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María Asunción Vega‐Osés

Biographic Data

ID7912412
NAMEMaría Asunción Vega‐Osés
GIVEN NAMESMaría Asunción
FAMILY NAMEVega‐Osés
SIGNATUREOSÉS M A V
AFFILIATIONSUniversidad Pública de Navarra (UPNA)
ORCID0000-0002-8527-8823
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Violent behavior in primary education: Evolution from 9 to 12 years old as a function of gender

    Open Access•José J López‐Goñi, Begoña Haro et al.•ARTICLE•Psychology in the Schools•2024

    The objectives of this study were to establish the frequency of violent behaviors present in primary education (PE), to determine differences based on students' grade and gender, and to assess the evolution of behaviors between the fourth and sixth grades of PE. The research design was a cohort longitudinal ex post facto study with three measures. Data was collected at three different moments across fourth, fifth, and sixth grades of PE. The samp…

  • Uso problemático del móvil y diferencias de género en formación profesional

    Open Access•Begoña Haro, Marta Beranuy et al.•ARTICLE•Educación XX1•2022

    El uso del teléfono móvil entre la población estudiantil española ha sido ampliamente analizado, pero se ha centrado en muestras universitarias, de secundaria o de primaria. El objetivo del presente estudio es analizar el uso del teléfono móvil, sus diferencias de género y su relación con el trastorno por juego en Internet y por juego de azar en Internet en el alumnado de Formación Profesional (FP). Se realizó un estudio ex post facto retrospecti…

  • Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life

    Open Access•Marta Beranuy, Juan M Machimbarrena et al.•ARTICLE•International Journal of…•2020

    Online gaming is a very common form of leisure among adolescents and young people, although its excessive and/or compulsive use is associated with psychological impairments in a minority of gamers. The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5, Section III) tentatively introduced Internet Gaming Disorder (IGD). Since then, a number of evaluation tools using the DSM-5 criteria have been developed, i…

No prominent works on this page.

  • Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life

    Open Access•Marta Beranuy, Juan M Machimbarrena et al.•ARTICLE•International Journal of…•2020

    Online gaming is a very common form of leisure among adolescents and young people, although its excessive and/or compulsive use is associated with psychological impairments in a minority of gamers. The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5, Section III) tentatively introduced Internet Gaming Disorder (IGD). Since then, a number of evaluation tools using the DSM-5 criteria have been developed, i…

  • Uso problemático del móvil y diferencias de género en formación profesional

    Open Access•Begoña Haro, Marta Beranuy et al.•ARTICLE•Educación XX1•2022

    El uso del teléfono móvil entre la población estudiantil española ha sido ampliamente analizado, pero se ha centrado en muestras universitarias, de secundaria o de primaria. El objetivo del presente estudio es analizar el uso del teléfono móvil, sus diferencias de género y su relación con el trastorno por juego en Internet y por juego de azar en Internet en el alumnado de Formación Profesional (FP). Se realizó un estudio ex post facto retrospecti…

  • Violent behavior in primary education: Evolution from 9 to 12 years old as a function of gender

    Open Access•José J López‐Goñi, Begoña Haro et al.•ARTICLE•Psychology in the Schools•2024

    The objectives of this study were to establish the frequency of violent behaviors present in primary education (PE), to determine differences based on students' grade and gender, and to assess the evolution of behaviors between the fourth and sixth grades of PE. The research design was a cohort longitudinal ex post facto study with three measures. Data was collected at three different moments across fourth, fifth, and sixth grades of PE. The samp…

Clinical Psychology (2 works) · Impact of Technology on Adolescents (2 works) · Medicine (2 works) · Psychology (2 works) · Art (1 works) · Bivariate analysis (1 works) · Bullying, Victimization, and Aggression (1 works) · Cartography (1 works) · Clinical Psychology (1 works) · Cohort (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae