Sadao Isotani
Biographic Data
| ID | 824497 |
|---|---|
| NAME | Sadao Isotani |
| GIVEN NAMES | Sadao |
| FAMILY NAME | Isotani |
| SIGNATURE | ISOTANI S |
| AFFILIATIONS | Universidade de São Paulo |
| ORCID | 0000-0003-1574-0784 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 9 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1974 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Use of feedback in intelligent tutoring systems: A systematic literature review
Feedback is a powerful tool with the potential to positively influence the development of cognitive and motor skills, thereby enhancing learning outcomes. However, in educational settings, providing real-time feedback tailored to the needs of each student can be challenging, particularly when considering large class sizes and the specific requirements of individualized feedback. In this context, artificial intelligence has emerged as a promising …
Expanding the resilience of the Brazilian education system by supporting the evaluation of digital textbooks
The Brazilian Textbook Program ( Programa Nacional do Livro e do Material Didático —PNLD) contributes to providing equitable access to quality educational resources in public schools. However, various factors such as socioeconomic conditions, environmental challenges, and health crises can disrupt the evaluation, distribution, and use of educational resources, undermining effectiveness. This article explores the potential of augmented intelligenc…
The Role of Hybrid Learning in Achieving the Sustainable Development Goals
Hybrid learning combines digital learning resources with conventional education approaches to expand educational offerings. While this approach has shown promise in addressing limitations of both online and in‐person instruction, significant challenges remain in ensuring equitable access and sustainable implementation. This study examined hybrid learning's relationship with the sustainable development goals (SDGs) framework through a scoping revi…
Gamificação no ensino técnico de desenvolvimento de sistemas: Engajamento, Motivação E Fluxo No Pós-Pandemia
The difficulties found by students in the computer programming discipline cause dissatisfaction, being an important dropout factor in Information Technology (IT) courses. To provide programming students with the necessary support, many have been engaged in developing policies, strategies and tools for teaching computer programming. In this scenario, the use of gamification can be a strong ally to promote engagement, motivation and flow experience…
Uncovering associations between users' behaviour and their flow experience
Flow experience is one of the most ambitious targets of any user interface designer. However, it has remained elusive to evaluate how well user interfaces give rise to flow experience outside conducting invasive self-reporting-based questionnaires, which remove the users from the flow experience and can't be massively applied. At the same time, otherwise, well-built systems do track the behaviour of users on the interface, and therefore, user beh…
Two billion registered students affected by stereotyped educational environments: An analysis of gender-based color bias
According to the literature, educational technologies present several learning benefits to promote online education. However, there are several associated challenges, and some studies illustrate the limitations in elaborating educational technologies, called Design limitations. This aspect is responsible for unleashing various issues in the learning process, such as gender inequality, creating adverse effects on cognitive, motivational, and behav…
Computational approaches for literacy of children with autism: A systematic mapping
Autism is a neurodevelopmental disorder with deficits in communication, social interaction, and restricted and repetitive patterns of behavior. Due to these restrictions, one can cite the literacy process as a learning problem for people with autism. Although psychological interventions have been used to mitigate this problem, technology plays an essential role in this public. Recent studies show that children with autism demonstrate interest and…
Using learning analytics in the Amazonas: Understanding students’ behaviour in introductory programming
Tools for automatic grading programming assignments, also known as Online Judges, have been widely used to support computer science (CS) courses. Nevertheless, few studies have used these tools to acquire and analyse interaction data to better understand the students’ performance and behaviours, often due to data availability or inadequate granularity. To address this problem, we propose an Online Judge called CodeBench, which allows for fine‐gra…
Aspectos da biofísica
1o parágrafo do artigo) Um dos aspectos mais fascinantes dos estudos naturais é o estudo da vida em seus múltiplos e variados aspectos. A natureza e a origem da vida tem sido objeto de atenção da curiosidade humana através dos séculos. Filósofos, teólogos e cientistas tem procurado dar explicações para este fenômeno, sem contudo chegarem a um consenso. Definições para a vida, vão desde as místicas, proferidas pelos santos, até as mais simplórias …
No prominent works on this page.
