Alice Krueger
Biographic Data
| ID | 6618406 |
|---|---|
| NAME | Alice Krueger |
| GIVEN NAMES | Alice |
| FAMILY NAME | Krueger |
| SIGNATURE | KRUEGER A |
| AFFILIATIONS | Virtual High School |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 0 |
Amputee Perspectives of Virtual Patient Education
Amputees have expressed the need for more information on the recovery path that follows amputation. Inclusion of education in the amputation rehabilitation process empowers amputees to make decisions about their options and form realistic expectations. Virtual worlds are effective as healthcare support communities because they provide both synchronous and asynchrous communication, voice enabled technology, file sharing and more, enhanced by immer…
Assistive Technology Interoperability between Virtual and Real Worlds
Accessibility is an important area of interoperability between real and virtual worlds that must be considered during standards-setting. The number of persons with disabilities is large and increasing, as is their use of virtual worlds. All elements of virtual worlds must be accessible. Four types of real world disability impact functioning in virtual worlds: keyboard/mouse; print; hearing/speech; and cognitive. Some virtual worlds include access…
Universal Design for Virtual Worlds
We describe three broad approaches to the issue of accessibility design within Virtual Worlds. Our intent is to stimulate the thinking of content designers within Virtual Worlds about these approaches. Approach 1: Minimal accessibility design principles incorporated into the Virtual World For much of the current state of Virtual Worlds, this is the default situation: Minimal consideration has been given during design or construction to accessibil…
A Pedagogical Model for Virtual World Residents
Many benefits are available to people with disabilities who wish to participate in a virtual world. These include self-efficacy and the ability to share in virtual world community support. Further, many disabled residents of virtual worlds can vicariously experience physical activities through their avatar such as dancing, walking, and running – actions sometimes not possible in real life. However, learning the technology in a virtual world can b…
No prominent works on this page.
Universal Design for Virtual Worlds
We describe three broad approaches to the issue of accessibility design within Virtual Worlds. Our intent is to stimulate the thinking of content designers within Virtual Worlds about these approaches. Approach 1: Minimal accessibility design principles incorporated into the Virtual World For much of the current state of Virtual Worlds, this is the default situation: Minimal consideration has been given during design or construction to accessibil…
A Pedagogical Model for Virtual World Residents
Many benefits are available to people with disabilities who wish to participate in a virtual world. These include self-efficacy and the ability to share in virtual world community support. Further, many disabled residents of virtual worlds can vicariously experience physical activities through their avatar such as dancing, walking, and running – actions sometimes not possible in real life. However, learning the technology in a virtual world can b…
Assistive Technology Interoperability between Virtual and Real Worlds
Accessibility is an important area of interoperability between real and virtual worlds that must be considered during standards-setting. The number of persons with disabilities is large and increasing, as is their use of virtual worlds. All elements of virtual worlds must be accessible. Four types of real world disability impact functioning in virtual worlds: keyboard/mouse; print; hearing/speech; and cognitive. Some virtual worlds include access…
Amputee Perspectives of Virtual Patient Education
Amputees have expressed the need for more information on the recovery path that follows amputation. Inclusion of education in the amputation rehabilitation process empowers amputees to make decisions about their options and form realistic expectations. Virtual worlds are effective as healthcare support communities because they provide both synchronous and asynchrous communication, voice enabled technology, file sharing and more, enhanced by immer…
Computer Science (4 works) · Human–computer interaction (3 works) · Metaverse (3 works) · Virtual reality (3 works) · Virtual world (3 works) · Instructional simulation (2 works) · Psychology (2 works) · Universal design (2 works) · Virtual Reality Applications and Impacts (2 works) · World Wide Web (2 works)