Kinshuk Kinshuk
Biographic Data
| ID | 8988341 |
|---|---|
| NAME | Kinshuk Kinshuk |
| GIVEN NAMES | Kinshuk |
| FAMILY NAME | Kinshuk |
| SIGNATURE | KINSHUK K |
| AFFILIATIONS | University of North Texas |
| ORCID | 0000-0003-3923-9003 |
| VERIFIED | Yes |
| TOTAL WORKS | 20 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 19 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Mobile learning significantly enhances student learning gains
The effect of educational mobile games on learning performance
While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. To address this gap, this study conducted a meta-analysis and research synthesis of 38 studies (N = 3302 participants) to investigate the effects of educational mobile games on students’ learning performance. The analysis included field of education, level of educ…
Students’ acceptance of and preferences regarding online exams
The effectiveness of design thinking on K-12 school students’ creativity in a maker curriculum
Virtual reality and gamification in education
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamification elements and mechanisms. Based on the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) statement, a systematic literatu…
Which pedagogical approaches are more effective in mobile learning? A meta‐analysis and research synthesis
The changing landscape of mobile learning pedagogy
With the rapid evolution of mobile technology, the adoption of mobile learning in education has also increased. Several studies have conducted various systematic literature reviews to discuss mobile learning from different perspectives, such as its advantages and limitations. However, limited attention has been paid to pedagogy in mobile learning. To address this gap, this study conducts a systematic review of 165 empirical studies on mobile lear…
Determinants of student performance with mobile‐based assessment systems for English as a foreign language courses
Scaffolding in immersive virtual reality environments for learning English
Determinants of student performance with mobile‐based assessment systems for English as a foreign language courses
Adoption of mobile social media for learning among Chinese older adults in senior citizen colleges
Towards utilising emerging technologies to address the challenges of using Open Educational Resources
The effectiveness of partial pair programming on elementary school students’ Computational Thinking skills and self-efficacy
Effect of the flipped classroom on the mathematics performance of middle school students
Effect of behavior patterns on the death of threads in asynchronous discussion forums
Framework for designing motivational augmented reality applications in vocational education and training
One of the greatest advantages of augmented reality (AR) in education is that AR increases student motivation. Nevertheless, there is a gap between the research on student motivation in AR and the definition of frameworks to inform and guide the design and development of AR applications that effectively support student motivation. In this paper, we attempt to bridge that gap as we introduce and evaluate a framework for designing motivational AR a…
Emerging Issues in Smart Learning
This book provides an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching and learning through advancing current learning environments towards smart learning environments. The contributions of this book are submitted to the International Conference on Smart Learning Environments (ICSLE 2014). The focus of this book is on the interplay of pedagogy, tec…
Is FLIP enough? Or should we use the FLIPPED model instead?
Facilitating learners’ web-based information problem-solving by query expansion-based concept mapping
Web-based information problem-solving has been recognised as a critical ability for learners. However, the development of students’ abilities in this area often faces several challenges, such as difficulty in building well-organised knowledge structures to support complex problems that require higher-order skills (e.g., system thinking). To resolve these issues, this study employs a semi-automatic tool that supports query expansion-based concept …
A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park
Fostering students' scientific inquiry competence has been recognised as being an important and challenging objective of science education. To strengthen the understanding of science theories or notations, researchers have suggested conducting some learning activities in the field via operating relevant devices. In a traditional in-field scientific inquiry activity, the teacher usually lets the students operate the devices on their own after demo…
No prominent works on this page.
A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park
Fostering students' scientific inquiry competence has been recognised as being an important and challenging objective of science education. To strengthen the understanding of science theories or notations, researchers have suggested conducting some learning activities in the field via operating relevant devices. In a traditional in-field scientific inquiry activity, the teacher usually lets the students operate the devices on their own after demo…
Is FLIP enough? Or should we use the FLIPPED model instead?
Facilitating learners’ web-based information problem-solving by query expansion-based concept mapping
Web-based information problem-solving has been recognised as a critical ability for learners. However, the development of students’ abilities in this area often faces several challenges, such as difficulty in building well-organised knowledge structures to support complex problems that require higher-order skills (e.g., system thinking). To resolve these issues, this study employs a semi-automatic tool that supports query expansion-based concept …
Emerging Issues in Smart Learning
This book provides an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching and learning through advancing current learning environments towards smart learning environments. The contributions of this book are submitted to the International Conference on Smart Learning Environments (ICSLE 2014). The focus of this book is on the interplay of pedagogy, tec…
Framework for designing motivational augmented reality applications in vocational education and training
One of the greatest advantages of augmented reality (AR) in education is that AR increases student motivation. Nevertheless, there is a gap between the research on student motivation in AR and the definition of frameworks to inform and guide the design and development of AR applications that effectively support student motivation. In this paper, we attempt to bridge that gap as we introduce and evaluate a framework for designing motivational AR a…
Effect of the flipped classroom on the mathematics performance of middle school students
Effect of behavior patterns on the death of threads in asynchronous discussion forums
Adoption of mobile social media for learning among Chinese older adults in senior citizen colleges
Towards utilising emerging technologies to address the challenges of using Open Educational Resources
The effectiveness of partial pair programming on elementary school students’ Computational Thinking skills and self-efficacy
Scaffolding in immersive virtual reality environments for learning English
Determinants of student performance with mobile‐based assessment systems for English as a foreign language courses
The changing landscape of mobile learning pedagogy
With the rapid evolution of mobile technology, the adoption of mobile learning in education has also increased. Several studies have conducted various systematic literature reviews to discuss mobile learning from different perspectives, such as its advantages and limitations. However, limited attention has been paid to pedagogy in mobile learning. To address this gap, this study conducts a systematic review of 165 empirical studies on mobile lear…
Determinants of student performance with mobile‐based assessment systems for English as a foreign language courses
The effect of educational mobile games on learning performance
While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. To address this gap, this study conducted a meta-analysis and research synthesis of 38 studies (N = 3302 participants) to investigate the effects of educational mobile games on students’ learning performance. The analysis included field of education, level of educ…
Students’ acceptance of and preferences regarding online exams
The effectiveness of design thinking on K-12 school students’ creativity in a maker curriculum
Virtual reality and gamification in education
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamification elements and mechanisms. Based on the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) statement, a systematic literatu…
Which pedagogical approaches are more effective in mobile learning? A meta‐analysis and research synthesis
Mobile learning significantly enhances student learning gains
Computer Science (19 works) · Psychology (15 works) · Mathematics education (13 works) · Educational technology (8 works) · Mobile Learning in Education (8 works) · World Wide Web (7 works) · Multimedia (6 works) · Impact of Technology on Adolescents (5 works) · Mobile device (5 works) · Artificial Intelligence (4 works)