Feng-Kuang Chiang
Biographic Data
| ID | 8988487 |
|---|---|
| NAME | Feng-Kuang Chiang |
| GIVEN NAMES | Feng-Kuang |
| FAMILY NAME | Chiang |
| SIGNATURE | CHIANG F |
| AFFILIATIONS | Shanghai Jiao Tong University |
| ORCID | 0000-0002-6010-6048 |
| VERIFIED | Yes |
| TOTAL WORKS | 16 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 16 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Integrating generative artificial intelligence into medical education: Effects of prompt instruction on self-directed learning
Generative Artificial Intelligence (GenAI) is increasingly used to support self-directed learning (SDL) in medical education, but limited research has examined how prompt instruction structures medical students’ interactions with GenAI. This study integrated GenAI into Sawatzky’s SDL framework and examined the effects of prompt instruction on SDL processes and learning outcomes. A 10-week quasi-experimental study was conducted with 306 medical st…
Effects of Participation in Educational Robotics Competitions From the Parent's Perspective: A Mixed‐Methods Study
A study on the influence of learning space on students' intrinsic learning motivation
Following the continuous reform and innovation of classroom teaching methods and pedagogy in higher education, the support provided by traditional classrooms for new classes seems to be insufficient. Empirical exploration into the impact of learning spaces on student learning motivation, particularly in terms of how and to what extent, has been limited. This study focuses on student intrinsic learning motivation as the dependent variable and cons…
Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes
A 360‐degree video offers a novel visual experience for education. This immersive experience not only amplifies students' engagement and curiosity but also assists them in delving into and comprehending intricate concepts from a multitude of viewpoints. Given its novelty, there is a relative shortage of studies on 360‐degree video's overall effectiveness in education. This study conducted a meta‐analysis of 49 peer‐reviewed articles. Utilizing a …
Taking the Challenge: An Exploratory Study of the Challenge-Based Learning Context in Higher Education Institutions across Three Different Continents
Teaching by subjects and contents where students passively receive knowledge is increasingly obsolete. Universities are opting for teaching strategies supporting skills development to face the labor, social, environmental, and economic conditions afflicting us. Employers demand increasingly complex skills; universities have identified experiential learning as giving access to real situations and learning by doing. One of the most advanced strateg…
Effects of the world robot Olympiad on the students who participate: A qualitative study
Educational robots have been widely used in STEM education because they are operable and programmable. Robotics competitions for primary- and secondary-school students are becoming increasingly popular. The World Robot Olympiad (WRO) is an international robotics competition; each group of participants builds a robot with LEGO based on a challenge proposed by the WRO. In this study, the researchers interviewed 47 participants (19 parents, 17 stude…
A quasi-experimental study on the influence of different media scaffolds toward physics problem-solving processes
Physics is a subject requiring strong logical thinking, and writing a problem-solving path according to logical thinking can enhance students’ knowledge and problem-solving ability. The purpose of the study was to explore the effects of problem presentation of different scaffolds (MAPS or dynamic figures) on students’ physical problem solving. MAPS scaffold is a modeling applied to problem-solving pedagogy. The study adopts a quasi-experimental d…
Effectiveness of keyboard-based English vocabulary practice application on vocational school students
Although computer-assisted vocabulary acquisition tools have been widely applied to English as a foreign language learning, the kinesthetic and tactile potential of such tools has not been fully utilized. Embodied cognition suggested that the change of practice modality (from handwriting to keyboarding), involves different sensory-motor experiences and arguably influences language learning result. The present study is a quasi-experiment investiga…
Cross-cultural social contexts: A comparison of Chinese and US students’ experiences in active learning classrooms
Active learning classrooms (ALCs) have been demonstrated to have significant and positive impacts on student learning experiences, student learning outcomes, and instructor and student behavior compared to traditional classrooms. The social context of a classroom – levels of student–student and student–instructor interaction – has been demonstrated to partially explain the effects ALCs have on students and instructors. This research is the first …
Effects of robotics STEM camps on rural elementary students’ self-efficacy and computational thinking
Design and Evaluation of a Board Game in Food and Nutrition Education
The outbreak of the COVID-19 pandemic has caused increasing concern over health care, part of which involves the role of nutrition. In this study, a nutrition educational board game, featuring quantitative computation, was designed to help students acquire nutrition knowledge and improve dietary behaviors. A group of 22 students in grade 7 of a middle school in Beijing were selected as the participants. A single-group pre- and post-test quasi-exp…
Augmented reality in vocational training: A systematic review of research and applications
A systematic review of academic dishonesty in online learning environments
Flipping a classroom with a three-stage collaborative instructional model (3-CI) for graduate students
The flipped classroom is an innovative and increasingly popular pedagogical approach in higher education. It emphasises student learning responsibility, deeper learning, differentiated instruction and more efficient use of class time. However, despite its increasing popularity across disciplines, few studies have elaborated on strategies for implementing a flipped classroom beyond its essential elements. The present study thus proposed a three-st…
AI and robotics in reshaping the dynamics of learning
Integrating novel engineering strategies into STEM education: APP design and an assessment of engineering‐related attitudes
Science, technology, engineering, and mathematics (STEM) education has become an international priority. STEM education provides students with interdisciplinary knowledge and promotes the cultivation of high‐level skills. However, STEM training opportunities for teachers are rare, which results in fewer opportunities for primary and secondary students to receive high‐quality engineering education. Novel Engineering is an innovative strategy to in…
