Álvaro Linares Barrones
Biographic Data
| ID | 8670638 |
|---|---|
| NAME | Álvaro Linares Barrones |
| GIVEN NAMES | Álvaro Linares |
| FAMILY NAME | Barrones |
| SIGNATURE | BARRONES Á L |
| AFFILIATIONS | Universidad de Sevilla |
| ORCID | 0000-0002-9801-7104 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Between plumbers and mushrooms. The cinema adaptation of the classic videogame Super Mario Bros
In this article, cinema and video games converge with the aim of analyzing the audiovisual treatment of the characters who acquire an important role in the film Super Mario Bros: The Movie (Horvarth and Jelenic, 2023) and the transformations raised with respect to the video game that is taken as a reference. For this purpose, a qualitative content analysis of descriptive-interpretative cut is developed and attention will be given to those aspects…
Visual and cultural references to Spain in the video games Pokémon Scarlet and Pokémon Violet
The video games combine programming and cultural creation, which serve as the basis for this new digital culture. The video game Pokémon is a great example of this because it has used different countries as inspiration for constructing spaces and other elements of its gameplay. Specifically, in Pokémon Scarlet and Pokémon Violet (Nintendo, 2022), the saga’s most recent instalments there are cultural references to Spain, an object of study that ha…
Deconstructing the figure of the villain in the television series Once Upon a Time
The object of study of this article is the most widely distributed fantasy series worldwide: Once Upon a Time ( Kitsis & Horowitz, 2011-2018), a fiction that connects the Disney universe with folk tales and Greek mythology. The research is circumscribed to the figure of the villain, the Evil Queen, because, although there are other models of villains in the series, this character prevails in all seasons. The article focuses on a character analysi…
La evolución de la producción original de la plataforma de pago HBO
Cuando el servicio de televisión de pago HBO debutó en el otoño de 1972, jamás se llegó a imaginar que su futuro iba a ser tan prometedor. En estas cuatro décadas, la cadena se ha convertido en una institución con un servicio que ha cambiado la televisión, ha reconfigurado la industria del cine y ha avivado el entretenimiento en el hogar. Gracias a la evolución de su producción original, HBO ha creado un contenido audiovisual que subvierte la nar…
No prominent works on this page.
La evolución de la producción original de la plataforma de pago HBO
Cuando el servicio de televisión de pago HBO debutó en el otoño de 1972, jamás se llegó a imaginar que su futuro iba a ser tan prometedor. En estas cuatro décadas, la cadena se ha convertido en una institución con un servicio que ha cambiado la televisión, ha reconfigurado la industria del cine y ha avivado el entretenimiento en el hogar. Gracias a la evolución de su producción original, HBO ha creado un contenido audiovisual que subvierte la nar…
Deconstructing the figure of the villain in the television series Once Upon a Time
The object of study of this article is the most widely distributed fantasy series worldwide: Once Upon a Time ( Kitsis & Horowitz, 2011-2018), a fiction that connects the Disney universe with folk tales and Greek mythology. The research is circumscribed to the figure of the villain, the Evil Queen, because, although there are other models of villains in the series, this character prevails in all seasons. The article focuses on a character analysi…
Between plumbers and mushrooms. The cinema adaptation of the classic videogame Super Mario Bros
In this article, cinema and video games converge with the aim of analyzing the audiovisual treatment of the characters who acquire an important role in the film Super Mario Bros: The Movie (Horvarth and Jelenic, 2023) and the transformations raised with respect to the video game that is taken as a reference. For this purpose, a qualitative content analysis of descriptive-interpretative cut is developed and attention will be given to those aspects…
Visual and cultural references to Spain in the video games Pokémon Scarlet and Pokémon Violet
The video games combine programming and cultural creation, which serve as the basis for this new digital culture. The video game Pokémon is a great example of this because it has used different countries as inspiration for constructing spaces and other elements of its gameplay. Specifically, in Pokémon Scarlet and Pokémon Violet (Nintendo, 2022), the saga’s most recent instalments there are cultural references to Spain, an object of study that ha…
Art (2 works) · Video game (2 works) · Augmented Reality Applications (1 works) · Content analysis (1 works) · Cultural heritage (1 works) · Digital Games and Media (1 works) · Educational Games and Gamification (1 works) · FREAK (1 works) · Geology (1 works) · Humanities (1 works)