A Pedagogical Model for Virtual World Residents
A Case Study of the Virtual Ability Second Life Island
Bibliographic Data
| ID | 19544563 |
|---|---|
| Authors | Marjorie A Zielke (The University of Texas at Dallas), Thomas Roome (The University of Texas at Dallas), Alice Krueger (Virtual High School), Alice B Krueger |
| Year | 2009 |
| Volume | 2 |
| Issue | 1 |
| Publication date | 2009-03-06 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Virtual Worlds Research (JOURNAL) |
| Journal identifiers | ISSN: 1941-8477 • E-ISSN: 1941-8477 |
| Publisher | Virtual Worlds Institute, Inc (PUBLISHER) |
| DOI | 10.4101/jvwr.v2i1.417 |
| OpenAlex | W2275925637 |
| Language | EN |
| Citations received | 1 |
| References cited | 1 |
Many benefits are available to people with disabilities who wish to participate in a virtual world. These include self-efficacy and the ability to share in virtual world community support. Further, many disabled residents of virtual worlds can vicariously experience physical activities through their avatar such as dancing, walking, and running – actions sometimes not possible in real life. However, learning the technology in a virtual world can be daunting for many new residents. Virtual Ability Island in Second Life® offers a platform for adults with disabilities to learn the functionality necessary to enter a virtual world. This article lays out a learning model based on the andragogy theory of Malcolm Knowles, often called the father of adult learning, and complemented by other recent research on e-empowerment and virtual designs for those with disabilities. A composite construct is then created as a framework to study the development of Virtual Ability Island as a destination where new residents to Second Life® with disabilities can learn basic functionality and enjoy social and physical e-empowerment
Adult education · Andragogy · Avatar · Educational technology · Empowerment · Human–computer interaction · Instructional simulation · Metaverse · Pedagogy · Virtual reality · Virtual world · Computer Science · Psychology · Virtual Reality Applications and Impacts
| Citations per year | 0.08 |
|---|---|
| Citation span | 2014 - 2014 (1) |
| Highly cited | No |