Aspectos da biofísica
1o parágrafo do artigo) Um dos aspectos mais fascinantes dos estudos naturais é o estudo da vida em seus múltiplos e variados aspectos. A natureza e a origem da vida tem sido objeto de atenção da curiosidade humana através dos séculos. Filósofos, teólogos e cientistas tem procurado dar explicações para este fenômeno, sem contudo chegarem a um consenso. Definições para a vida, vão desde as místicas, proferidas pelos santos, até as mais simplórias …
Using learning analytics in the Amazonas: Understanding students’ behaviour in introductory programming
Tools for automatic grading programming assignments, also known as Online Judges, have been widely used to support computer science (CS) courses. Nevertheless, few studies have used these tools to acquire and analyse interaction data to better understand the students’ performance and behaviours, often due to data availability or inadequate granularity. To address this problem, we propose an Online Judge called CodeBench, which allows for fine‐gra…
Two billion registered students affected by stereotyped educational environments: An analysis of gender-based color bias
According to the literature, educational technologies present several learning benefits to promote online education. However, there are several associated challenges, and some studies illustrate the limitations in elaborating educational technologies, called Design limitations. This aspect is responsible for unleashing various issues in the learning process, such as gender inequality, creating adverse effects on cognitive, motivational, and behav…
Computational approaches for literacy of children with autism: A systematic mapping
Autism is a neurodevelopmental disorder with deficits in communication, social interaction, and restricted and repetitive patterns of behavior. Due to these restrictions, one can cite the literacy process as a learning problem for people with autism. Although psychological interventions have been used to mitigate this problem, technology plays an essential role in this public. Recent studies show that children with autism demonstrate interest and…
Uncovering associations between users' behaviour and their flow experience
Flow experience is one of the most ambitious targets of any user interface designer. However, it has remained elusive to evaluate how well user interfaces give rise to flow experience outside conducting invasive self-reporting-based questionnaires, which remove the users from the flow experience and can't be massively applied. At the same time, otherwise, well-built systems do track the behaviour of users on the interface, and therefore, user beh…
Expanding the resilience of the Brazilian education system by supporting the evaluation of digital textbooks
The Brazilian Textbook Program ( Programa Nacional do Livro e do Material Didático —PNLD) contributes to providing equitable access to quality educational resources in public schools. However, various factors such as socioeconomic conditions, environmental challenges, and health crises can disrupt the evaluation, distribution, and use of educational resources, undermining effectiveness. This article explores the potential of augmented intelligenc…
The Role of Hybrid Learning in Achieving the Sustainable Development Goals
Hybrid learning combines digital learning resources with conventional education approaches to expand educational offerings. While this approach has shown promise in addressing limitations of both online and in‐person instruction, significant challenges remain in ensuring equitable access and sustainable implementation. This study examined hybrid learning's relationship with the sustainable development goals (SDGs) framework through a scoping revi…
Gamificação no ensino técnico de desenvolvimento de sistemas: Engajamento, Motivação E Fluxo No Pós-Pandemia
The difficulties found by students in the computer programming discipline cause dissatisfaction, being an important dropout factor in Information Technology (IT) courses. To provide programming students with the necessary support, many have been engaged in developing policies, strategies and tools for teaching computer programming. In this scenario, the use of gamification can be a strong ally to promote engagement, motivation and flow experience…
Use of feedback in intelligent tutoring systems: A systematic literature review
Feedback is a powerful tool with the potential to positively influence the development of cognitive and motor skills, thereby enhancing learning outcomes. However, in educational settings, providing real-time feedback tailored to the needs of each student can be challenging, particularly when considering large class sizes and the specific requirements of individualized feedback. In this context, artificial intelligence has emerged as a promising …
Computer Science (6 works) · Psychology (5 works) · Educational Games and Gamification (3 works) · Mathematics education (3 works) · Online Learning and Analytics (3 works) · Political science (3 works) · Developmental psychology (2 works) · Teaching and Learning Programming (2 works) · Analytics (1 works) · Assistive Technology in Communication and Mobility (1 works)