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Between plumbers and mushrooms. The cinema adaptation of the classic videogame Super Mario Bros

Bibliographic Data

ID17801708
AuthorsMaría Nieves Corral Rey (0000-0002-3365-097X, Universidad de Sevilla, corresponding author), Álvaro Linares Barrones (0000-0002-9801-7104, Universidad de Sevilla)
Year2026
Pages339-358
Publication date2026-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueDoxa Comunicación Revista interdisciplinar de estudios de comunicación y ciencias sociales (JOURNAL)
Journal identifiersISSN: 1696-019X • E-ISSN: 2386-3978
PublisherCEU Ediciones (PUBLISHER • ES)
DOI10.31921/doxacom.n42a2668
OpenAlexW6946404470
LanguageEN
References cited14

In this article, cinema and video games converge with the aim of analyzing the audiovisual treatment of the characters who acquire an important role in the film Super Mario Bros: The Movie (Horvarth and Jelenic, 2023) and the transformations raised with respect to the video game that is taken as a reference. For this purpose, a qualitative content analysis of descriptive-interpretative cut is developed and attention will be given to those aspects that are more significant in their physical, psychological and social dimensions. The results indicate that all the film characters play a primary role in that they all have to achieve the main objective, for which reason they all interdependently pursue that common goal. Additionally, the film narrative allows for a deeper and more nuanced study of the characters and their relationships. By the same token, so as to flesh out this narrative there is a series of references to characters, costumes, elements and spaces not only appearing in Super Mario Bros. 1 but also in other interactive fiction games released by Nintendo

Movie theater · Narrative · Narrative structure · Qualitative analysis · Short Film · Video game · Hymenoptera taxonomy and phylogeny · Insect Pheromone Research and Control · Lepidoptera: Biology and Taxonomy

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Highly citedNo

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