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Khafiizh Hastuti

Biographic Data

ID8190953
NAMEKhafiizh Hastuti
GIVEN NAMESKhafiizh
FAMILY NAMEHastuti
SIGNATUREHASTUTI K
AFFILIATIONSUniversitas Dian Nuswantoro
ORCID0000-0002-6060-7627
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Immersive and Challenging Experiences through A Virtual Reality Musical Instruments Game

    Open Access•Abdul Syukur, Pulung Nurtantio Andono et al.•ARTICLE•Journal of Metaverse•2023

    This study proposes the preservation of traditional Javanese musical instruments known as Gamelan using an immersive and challenging approach in a virtual reality game format. In an effort to achieve a challenging experience, the gamification is designed by observing musical instrument games selected based on their popularity in the Google Play and the App Store. Oculus Quest 2 which is a stand-alone Head Mounted Displays that provides a high-qua…

  • Human and Computation-based Music Representation for Gamelan Music

    Open Access•Arry Maulana Syarif, Azhari Azhari et al.•ARTICLE•Malaysian Journal of Music•2020

    A public database containing representative data of karawitan traditional music is needed as a resource for researchers who study computer music and karawitan. To establish this database, a text-based pitch model for music representation that is both human and computer-based was first investigated. A new model of musical representation that can be read by humans and computers is proposed to support music and computer research on karawitan also kn…

No prominent works on this page.

  • Human and Computation-based Music Representation for Gamelan Music

    Open Access•Arry Maulana Syarif, Azhari Azhari et al.•ARTICLE•Malaysian Journal of Music•2020

    A public database containing representative data of karawitan traditional music is needed as a resource for researchers who study computer music and karawitan. To establish this database, a text-based pitch model for music representation that is both human and computer-based was first investigated. A new model of musical representation that can be read by humans and computers is proposed to support music and computer research on karawitan also kn…

  • Immersive and Challenging Experiences through A Virtual Reality Musical Instruments Game

    Open Access•Abdul Syukur, Pulung Nurtantio Andono et al.•ARTICLE•Journal of Metaverse•2023

    This study proposes the preservation of traditional Javanese musical instruments known as Gamelan using an immersive and challenging approach in a virtual reality game format. In an effort to achieve a challenging experience, the gamification is designed by observing musical instrument games selected based on their popularity in the Google Play and the App Store. Oculus Quest 2 which is a stand-alone Head Mounted Displays that provides a high-qua…

Art (2 works) · Computer Science (2 works) · Musical (2 works) · Visual arts (2 works) · Acoustics (1 work) · Arithmetic (1 work) · Augmented Reality Applications (1 work) · Diverse Musicological Studies (1 work) · Educational Games and Gamification (1 work) · Human–computer interaction (1 work)

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