Ketut Agustini
Biographic Data
| ID | 8437041 |
|---|---|
| NAME | Ketut Agustini |
| GIVEN NAMES | Ketut |
| FAMILY NAME | Agustini |
| SIGNATURE | AGUSTINI K |
| AFFILIATIONS | Universitas Pendidikan Ganesha |
| ORCID | 0000-0003-2896-2984 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Digital Versus Printed Multilingual Dictionary
This study aimed to compare the effect of digital and printed multilingual dictionaries on young learners' literacy. Besides, it also explored the students’ responses on the implementation of those dictionaries. To achieve the study's objectives, the researchers followed a sequential mixed method that started with the quantitative method and followed with the qualitative method. There were two classes involved in this study. Those two classes wer…
Effect of Using Animation Video Media Through Problem-Based Learning Settings on Learning Outcomes for Making Fashion Patterns
This study aims to determine the effect of using animated video media through problem-based learning settings on learning outcomes to make fashion patterns. The type of research used is a quasi-experimental design with a non-equivalent control group design. Variables consist of independent variables and dependent variables. The independent variables are the use of animated video media with problem-based learning model settings and the use of Powe…
Content Visualization of Ite Law for Learning Process
The Information and Electronic Transaction laws (ITE Law) in Indonesia is still in the form of text and has not been effective in its dissemination, hence it is less attractive to the public, especially young Internet citizens. For this reason, there needs to be a medium as a learning tool to understand the ITE Law. This study aims to visualize the contents of the ITE Law into an interesting learning media. The development model used is Multimedi…
No prominent works on this page.
Content Visualization of Ite Law for Learning Process
The Information and Electronic Transaction laws (ITE Law) in Indonesia is still in the form of text and has not been effective in its dissemination, hence it is less attractive to the public, especially young Internet citizens. For this reason, there needs to be a medium as a learning tool to understand the ITE Law. This study aims to visualize the contents of the ITE Law into an interesting learning media. The development model used is Multimedi…
Digital Versus Printed Multilingual Dictionary
This study aimed to compare the effect of digital and printed multilingual dictionaries on young learners' literacy. Besides, it also explored the students’ responses on the implementation of those dictionaries. To achieve the study's objectives, the researchers followed a sequential mixed method that started with the quantitative method and followed with the qualitative method. There were two classes involved in this study. Those two classes wer…
Effect of Using Animation Video Media Through Problem-Based Learning Settings on Learning Outcomes for Making Fashion Patterns
This study aims to determine the effect of using animated video media through problem-based learning settings on learning outcomes to make fashion patterns. The type of research used is a quasi-experimental design with a non-equivalent control group design. Variables consist of independent variables and dependent variables. The independent variables are the use of animated video media with problem-based learning model settings and the use of Powe…
Computer Science (3 works) · Artificial Intelligence (2 works) · Machine learning (2 works) · Mathematics (2 works) · Mathematics education (2 works) · Multimedia (2 works) · Psychology (2 works) · Statistics (2 works) · Animation (1 work) · Blockchain Technology in Education and Learning (1 work)