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Alice Krueger

Biographic Data

ID6618406
NAMEAlice Krueger
GIVEN NAMESAlice
FAMILY NAMEKrueger
SIGNATUREKRUEGER A
AFFILIATIONSVirtual High School
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2009
LATEST PUBLICATION YEAR2019
H-INDEX0
  • Amputee Perspectives of Virtual Patient Education

    Open Access•Sandra Winkler, M Schlesinger et al.•ARTICLE•Qualitative Report•2019•References: 1

    Amputees have expressed the need for more information on the recovery path that follows amputation. Inclusion of education in the amputation rehabilitation process empowers amputees to make decisions about their options and form realistic expectations. Virtual worlds are effective as healthcare support communities because they provide both synchronous and asynchrous communication, voice enabled technology, file sharing and more, enhanced by immer…

  • Assistive Technology Interoperability between Virtual and Real Worlds

    Open Access•Alice Krueger, Margaret Grace Stineman•ARTICLE•Journal of Virtual Worlds Research•2011

    Accessibility is an important area of interoperability between real and virtual worlds that must be considered during standards-setting. The number of persons with disabilities is large and increasing, as is their use of virtual worlds. All elements of virtual worlds must be accessible. Four types of real world disability impact functioning in virtual worlds: keyboard/mouse; print; hearing/speech; and cognitive. Some virtual worlds include access…

  • Universal Design for Virtual Worlds

    Open Access•Alice Krueger, Ann Ludwig et al.•ARTICLE•Journal of Virtual Worlds Research•2009

    We describe three broad approaches to the issue of accessibility design within Virtual Worlds. Our intent is to stimulate the thinking of content designers within Virtual Worlds about these approaches. Approach 1: Minimal accessibility design principles incorporated into the Virtual World For much of the current state of Virtual Worlds, this is the default situation: Minimal consideration has been given during design or construction to accessibil…

  • A Pedagogical Model for Virtual World Residents

    Open Access•Marjorie A Zielke, Thomas Roome et al.•ARTICLE•Journal of Virtual Worlds Research•2009

    Many benefits are available to people with disabilities who wish to participate in a virtual world. These include self-efficacy and the ability to share in virtual world community support. Further, many disabled residents of virtual worlds can vicariously experience physical activities through their avatar such as dancing, walking, and running – actions sometimes not possible in real life. However, learning the technology in a virtual world can b…

No prominent works on this page.

  • Universal Design for Virtual Worlds

    Open Access•Alice Krueger, Ann Ludwig et al.•ARTICLE•Journal of Virtual Worlds Research•2009

    We describe three broad approaches to the issue of accessibility design within Virtual Worlds. Our intent is to stimulate the thinking of content designers within Virtual Worlds about these approaches. Approach 1: Minimal accessibility design principles incorporated into the Virtual World For much of the current state of Virtual Worlds, this is the default situation: Minimal consideration has been given during design or construction to accessibil…

  • A Pedagogical Model for Virtual World Residents

    Open Access•Marjorie A Zielke, Thomas Roome et al.•ARTICLE•Journal of Virtual Worlds Research•2009

    Many benefits are available to people with disabilities who wish to participate in a virtual world. These include self-efficacy and the ability to share in virtual world community support. Further, many disabled residents of virtual worlds can vicariously experience physical activities through their avatar such as dancing, walking, and running – actions sometimes not possible in real life. However, learning the technology in a virtual world can b…

  • Assistive Technology Interoperability between Virtual and Real Worlds

    Open Access•Alice Krueger, Margaret Grace Stineman•ARTICLE•Journal of Virtual Worlds Research•2011

    Accessibility is an important area of interoperability between real and virtual worlds that must be considered during standards-setting. The number of persons with disabilities is large and increasing, as is their use of virtual worlds. All elements of virtual worlds must be accessible. Four types of real world disability impact functioning in virtual worlds: keyboard/mouse; print; hearing/speech; and cognitive. Some virtual worlds include access…

  • Amputee Perspectives of Virtual Patient Education

    Open Access•Sandra Winkler, M Schlesinger et al.•ARTICLE•Qualitative Report•2019•References: 1

    Amputees have expressed the need for more information on the recovery path that follows amputation. Inclusion of education in the amputation rehabilitation process empowers amputees to make decisions about their options and form realistic expectations. Virtual worlds are effective as healthcare support communities because they provide both synchronous and asynchrous communication, voice enabled technology, file sharing and more, enhanced by immer…

Computer Science (4 works) · Human–computer interaction (3 works) · Metaverse (3 works) · Virtual reality (3 works) · Virtual world (3 works) · Instructional simulation (2 works) · Psychology (2 works) · Universal design (2 works) · Virtual Reality Applications and Impacts (2 works) · World Wide Web (2 works)

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