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Xupeng Li

Biographic Data

ID8235863
NAMEXupeng Li
GIVEN NAMESXupeng
FAMILY NAMELi
SIGNATURELI X
AFFILIATIONSHebei University
ORCID0009-0000-9954-008X
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Protective and risk factors in cyberbullying contexts

    Open Access•Chenhui Dai, Xiaojun Zhao et al.•ARTICLE•Studies In Educational Evaluation•2026

  • The influence of learning mode and learning sharing behavior on the synchronicity of attention of sharers and learners

    Open Access•Zhao Xiaojun, Kang Xinrui et al.•ARTICLE•BMC Psychology•2022

    Attention is the concentration of mental activities to a certain object, and students' inattentiveness in class directly affects their learning efficiency. As an emerging technology of educational application, augmented reality (AR) technology combines virtual reality and three-dimensional reconstruction to bring multisensory stimulation to students, enhancing immersion and attention in learning. A quantitative study was conducted on third-grade …

No prominent works on this page.

  • The influence of learning mode and learning sharing behavior on the synchronicity of attention of sharers and learners

    Open Access•Zhao Xiaojun, Kang Xinrui et al.•ARTICLE•BMC Psychology•2022

    Attention is the concentration of mental activities to a certain object, and students' inattentiveness in class directly affects their learning efficiency. As an emerging technology of educational application, augmented reality (AR) technology combines virtual reality and three-dimensional reconstruction to bring multisensory stimulation to students, enhancing immersion and attention in learning. A quantitative study was conducted on third-grade …

  • Protective and risk factors in cyberbullying contexts

    Open Access•Chenhui Dai, Xiaojun Zhao et al.•ARTICLE•Studies In Educational Evaluation•2026

Augmented Reality Applications (1 work) · Bullying, Victimization, and Aggression (1 work) · Bystander effect (1 work) · Collaborative learning (1 work) · Communication in Education and Healthcare (1 work) · Computer Science (1 work) · Educational technology (1 work) · Gaze Tracking and Assistive Technology (1 work) · Human–computer interaction (1 work) · Mathematics education (1 work)

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