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Bolat Kurmanbayev

Biographic Data

ID8442663
NAMEBolat Kurmanbayev
GIVEN NAMESBolat
FAMILY NAMEKurmanbayev
SIGNATUREKURMANBAYEV B
AFFILIATIONSUniversity of International Business
ORCID0000-0002-1080-9685
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Applying game-based learning to a primary school class in computer science terminology learning

    Open Access•Bolganay Kaldarova, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2023

    Introduction Game-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning. Methods In this study, we propose game based learning for primary school students in computer science terminology learning. Primary school students often engage in game-based learning. Academic accompl…

  • Augmented reality in sport and healthcare sciences

    Open Access•Bakһytzһan Omarov, Bakhytzhan Omarov et al.•ARTICLE•International Journal of Health…•2022

    The term "augmented reality," refers to the adding of new data to an existing environment. When contrasted to other innovations, augmented reality may provide benefits not previously available. This research aimed to describe and get a better understanding of the advantages that augmented reality may bring to the training of athletes. In this review we propose the findings were evaluated in terms of their significance in athletics in sports and h…

No prominent works on this page.

  • Augmented reality in sport and healthcare sciences

    Open Access•Bakһytzһan Omarov, Bakhytzhan Omarov et al.•ARTICLE•International Journal of Health…•2022

    The term "augmented reality," refers to the adding of new data to an existing environment. When contrasted to other innovations, augmented reality may provide benefits not previously available. This research aimed to describe and get a better understanding of the advantages that augmented reality may bring to the training of athletes. In this review we propose the findings were evaluated in terms of their significance in athletics in sports and h…

  • Applying game-based learning to a primary school class in computer science terminology learning

    Open Access•Bolganay Kaldarova, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2023

    Introduction Game-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning. Methods In this study, we propose game based learning for primary school students in computer science terminology learning. Primary school students often engage in game-based learning. Academic accompl…

Artificial Intelligence (2 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Augmented reality (1 work) · Augmented Reality Applications (1 work) · Business (1 work) · Digital Games and Media (1 work) · Field (mathematics (1 work)

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