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Christos Troussas

Biographic Data

ID8575167
NAMEChristos Troussas
GIVEN NAMESChristos
FAMILY NAMETroussas
SIGNATURETROUSSAS C
AFFILIATIONSUniversity of West Attica
ORCID0000-0002-9604-2015
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS0
AUTHOR COUNT5
EDITOR COUNT1
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Approaches to Digital Humanities Pedagogy: A systematic literature review within educational practice

    Open Access•Maria Sofia Georgopoulou, Christos Troussas et al.•ARTICLE•Digital Scholarship in the…•2025

    Over the years, Digital Humanities Pedagogy has swiftly evolved, with a growing emphasis on the intersection between Computing and Humanities. However, in the associated literature, a lack of clarity has been found regarding the adoption of diverse approaches to DH pedagogy in different educational settings. This study tackles this research gap by analyzing the current state of knowledge in the field through a Systematic Literature Review. The ai…

  • Collaborative activities recommendation based on students’ collaborative learning styles using ANN and WSM

    Christos Troussas, Filippos Giannakas et al.•ARTICLE•Interactive Learning Environments•2023

    Computer-Supported Collaborative Learning is a promising innovation that ameliorates tutoring through modern technologies. However, the way of recommending collaborative activities to learners, by taking into account their learning needs and preferences, is an important issue of increasing interest. In this context, this paper presents a framework for providing recommendations of collaborative activities to learners by employing an Artificial Neu…

  • A Novel Teaching Strategy Through Adaptive Learning Activities for Computer Programming

    Open Access•Christos Troussas, Akrivi Krouska et al.•ARTICLE•IEEE Transactions on Education•2021

    Contribution: This article presents the instruction of computer programming using adaptive learning activities considering students' cognitive skills based on the learning theory of the Revised Bloom Taxonomy (RBT). To achieve this, the system converts students' knowledge level to fuzzy weights, and using rule-based decision making, delivers adequate learning activities regarding their kind and complexity degree. Background: Tutoring through adap…

  • Comparison of Online Tests of Very Short Answer versus Single Best Answers for Medical Students in a Pharmacology Course over One Year

    Open Access•Joseph Neumann, Joachim Neumann et al.•ARTICLE•Education Research International•2021

    Single best answers (single choice, SC) are the classical tools used in medical examinations on all levels of education. In contrast, very short answer (VSA) probably requires sound prior knowledge and deeper learning than SC, and VSA should make cueing and guessing impossible. Hence, in a basic pharmacology course, we wanted to compare the SC and VSA formats directly at the end of the course and one year later. Medical students (n = 211) were gi…

  • Advances in Social Networking-based Learning: Machine Learning-based User Modelling and Sentiment Analysis

    Open Access•Christos Troussas, Maria Virvou•BOOK•Advances in Social Networking-based…•2020

  • Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education

    Open Access•Christos Troussas, Akrivi Krouska et al.•ARTICLE•Computers & Education•2020

No prominent works on this page.

  • Advances in Social Networking-based Learning: Machine Learning-based User Modelling and Sentiment Analysis

    Open Access•Christos Troussas, Maria Virvou•BOOK•Advances in Social Networking-based…•2020

  • Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education

    Open Access•Christos Troussas, Akrivi Krouska et al.•ARTICLE•Computers & Education•2020

  • A Novel Teaching Strategy Through Adaptive Learning Activities for Computer Programming

    Open Access•Christos Troussas, Akrivi Krouska et al.•ARTICLE•IEEE Transactions on Education•2021

    Contribution: This article presents the instruction of computer programming using adaptive learning activities considering students' cognitive skills based on the learning theory of the Revised Bloom Taxonomy (RBT). To achieve this, the system converts students' knowledge level to fuzzy weights, and using rule-based decision making, delivers adequate learning activities regarding their kind and complexity degree. Background: Tutoring through adap…

  • Comparison of Online Tests of Very Short Answer versus Single Best Answers for Medical Students in a Pharmacology Course over One Year

    Open Access•Joseph Neumann, Joachim Neumann et al.•ARTICLE•Education Research International•2021

    Single best answers (single choice, SC) are the classical tools used in medical examinations on all levels of education. In contrast, very short answer (VSA) probably requires sound prior knowledge and deeper learning than SC, and VSA should make cueing and guessing impossible. Hence, in a basic pharmacology course, we wanted to compare the SC and VSA formats directly at the end of the course and one year later. Medical students (n = 211) were gi…

  • Collaborative activities recommendation based on students’ collaborative learning styles using ANN and WSM

    Christos Troussas, Filippos Giannakas et al.•ARTICLE•Interactive Learning Environments•2023

    Computer-Supported Collaborative Learning is a promising innovation that ameliorates tutoring through modern technologies. However, the way of recommending collaborative activities to learners, by taking into account their learning needs and preferences, is an important issue of increasing interest. In this context, this paper presents a framework for providing recommendations of collaborative activities to learners by employing an Artificial Neu…

  • Approaches to Digital Humanities Pedagogy: A systematic literature review within educational practice

    Open Access•Maria Sofia Georgopoulou, Christos Troussas et al.•ARTICLE•Digital Scholarship in the…•2025

    Over the years, Digital Humanities Pedagogy has swiftly evolved, with a growing emphasis on the intersection between Computing and Humanities. However, in the associated literature, a lack of clarity has been found regarding the adoption of diverse approaches to DH pedagogy in different educational settings. This study tackles this research gap by analyzing the current state of knowledge in the field through a Systematic Literature Review. The ai…

Computer Science (5 works) · Mathematics education (4 works) · Online Learning and Analytics (4 works) · Artificial Intelligence (3 works) · Knowledge management (3 works) · Psychology (3 works) · Affordance (2 works) · Artificial Intelligence (2 works) · Human–computer interaction (2 works) · Innovative Teaching and Learning Methods (2 works)

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