Khafiizh Hastuti
Biographic Data
| ID | 8190953 |
|---|---|
| NAME | Khafiizh Hastuti |
| GIVEN NAMES | Khafiizh |
| FAMILY NAME | Hastuti |
| SIGNATURE | HASTUTI K |
| AFFILIATIONS | Universitas Dian Nuswantoro |
| ORCID | 0000-0002-6060-7627 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Immersive and Challenging Experiences through A Virtual Reality Musical Instruments Game
This study proposes the preservation of traditional Javanese musical instruments known as Gamelan using an immersive and challenging approach in a virtual reality game format. In an effort to achieve a challenging experience, the gamification is designed by observing musical instrument games selected based on their popularity in the Google Play and the App Store. Oculus Quest 2 which is a stand-alone Head Mounted Displays that provides a high-qua…
Human and Computation-based Music Representation for Gamelan Music
A public database containing representative data of karawitan traditional music is needed as a resource for researchers who study computer music and karawitan. To establish this database, a text-based pitch model for music representation that is both human and computer-based was first investigated. A new model of musical representation that can be read by humans and computers is proposed to support music and computer research on karawitan also kn…
No prominent works on this page.
Human and Computation-based Music Representation for Gamelan Music
A public database containing representative data of karawitan traditional music is needed as a resource for researchers who study computer music and karawitan. To establish this database, a text-based pitch model for music representation that is both human and computer-based was first investigated. A new model of musical representation that can be read by humans and computers is proposed to support music and computer research on karawitan also kn…
Immersive and Challenging Experiences through A Virtual Reality Musical Instruments Game
This study proposes the preservation of traditional Javanese musical instruments known as Gamelan using an immersive and challenging approach in a virtual reality game format. In an effort to achieve a challenging experience, the gamification is designed by observing musical instrument games selected based on their popularity in the Google Play and the App Store. Oculus Quest 2 which is a stand-alone Head Mounted Displays that provides a high-qua…
Art (2 works) · Computer Science (2 works) · Musical (2 works) · Visual arts (2 works) · Acoustics (1 work) · Arithmetic (1 work) · Augmented Reality Applications (1 work) · Diverse Musicological Studies (1 work) · Educational Games and Gamification (1 work) · Human–computer interaction (1 work)