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Nurlan Omarov

Biographic Data

ID8440979
NAMENurlan Omarov
GIVEN NAMESNurlan
FAMILY NAMEOmarov
SIGNATUREOMAROV N
AFFILIATIONSAl-Farabi Kazakh National University
ORCID0000-0003-4478-9464
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Deep learning enabled exercise monitoring system for sustainable online education of future teacher-trainers

    Open Access•Nurlan Omarov, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2024

    Introduction In recent years, the importance of effective training methods for future physical education teacher-trainers has grown significantly, particularly in the context of online education. Methods This research introduces a pioneering Deep Learning Enabled Exercise Monitoring System aimed at enhancing the online education experience for these trainers. The study employs a skeleton-based approach utilizing the PoseNet model to monitor and p…

  • Augmented reality in sport and healthcare sciences

    Open Access•Bakһytzһan Omarov, Bakhytzhan Omarov et al.•ARTICLE•International Journal of Health…•2022

    The term "augmented reality," refers to the adding of new data to an existing environment. When contrasted to other innovations, augmented reality may provide benefits not previously available. This research aimed to describe and get a better understanding of the advantages that augmented reality may bring to the training of athletes. In this review we propose the findings were evaluated in terms of their significance in athletics in sports and h…

  • Integrating augmented reality technology to enhance student's learning in physical education

    Open Access•Bakһytzһan Omarov, Baurzhan Doskarayev et al.•ARTICLE•International Journal of Health…•2022

    In practically every professional sport, the usage of linked computerized performances and monitoring components, data analysis, augmented and virtual reality are standard things. Augmented reality in sporting is being shaped by the interaction of devices and information and communication technology advances. Nevertheless, without analysis, the data collected are useless. In the sporting industry, scientists and researchers are becoming more and …

No prominent works on this page.

  • Augmented reality in sport and healthcare sciences

    Open Access•Bakһytzһan Omarov, Bakhytzhan Omarov et al.•ARTICLE•International Journal of Health…•2022

    The term "augmented reality," refers to the adding of new data to an existing environment. When contrasted to other innovations, augmented reality may provide benefits not previously available. This research aimed to describe and get a better understanding of the advantages that augmented reality may bring to the training of athletes. In this review we propose the findings were evaluated in terms of their significance in athletics in sports and h…

  • Integrating augmented reality technology to enhance student's learning in physical education

    Open Access•Bakһytzһan Omarov, Baurzhan Doskarayev et al.•ARTICLE•International Journal of Health…•2022

    In practically every professional sport, the usage of linked computerized performances and monitoring components, data analysis, augmented and virtual reality are standard things. Augmented reality in sporting is being shaped by the interaction of devices and information and communication technology advances. Nevertheless, without analysis, the data collected are useless. In the sporting industry, scientists and researchers are becoming more and …

  • Deep learning enabled exercise monitoring system for sustainable online education of future teacher-trainers

    Open Access•Nurlan Omarov, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2024

    Introduction In recent years, the importance of effective training methods for future physical education teacher-trainers has grown significantly, particularly in the context of online education. Methods This research introduces a pioneering Deep Learning Enabled Exercise Monitoring System aimed at enhancing the online education experience for these trainers. The study employs a skeleton-based approach utilizing the PoseNet model to monitor and p…

Computer Science (3 works) · Artificial Intelligence (2 works) · Augmented reality (2 works) · Educational Games and Gamification (2 works) · Human–computer interaction (2 works) · Mixed reality (2 works) · Variety (cybernetics (2 works) · Virtual reality (2 works) · Analytics (1 work) · Augmented Reality Applications (1 work)

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