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AI and robotics in reshaping the dynamics of learning
Integrating novel engineering strategies into STEM education: APP design and an assessment of engineering‐related attitudes
Science, technology, engineering, and mathematics (STEM) education has become an international priority. STEM education provides students with interdisciplinary knowledge and promotes the cultivation of high‐level skills. However, STEM training opportunities for teachers are rare, which results in fewer opportunities for primary and secondary students to receive high‐quality engineering education. Novel Engineering is an innovative strategy to in…
Flipping a classroom with a three-stage collaborative instructional model (3-CI) for graduate students
The flipped classroom is an innovative and increasingly popular pedagogical approach in higher education. It emphasises student learning responsibility, deeper learning, differentiated instruction and more efficient use of class time. However, despite its increasing popularity across disciplines, few studies have elaborated on strategies for implementing a flipped classroom beyond its essential elements. The present study thus proposed a three-st…
Design and Evaluation of a Board Game in Food and Nutrition Education
The outbreak of the COVID-19 pandemic has caused increasing concern over health care, part of which involves the role of nutrition. In this study, a nutrition educational board game, featuring quantitative computation, was designed to help students acquire nutrition knowledge and improve dietary behaviors. A group of 22 students in grade 7 of a middle school in Beijing were selected as the participants. A single-group pre- and post-test quasi-exp…
Augmented reality in vocational training: A systematic review of research and applications
A systematic review of academic dishonesty in online learning environments
Taking the Challenge: An Exploratory Study of the Challenge-Based Learning Context in Higher Education Institutions across Three Different Continents
Teaching by subjects and contents where students passively receive knowledge is increasingly obsolete. Universities are opting for teaching strategies supporting skills development to face the labor, social, environmental, and economic conditions afflicting us. Employers demand increasingly complex skills; universities have identified experiential learning as giving access to real situations and learning by doing. One of the most advanced strateg…
Effects of the world robot Olympiad on the students who participate: A qualitative study
Educational robots have been widely used in STEM education because they are operable and programmable. Robotics competitions for primary- and secondary-school students are becoming increasingly popular. The World Robot Olympiad (WRO) is an international robotics competition; each group of participants builds a robot with LEGO based on a challenge proposed by the WRO. In this study, the researchers interviewed 47 participants (19 parents, 17 stude…
A quasi-experimental study on the influence of different media scaffolds toward physics problem-solving processes
Physics is a subject requiring strong logical thinking, and writing a problem-solving path according to logical thinking can enhance students’ knowledge and problem-solving ability. The purpose of the study was to explore the effects of problem presentation of different scaffolds (MAPS or dynamic figures) on students’ physical problem solving. MAPS scaffold is a modeling applied to problem-solving pedagogy. The study adopts a quasi-experimental d…
Effectiveness of keyboard-based English vocabulary practice application on vocational school students
Although computer-assisted vocabulary acquisition tools have been widely applied to English as a foreign language learning, the kinesthetic and tactile potential of such tools has not been fully utilized. Embodied cognition suggested that the change of practice modality (from handwriting to keyboarding), involves different sensory-motor experiences and arguably influences language learning result. The present study is a quasi-experiment investiga…
Cross-cultural social contexts: A comparison of Chinese and US students’ experiences in active learning classrooms
Active learning classrooms (ALCs) have been demonstrated to have significant and positive impacts on student learning experiences, student learning outcomes, and instructor and student behavior compared to traditional classrooms. The social context of a classroom – levels of student–student and student–instructor interaction – has been demonstrated to partially explain the effects ALCs have on students and instructors. This research is the first …
Effects of robotics STEM camps on rural elementary students’ self-efficacy and computational thinking
A study on the influence of learning space on students' intrinsic learning motivation
Following the continuous reform and innovation of classroom teaching methods and pedagogy in higher education, the support provided by traditional classrooms for new classes seems to be insufficient. Empirical exploration into the impact of learning spaces on student learning motivation, particularly in terms of how and to what extent, has been limited. This study focuses on student intrinsic learning motivation as the dependent variable and cons…
Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes
A 360‐degree video offers a novel visual experience for education. This immersive experience not only amplifies students' engagement and curiosity but also assists them in delving into and comprehending intricate concepts from a multitude of viewpoints. Given its novelty, there is a relative shortage of studies on 360‐degree video's overall effectiveness in education. This study conducted a meta‐analysis of 49 peer‐reviewed articles. Utilizing a …
Effects of Participation in Educational Robotics Competitions From the Parent's Perspective: A Mixed‐Methods Study
Integrating generative artificial intelligence into medical education: Effects of prompt instruction on self-directed learning
Generative Artificial Intelligence (GenAI) is increasingly used to support self-directed learning (SDL) in medical education, but limited research has examined how prompt instruction structures medical students’ interactions with GenAI. This study integrated GenAI into Sawatzky’s SDL framework and examined the effects of prompt instruction on SDL processes and learning outcomes. A 10-week quasi-experimental study was conducted with 306 medical st…
Psychology (13 works) · Computer Science (11 works) · Mathematics education (10 works) · Pedagogy (6 works) · Teaching and Learning Programming (5 works) · Artificial Intelligence (4 works) · Medical education (4 works) · Medicine (4 works) · Biomedical and Engineering Education (3 works) · China (3 works)