Yilun Ji
Biographic Data
| ID | 8683039 |
|---|---|
| NAME | Yilun Ji |
| GIVEN NAMES | Yilun |
| FAMILY NAME | Ji |
| SIGNATURE | JI Y |
| AFFILIATIONS | Yilun Ji – Academic Staff Development and Evaluation Office, Nanjing Audit University, Nanjing, Jiangsu Province, China |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Comparing virtual reality acceptance in education
Virtual Reality (VR) has emerged as a transformative technology with strong potential to enhance teaching and learning through its immersive and interactive features. This study examined the factors influencing the acceptance of VR technology among university teachers and students in China and Africa, drawing on an extended Technology Acceptance Model (TAM) as the theoretical framework. The model incorporated key constructs, including perceived u…
Originality, Imitation, and Re-indigenization
Le présent article analyse Kuiba : Z (Wang Chuan, 2011), un long métrage d’animation chinois en 2D, dessiné à la main, et premier volet de la série d’aventures Kuiba, déclinable en cinq parties. Au cours des deux dernières décennies, la question de l’originalité a taraudé les esprits dans le milieu du cinéma d’animation chinois, et Kuiba : Z ne fait pas exception. Bien que les personnages de Kuiba : Z présentent de nombreuses similitudes avec leu…
No prominent works on this page.
Originality, Imitation, and Re-indigenization
Le présent article analyse Kuiba : Z (Wang Chuan, 2011), un long métrage d’animation chinois en 2D, dessiné à la main, et premier volet de la série d’aventures Kuiba, déclinable en cinq parties. Au cours des deux dernières décennies, la question de l’originalité a taraudé les esprits dans le milieu du cinéma d’animation chinois, et Kuiba : Z ne fait pas exception. Bien que les personnages de Kuiba : Z présentent de nombreuses similitudes avec leu…
Comparing virtual reality acceptance in education
Virtual Reality (VR) has emerged as a transformative technology with strong potential to enhance teaching and learning through its immersive and interactive features. This study examined the factors influencing the acceptance of VR technology among university teachers and students in China and Africa, drawing on an extended Technology Acceptance Model (TAM) as the theoretical framework. The model incorporated key constructs, including perceived u…
Animation (1 work) · Anime (1 work) · Art (1 work) · Asian Culture and Media Studies (1 work) · China (1 work) · Hong Kong and Taiwan Politics (1 work) · Humanities (1 work) · Japanese History and Culture (1 work) · Linguistics (1 work) · Philosophy (1 work)