Bolat Kurmanbayev
Biographic Data
| ID | 8442663 |
|---|---|
| NAME | Bolat Kurmanbayev |
| GIVEN NAMES | Bolat |
| FAMILY NAME | Kurmanbayev |
| SIGNATURE | KURMANBAYEV B |
| AFFILIATIONS | University of International Business |
| ORCID | 0000-0002-1080-9685 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Applying game-based learning to a primary school class in computer science terminology learning
Introduction Game-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning. Methods In this study, we propose game based learning for primary school students in computer science terminology learning. Primary school students often engage in game-based learning. Academic accompl…
Augmented reality in sport and healthcare sciences
The term "augmented reality," refers to the adding of new data to an existing environment. When contrasted to other innovations, augmented reality may provide benefits not previously available. This research aimed to describe and get a better understanding of the advantages that augmented reality may bring to the training of athletes. In this review we propose the findings were evaluated in terms of their significance in athletics in sports and h…
No prominent works on this page.
Augmented reality in sport and healthcare sciences
The term "augmented reality," refers to the adding of new data to an existing environment. When contrasted to other innovations, augmented reality may provide benefits not previously available. This research aimed to describe and get a better understanding of the advantages that augmented reality may bring to the training of athletes. In this review we propose the findings were evaluated in terms of their significance in athletics in sports and h…
Applying game-based learning to a primary school class in computer science terminology learning
Introduction Game-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning. Methods In this study, we propose game based learning for primary school students in computer science terminology learning. Primary school students often engage in game-based learning. Academic accompl…
Artificial Intelligence (2 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Augmented reality (1 work) · Augmented Reality Applications (1 work) · Business (1 work) · Digital Games and Media (1 work) · Field (mathematics (1 work)