Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes
Bibliographic Data
| ID | 21297216 |
|---|---|
| Authors | Zhujun Jiang (Center for Future Education, School of Education Shanghai Jiao Tong University Shanghai China), Yicong Zhang (0000-0001-7062-399X, Nanjing Vocational College of Finance and Economics Nanjing China), Feng-Kuang Chiang (0000-0002-6010-6048, Center for Future Education, School of Education Shanghai Jiao Tong University Shanghai China, corresponding author) |
| Year | 2024 |
| Volume | 55 |
| Issue | 6 |
| Pages | 2423-2456 |
| Publication date | 2024-11-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | British Journal of Educational Technology (JOURNAL) |
| Journal identifiers | ISSN: 0007-1013 • E-ISSN: 1467-8535 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/bjet.13464 |
| OpenAlex | W4394890773 |
| Language | EN |
| Citations received | 2 |
| References cited | 121 |
A 360‐degree video offers a novel visual experience for education. This immersive experience not only amplifies students' engagement and curiosity but also assists them in delving into and comprehending intricate concepts from a multitude of viewpoints. Given its novelty, there is a relative shortage of studies on 360‐degree video's overall effectiveness in education. This study conducted a meta‐analysis of 49 peer‐reviewed articles. Utilizing a random‐effects model to compute effect sizes (ES), the results showed that 360‐degree videos have a moderate impact on both learning (Hedges' g = 0.525) and non‐cognitive outcomes (Hedges' g = 0.527), with notable heterogeneity observed across the studies. Furthermore, the studies were coded to examine the moderating effects of their characteristics, such as the level of education, the field of education, the display types, experimental design, the sample size and the control treatment. The findings suggest a medium effect of 360‐degree videos on knowledge acquisition and a smaller effect on task performance. In terms of non‐cognitive outcomes, the least impact was noted in the domain of social and emotional qualities, while the most significant impact was in attitudes and beliefs. Based on these findings, the study proposed future research directions focusing on enhancing teaching strategies and improving research designs concerning the use of 360‐degree videos in educational contexts. Practitioner notes
Cognition · Cognitive psychology · Curiosity · Flexibility (engineering) · Mathematics education · Novelty · Viewpoints · Computer Science · Education and Learning Interventions · Media Influence and Health · Psychology · Social Psychology · Virtual Reality Applications and Impacts
Multimedia Learning
A Fail-Safe N for Effect Size in Meta-Analysis
Distribution Theory for Glass's Estimator of Effect Size and Related Estimators
The Icap Framework
A structural equation modeling investigation of the emotional value of immersive virtual reality in education
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The Relationship Between Sample Sizes and Effect Sizes in Systematic Reviews in Education
The Role of Collaboration, Computer Use, Learning Environments, and Supporting Strategies in CSCL
The Cognitive Affective Model of Immersive Learning (Camil)
Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments
Investigating learning outcomes and subjective experiences in 360-degree videos
The Importance of Noncognitive Skills
Association Between Funding and Quality of Published Medical Education Research
Measuring inconsistency in meta-analyses
Bias in meta-analysis detected by a simple, graphical test
Video Integration in Teacher Education
The Auxiliary Role of Virtual Reality in Enhancing the Effects of Disaster News on Empathy and Fear
Using digital technology to promote higher education learning
A review of research on 360-degree video and its applications to education
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The impact of 360° videos on basic Chinese writing
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Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions
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A motivational model‐based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher‐order thinking in professional safety training
Integrating interactive learner‐immersed video‐based virtual reality into learning and teaching of physical geography
From experiencing to expressing
Into the Wild
The Effects of Cognitive and Noncognitive Abilities on Labor Market Outcomes and Social Behavior
Educational 360-Degree Videos in Virtual Reality
The Effects of Spherical Video-Based Virtual Reality and Conventional Video on Students’ Descriptive Writing Achievement and Motivation
Empathy machine”
Non-Cognitive skills and the growing achievement Gap⋆
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Situated Learning
| Unique citing works | 2 |
|---|---|
| Citations per year | 2 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 2 |