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Marjorie A Zielke

Biographic Data

ID9013878
NAMEMarjorie A Zielke
GIVEN NAMESMarjorie A
FAMILY NAMEZielke
SIGNATUREZIELKE M A
AFFILIATIONSThe University of Texas at Dallas
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2009
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Bridging Accessibility Gaps in Dyslexia Intervention

    Open Access•Anna E Middleton, Karen J Avrit et al.•ARTICLE•Education Sciences•2025

    Dyslexia is a highly prevalent learning disability characterized by deficits in specific cognitive and linguistic skills which impair accurate and fluent reading of written words. Intensive, comprehensive, multicomponent interventions are effective in improving outcomes for students with dyslexia, but effective curriculum delivery has traditionally required an educator with substantial training. Many school systems lack sufficient staff with this…

  • Enhancing horizontal gaze nystagmus test training through virtual human simulation

    Marjorie A Zielke, Sean Lenox et al.•ARTICLE•Police Practice and Research•2022

    To maintain roadway safety, officers must be trained in the Standard Field Sobriety Test (SFST) which includes a Horizontal Gaze Nystagmus (HGN) component. HGN – a repetitive jerking movement in the eyes – is an effective impairment indicator, but can be subtle and difficult to observe, particularly for inexperienced officers. Therefore, hands-on HGN learning opportunities are important for SFST training. Current HGN training often focuses on wet…

  • A Pedagogical Model for Virtual World Residents

    Open Access•Marjorie A Zielke, Thomas Roome et al.•ARTICLE•Journal of Virtual Worlds Research•2009

    Many benefits are available to people with disabilities who wish to participate in a virtual world. These include self-efficacy and the ability to share in virtual world community support. Further, many disabled residents of virtual worlds can vicariously experience physical activities through their avatar such as dancing, walking, and running – actions sometimes not possible in real life. However, learning the technology in a virtual world can b…

No prominent works on this page.

  • A Pedagogical Model for Virtual World Residents

    Open Access•Marjorie A Zielke, Thomas Roome et al.•ARTICLE•Journal of Virtual Worlds Research•2009

    Many benefits are available to people with disabilities who wish to participate in a virtual world. These include self-efficacy and the ability to share in virtual world community support. Further, many disabled residents of virtual worlds can vicariously experience physical activities through their avatar such as dancing, walking, and running – actions sometimes not possible in real life. However, learning the technology in a virtual world can b…

  • Enhancing horizontal gaze nystagmus test training through virtual human simulation

    Marjorie A Zielke, Sean Lenox et al.•ARTICLE•Police Practice and Research•2022

    To maintain roadway safety, officers must be trained in the Standard Field Sobriety Test (SFST) which includes a Horizontal Gaze Nystagmus (HGN) component. HGN – a repetitive jerking movement in the eyes – is an effective impairment indicator, but can be subtle and difficult to observe, particularly for inexperienced officers. Therefore, hands-on HGN learning opportunities are important for SFST training. Current HGN training often focuses on wet…

  • Bridging Accessibility Gaps in Dyslexia Intervention

    Open Access•Anna E Middleton, Karen J Avrit et al.•ARTICLE•Education Sciences•2025

    Dyslexia is a highly prevalent learning disability characterized by deficits in specific cognitive and linguistic skills which impair accurate and fluent reading of written words. Intensive, comprehensive, multicomponent interventions are effective in improving outcomes for students with dyslexia, but effective curriculum delivery has traditionally required an educator with substantial training. Many school systems lack sufficient staff with this…

Computer Science (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Virtual reality (2 works) · Adult education (1 work) · Andragogy (1 work) · Applied Psychology (1 work) · Artificial Intelligence (1 work) · Assistive Technology in Communication and Mobility (1 work) · Avatar (1 work)

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