Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Jessy Escande

Biographic Data

ID807908
NAMEJessy Escande
GIVEN NAMESJessy
FAMILY NAMEEscande
SIGNATUREESCANDE J
AFFILIATIONSWaseda University
ORCID0000-0002-6021-9261
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS2
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2025
H-INDEX1
  • The Dullahan, From Fairy to Undead Tracing the Cultural Hybridization of Irish Folklore in Japanese Games and Their Paratexts

    Open Access•Jessy Escande•ARTICLE•Games and Culture•2025•Cited by: 1•References: 15

    This study investigates how the Irish Dullahan-a headless fairy death messenger-came to be recast as an undead monster in Japanese popular culture. Contrary to the trend of Western tabletop role-playing games playing a central role in similar Japanese reinventions, our analysis reveals that the undead Dullahan was an exception. Instead, we demonstrate how it was shaped by the convergence of foreign influences during the 1980s and 1990s, with a ce…

  • Foreign Yet Familiar

    Open Access•Jessy Escande•ARTICLE•Games and Culture•2023•Cited by: 1•References: 8

    This paper considers J. L. Borges’ Book of Imaginary Beings as a vector for the cultural transfer of folkloric, mythological, religious, and literary motifs from foreign cultures to Japanese video games and collectible card games. My analysis relies upon Michel Espagne’s cultural transfer theories and discusses not only the Book of Imaginary Beings but also other vectors of transfer, such as the roleplaying game Dungeons & Dragons. I focus on fou…

  • The Dullahan, From Fairy to Undead Tracing the Cultural Hybridization of Irish Folklore in Japanese Games and Their Paratexts

    Open Access•Jessy Escande•ARTICLE•Games and Culture•2025•Cited by: 1•References: 15

    This study investigates how the Irish Dullahan-a headless fairy death messenger-came to be recast as an undead monster in Japanese popular culture. Contrary to the trend of Western tabletop role-playing games playing a central role in similar Japanese reinventions, our analysis reveals that the undead Dullahan was an exception. Instead, we demonstrate how it was shaped by the convergence of foreign influences during the 1980s and 1990s, with a ce…

  • Foreign Yet Familiar

    Open Access•Jessy Escande•ARTICLE•Games and Culture•2023•Cited by: 1•References: 8

    This paper considers J. L. Borges’ Book of Imaginary Beings as a vector for the cultural transfer of folkloric, mythological, religious, and literary motifs from foreign cultures to Japanese video games and collectible card games. My analysis relies upon Michel Espagne’s cultural transfer theories and discusses not only the Book of Imaginary Beings but also other vectors of transfer, such as the roleplaying game Dungeons & Dragons. I focus on fou…

  • Foreign Yet Familiar

    Open Access•Jessy Escande•ARTICLE•Games and Culture•2023•Cited by: 1•References: 8

    This paper considers J. L. Borges’ Book of Imaginary Beings as a vector for the cultural transfer of folkloric, mythological, religious, and literary motifs from foreign cultures to Japanese video games and collectible card games. My analysis relies upon Michel Espagne’s cultural transfer theories and discusses not only the Book of Imaginary Beings but also other vectors of transfer, such as the roleplaying game Dungeons & Dragons. I focus on fou…

  • The Dullahan, From Fairy to Undead Tracing the Cultural Hybridization of Irish Folklore in Japanese Games and Their Paratexts

    Open Access•Jessy Escande•ARTICLE•Games and Culture•2025•Cited by: 1•References: 15

    This study investigates how the Irish Dullahan-a headless fairy death messenger-came to be recast as an undead monster in Japanese popular culture. Contrary to the trend of Western tabletop role-playing games playing a central role in similar Japanese reinventions, our analysis reveals that the undead Dullahan was an exception. Instead, we demonstrate how it was shaped by the convergence of foreign influences during the 1980s and 1990s, with a ce…

Art (2 works) · Digital Games and Media (2 works) · Folklore (2 works) · Literature (2 works) · Psychology (2 works) · Sociology (2 works) · Aesthetics (1 work) · Artificial Intelligence in Games (1 work) · Asian Culture and Media Studies (1 work) · Bestiary (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae