Yong-Ming Huang
Biographic Data
| ID | 8988168 |
|---|---|
| NAME | Yong-Ming Huang |
| GIVEN NAMES | Yong-Ming |
| FAMILY NAME | Huang |
| SIGNATURE | HUANG Y |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 0 |
What drives students to continue using social mindtools? The perspectives of social support and social influence
Exploring students’ acceptance of educational computer games from the perspective of learning strategy
Educational computer games have been widely employed to facilitate students’ learning. Studies have pointed out that these games may improve students’ learning effectiveness when they are equipped with appropriate learning strategies. However, the role of learning strategies in students’ acceptance of educational computer games has received surprisingly little scholarly attention. Hence, this research proposed two learning scenarios to address th…
Exploring the factors that affect the intention to use collaborative technologies
The use of collaborative technologies in learning has received considerable attention in recent years, but few studies to date have examined the factors that affect sequential and global learners’ intention to use such technologies. Previous studies have shown that the learners of different learning styles have different needs for educational technologies. Accordingly, understanding the factors that affect the different types of learners’ intenti…
No prominent works on this page.
Exploring the factors that affect the intention to use collaborative technologies
The use of collaborative technologies in learning has received considerable attention in recent years, but few studies to date have examined the factors that affect sequential and global learners’ intention to use such technologies. Previous studies have shown that the learners of different learning styles have different needs for educational technologies. Accordingly, understanding the factors that affect the different types of learners’ intenti…
Exploring students’ acceptance of educational computer games from the perspective of learning strategy
Educational computer games have been widely employed to facilitate students’ learning. Studies have pointed out that these games may improve students’ learning effectiveness when they are equipped with appropriate learning strategies. However, the role of learning strategies in students’ acceptance of educational computer games has received surprisingly little scholarly attention. Hence, this research proposed two learning scenarios to address th…
What drives students to continue using social mindtools? The perspectives of social support and social influence
Impact of Technology on Adolescents (3 works) · Psychology (3 works) · Computer Science (2 works) · Educational technology (2 works) · Human–computer interaction (2 works) · Knowledge Management and Sharing (2 works) · Mathematics education (2 works) · Online and Blended Learning (2 works) · Social Psychology (2 works) · Technology Acceptance Model (2 works)