0088-0859, Faculty of Artificial Intelligence in Education Central China Normal University Wuhan China), Yuqin Yang (0000-0001-7125-3716, Faculty of Artificial Intelligence in Education Central China Normal University Wuhan China), Mingzhang Zuo (0000-0002-6923-357X, Faculty of Artificial Intelligence in Education Central China Normal University Wuhan China) |
| Year | 2021 |
| Volume | 37 |
| Issue | 3 |
| Pages | 887-901 |
| Publication date | 2021-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Computer Assisted Learning (JOURNAL) |
| Journal identifiers | ISSN: 0266-4909 • E-ISSN: 1365-2729 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/jcal.12538 |
| Language | EN |
| Citations received | 65 |
| References cited | 68 |
This study is a systematic review of 20 years of research on the usage of virtual reality (VR) in K‐12 and higher education settings, which aims to consolidate, evaluate, and communicate evidence that can inform both the theory and practice of VR‐based instruction. A total of 149 articles were selected from three major academic databases using search strings and manual screening protocols. The literature analysis emphasized four interrelated aspects of VR‐based instruction: instructional context, instructional design, technological affordances, and research findings. The results revealed evolving trends in the VR literature in terms of publication patterns, pedagogical assumptions, equipment usage, and research methodologies, as well as the contextual factors behind VR adoption in education. Additionally, a meta‐analysis was conducted to examine the efficacy of VR‐based instruction, with results indicating an overall medium effect and several moderating factors. Finally, practical implications and a future research agenda for VR‐based instruction are discussed
The potential of immersive virtual reality to enhance learning
Cyber Shopping Beyond Boundaries
Virtual reality in school-based health promotion
Postgraduate students acceptance of XR/VR in teacher education using mixed methods in a master’s course in Rwanda
Effects of virtual reality-based collaborative learning on students’ learning achievement
From virtual to reality
Performance and learning differences inside and outside Immersive virtual learning (IVR)
Effect of Physical Fidelity and Immersion Level on Learning Experiences and Outcomes in VR-Based Fire-Safety Education
Can Virtual Reality Promote Cognitive, Affective, and Psychomotor Learning? A Synthesis of Systematic Reviews and Meta-Analytic Evidence
The impact of technology on foreign language anxiety
Education reform and change driven by digital technology
Examining pre-service teachers' perspectives on the integration of virtual reality in teaching world history and geography
The use of virtual and augmented reality in science and math education in Arab countries
Methodological foundations of virtual reality integration in primary computer science education
Learning from physical and virtual investigation
Welcome, How Can I Help You? Design Considerations for a Virtual Reality Environment to Support the Orientation of Online Initial Teacher Education Students
Beyond Traditional Classrooms
Systematic Review of Blockchain Business Applications and the Metaverse
Virtual Reality in Digital 3D Modeling for Art and Design Education
A systematic literature review on the application of generative artificial intelligence (GAI) in teaching within higher education
Smart technologies in the sustainability and transformation of the tourism market
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Enhance affective expression and social reciprocity for children with autism spectrum disorder
A meta-analysis of the effects of spherical video-based virtual reality on cognitive and non-cognitive learning outcomes
Uncovering the effect of classroom climates on learning experience and performance in a virtual environment
Learning in the spherical video-based virtual reality context
Learning with virtual reality
Effects of integrating maternity VR-based situated learning into professional training on students’ learning performances
Immersive virtual reality in STEM
Virtual reality and gamification in education
Design, development, and evaluation of educational virtual reality environment
How effective is immersive VR for vocational education? Analyzing knowledge gains and motivational effects
Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environment
Virtual vs. traditional learning in higher education
Performing versus observing
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east
Personalised Learning and the Fourth Industrial Revolution
Thirty‐five years of the Journal of Computer Assisted Learning
How virtual reality, augmented reality and mixed reality facilitate teacher education
Investigating the Impact of Virtual Reality Panoramas on Children's Water Safety Knowledge and Interest and Enjoyment
Examination of Multimedia Learning Principles in Augmented Reality and Virtual Reality Learning Environments
Effects of Virtual Reality Game‐Assisted Inquiry‐Based Learning on Bilingual Visual Arts Education
Investigating the redundancy principle in immersive virtual reality environments
Learning With a Pedagogical Agent in Virtual Reality
A Sequencing Effect of Adding Generative Learning Strategies to Immersive Virtual Reality on Middle School Students' Performance, Intrinsic Motivation, and Self‐Efficacy
Panoramic video in education
Virtual reality enhances safety training in the maritime industry
Individual differences in executive function affect learning with immersive virtual reality
The effect of the modality principle to support learning with virtual reality
Activating reflexivity
Artificial intelligence (AI) as a new trajectory in education
Towards a Framework for a Nation-Wide Implementation of Augmented, Virtual and Mixed Reality in K-12 Technical and Vocational Education
The Power of Storyliving
Applying Systems Thinking for Designing Immersive Virtual Reality Learning Experiences in Education
Don’t put the Cart Before the Horse
Role of Virtual Reality in advancing education with sustainability and identification of Additive Manufacturing as its cost-effective enabler
Sanctified spaces
Metaverse in in the geography lecture classroom? Evaluating ‘group VR’ possibilities using the multiplayer ‘Wooorld’ VR app
Virtual Reality Tours as an Immersive Approach to Archaeology in Higher Education
The Use of Extended Reality (XR) in Higher Education
Metaverse in Human Behavior
Bridging pedagogy and technology
A systematic review of immersive virtual reality applications in geography higher education
Unfolding the impacts of metaverse aspects on telepresence, product knowledge, and purchase intentions in the metaverse stores
The Feasibility of Enhancing Environmental Awareness using Virtual Reality 3D in the Primary Education
Virtual, augmented and mixed reality in K–12 education
Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education
Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
Virtual Reality Technology
Virtual reality and learning
Educational virtual environments
Advantages and challenges associated with augmented reality for education
Reconsidering Research on Learning from Media
Investigating the process of learning with desktop virtual reality
Computer Simulations to Support Science Instruction and Learning
The role of affordance in the experience of virtual reality learning
Distribution Theory for Glass's Estimator of Effect size and Related Estimators
Computer Gaming and Interactive Simulations for Learning
What are the learning affordances of 3‐D virtual environments?
The state of immersive technology research
Statistical Power Analysis
The Role of Tutoring in Problem Solving
The research we have is not the research we need
A synthesis of systematic review research on emerging learning environments and technologies
Remarks on progress in educational technology
A systematic review of immersive virtual reality applications for higher education
Methodological Guidance Paper
Effectiveness of immersive virtual reality using head‐mounted displays on learning performance
Virtualisation devices for student learning
Virtual Reality
Learning to Teach with Virtual Reality
Using Interactive Virtual Reality Tools in an Advanced Chinese Language Class
Interpreting Effect Sizes of Education Interventions
Defining Virtual Reality
| Unique citing works | 65 |
|---|---|
| Citations per year | 13 |
| Citation span | 2021 - 2026 (6) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 65 |