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Yong-Ming Huang

Biographic Data

ID8988168
NAMEYong-Ming Huang
GIVEN NAMESYong-Ming
FAMILY NAMEHuang
SIGNATUREHUANG Y
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2020
H-INDEX0
  • What drives students to continue using social mindtools? The perspectives of social support and social influence

    Open Access•Yong-Ming Huang, Yong‐Ming Huang•ARTICLE•Computers in Human Behavior•2020

  • Exploring students’ acceptance of educational computer games from the perspective of learning strategy

    Open Access•Yong-Ming Huang, Yong‐Ming Huang•ARTICLE•Australasian Journal of…•2019

    Educational computer games have been widely employed to facilitate students’ learning. Studies have pointed out that these games may improve students’ learning effectiveness when they are equipped with appropriate learning strategies. However, the role of learning strategies in students’ acceptance of educational computer games has received surprisingly little scholarly attention. Hence, this research proposed two learning scenarios to address th…

  • Exploring the factors that affect the intention to use collaborative technologies

    Open Access•Yong-Ming Huang, Yong‐Ming Huang•ARTICLE•Australasian Journal of…•2015

    The use of collaborative technologies in learning has received considerable attention in recent years, but few studies to date have examined the factors that affect sequential and global learners’ intention to use such technologies. Previous studies have shown that the learners of different learning styles have different needs for educational technologies. Accordingly, understanding the factors that affect the different types of learners’ intenti…

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  • Exploring the factors that affect the intention to use collaborative technologies

    Open Access•Yong-Ming Huang, Yong‐Ming Huang•ARTICLE•Australasian Journal of…•2015

    The use of collaborative technologies in learning has received considerable attention in recent years, but few studies to date have examined the factors that affect sequential and global learners’ intention to use such technologies. Previous studies have shown that the learners of different learning styles have different needs for educational technologies. Accordingly, understanding the factors that affect the different types of learners’ intenti…

  • Exploring students’ acceptance of educational computer games from the perspective of learning strategy

    Open Access•Yong-Ming Huang, Yong‐Ming Huang•ARTICLE•Australasian Journal of…•2019

    Educational computer games have been widely employed to facilitate students’ learning. Studies have pointed out that these games may improve students’ learning effectiveness when they are equipped with appropriate learning strategies. However, the role of learning strategies in students’ acceptance of educational computer games has received surprisingly little scholarly attention. Hence, this research proposed two learning scenarios to address th…

  • What drives students to continue using social mindtools? The perspectives of social support and social influence

    Open Access•Yong-Ming Huang, Yong‐Ming Huang•ARTICLE•Computers in Human Behavior•2020

Impact of Technology on Adolescents (3 works) · Psychology (3 works) · Computer Science (2 works) · Educational technology (2 works) · Human–computer interaction (2 works) · Knowledge Management and Sharing (2 works) · Mathematics education (2 works) · Online and Blended Learning (2 works) · Social Psychology (2 works) · Technology Acceptance Model (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae