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Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes

Bibliographic Data

ID21297216
AuthorsZhujun Jiang (Center for Future Education, School of Education Shanghai Jiao Tong University Shanghai China), Yicong Zhang (0000-0001-7062-399X, Nanjing Vocational College of Finance and Economics Nanjing China), Feng-Kuang Chiang (0000-0002-6010-6048, Center for Future Education, School of Education Shanghai Jiao Tong University Shanghai China, corresponding author)
Year2024
Volume55
Issue6
Pages2423-2456
Publication date2024-11-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueBritish Journal of Educational Technology (JOURNAL)
Journal identifiersISSN: 0007-1013 • E-ISSN: 1467-8535
PublisherWiley (PUBLISHER • GB)
DOI10.1111/bjet.13464
OpenAlexW4394890773
LanguageEN
Citations received2
References cited121

A 360‐degree video offers a novel visual experience for education. This immersive experience not only amplifies students' engagement and curiosity but also assists them in delving into and comprehending intricate concepts from a multitude of viewpoints. Given its novelty, there is a relative shortage of studies on 360‐degree video's overall effectiveness in education. This study conducted a meta‐analysis of 49 peer‐reviewed articles. Utilizing a random‐effects model to compute effect sizes (ES), the results showed that 360‐degree videos have a moderate impact on both learning (Hedges' g = 0.525) and non‐cognitive outcomes (Hedges' g = 0.527), with notable heterogeneity observed across the studies. Furthermore, the studies were coded to examine the moderating effects of their characteristics, such as the level of education, the field of education, the display types, experimental design, the sample size and the control treatment. The findings suggest a medium effect of 360‐degree videos on knowledge acquisition and a smaller effect on task performance. In terms of non‐cognitive outcomes, the least impact was noted in the domain of social and emotional qualities, while the most significant impact was in attitudes and beliefs. Based on these findings, the study proposed future research directions focusing on enhancing teaching strategies and improving research designs concerning the use of 360‐degree videos in educational contexts. Practitioner notes

Cognition · Cognitive psychology · Curiosity · Flexibility (engineering) · Mathematics education · Novelty · Viewpoints · Computer Science · Education and Learning Interventions · Media Influence and Health · Psychology · Social Psychology · Virtual Reality Applications and Impacts

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Unique citing works2
Citations per year2
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 2

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