Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Immersive and Challenging Experiences through A Virtual Reality Musical Instruments Game

An Approach to Gamelan Preservation

Bibliographic Data

ID22361020
AuthorsAbdul Syukur (0000-0001-8925-9059, Universitas Dian Nuswantoro), Pulung Nurtantio Andono (0000-0001-7408-0558, Universitas Dian Nuswantoro), Khafiizh Hastuti (0000-0002-6060-7627, Universitas Dian Nuswantoro), Arry Maulana Syarif (0000-0002-8338-4956, Universitas Dian Nuswantoro)
Year2023
Volume3
Issue1
Pages34-42
Publication date2023-06-30
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Metaverse (JOURNAL)
Journal identifiersISSN: 2792-0232 • E-ISSN: 2792-0232
PublisherIzmir Akademi Dernegi (PUBLISHER)
DOI10.57019/jmv.1172928
OpenAlexW4312127743
LanguageEN
Citations received4
References cited24

This study proposes the preservation of traditional Javanese musical instruments known as Gamelan using an immersive and challenging approach in a virtual reality game format. In an effort to achieve a challenging experience, the gamification is designed by observing musical instrument games selected based on their popularity in the Google Play and the App Store. Oculus Quest 2 which is a stand-alone Head Mounted Displays that provides a high-quality immersive display and more flexibility for users to move is chosen to present the game. Overall, the research target can be achieved based on the evaluation using Mean Opinion Scores. The degree of immersion, presence, likeable, challenging, and the value of cultural preservation contained in the game reaches a range of values between good and excellent. Meanwhile, cybersickness still seems to be a chore for developers to make Head Mounted Displays devices more comfortable

Art · Human–computer interaction · Multimedia · Musical · Musical instrument · Popularity · Virtual reality · Visual arts · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts

  • Exploring Musical Affordance of a Virtual Reality Malay Gamelan Through Qualitative Study

    Open Access•Khatriza Ahmad Saffian, Noris Mohd Norowi•Journal of Metaverse•2025

  • Shaping the Future of Metaverse Research

    Open Access•Enis Karaarslan, Ömer AYDIN et al.•Journal of Metaverse•2025

  • Gamelan Land

    Open Access•Abdul Syukur, Pulung Nurtantio Andono et al.•Journal of Metaverse•2024

  • A Critical Examination of the Impact of Serious Games on Learning Music

    Open Access•Eleftheria Siklafidou, Maya Satratzemi et al.•Journal of Computer Assisted…•2025

  • The Cognitive Affective Model of Immersive Learning (Camil)

    Open Access•Guido Makransky, Gustav Bøg Petersen•Educational Psychology Review•2021

  • Presence and Cybersickness in Virtual Reality Are Negatively Related

    Open Access•Séamas Weech, Sophie Kenny et al.•Frontiers in Psychology•2019

  • A systematic review of immersive virtual reality applications for higher education

    Open Access•Jaziar Radianti, Tim A Majchrzak et al.•Computers & Education•2020

  • Human and Computation-based Music Representation for Gamelan Music

    Open Access•Arry Maulana Syarif, Azhari Azhari et al.•Malaysian Journal of Music•2020

  • Virtual 3D environments as composition and performance spaces

    Open Access•Marko Ciciliani•Journal of New Music Research•2020

  • Reproducing musical instrument components from manufacturers' technical drawings using 3D printing

    Stephen Cottrell, Jocelyn Howell•Journal of New Music Research•2019

Unique citing works4
Citations per year2
Citation span2024 - 2025 (2)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 4

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae