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Sophie Kenny

Biographic Data

ID8905259
NAMESophie Kenny
GIVEN NAMESSophie
FAMILY NAMEKenny
SIGNATUREKENNY S
AFFILIATIONSUniversity of Waterloo
ORCID0000-0002-7908-1506
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2020
H-INDEX0
  • Narrative and gaming experience interact to affect presence and cybersickness in virtual reality

    Open Access•Séamas Weech, Sophie Kenny et al.•ARTICLE•International Journal of…•2020

  • Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review

    Open Access•Séamas Weech, Sophie Kenny et al.•ARTICLE•Frontiers in Psychology•2019

    In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of "presence" in a virtual space ("being there"), and how to minimize the undesirable feeling of "cybersickness" (a constellation of discomfort symptoms experienced in VR). Although there have been frequent reports of a possible link between the observer's sense of …

  • Growing up multitasking: The costs and benefits for cognitive development

    Open Access•Mary L Courage, Aishah Bakhtiar et al.•ARTICLE•Developmental Review•2015

No prominent works on this page.

  • Growing up multitasking: The costs and benefits for cognitive development

    Open Access•Mary L Courage, Aishah Bakhtiar et al.•ARTICLE•Developmental Review•2015

  • Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review

    Open Access•Séamas Weech, Sophie Kenny et al.•ARTICLE•Frontiers in Psychology•2019

    In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of "presence" in a virtual space ("being there"), and how to minimize the undesirable feeling of "cybersickness" (a constellation of discomfort symptoms experienced in VR). Although there have been frequent reports of a possible link between the observer's sense of …

  • Narrative and gaming experience interact to affect presence and cybersickness in virtual reality

    Open Access•Séamas Weech, Sophie Kenny et al.•ARTICLE•International Journal of…•2020

Psychology (3 works) · Action Observation and Synchronization (2 works) · Cognitive psychology (2 works) · Neuroscience (2 works) · Psychotherapist (2 works) · Social Psychology (2 works) · Virtual Reality Applications and Impacts (2 works) · Art (1 works) · Association (psychology) (1 works) · Balance (ability) (1 works)

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