Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Universal Design for Virtual Worlds

Bibliographic Data

ID19544820
AuthorsAlice Krueger (Virtual High School), Ann Ludwig (Virtual High School), David Ludwig (0000-0002-2010-5120, Virtual High School)
Year2009
Volume2
Issue3
Publication date2009-09-16
Open AccessYes
TypeARTICLE
VenueJournal of Virtual Worlds Research (JOURNAL)
Journal identifiersISSN: 1941-8477 • E-ISSN: 1941-8477
PublisherVirtual Worlds Institute, Inc (PUBLISHER)
DOI10.4101/jvwr.v2i3.674
OpenAlexW2575600303
LanguageEN
Citations received1

We describe three broad approaches to the issue of accessibility design within Virtual Worlds. Our intent is to stimulate the thinking of content designers within Virtual Worlds about these approaches. Approach 1: Minimal accessibility design principles incorporated into the Virtual World For much of the current state of Virtual Worlds, this is the default situation: Minimal consideration has been given during design or construction to accessibility issues. This may be the preferred approach when the intent of the designer is artistic creativity. Approach 2: Emulate Real World accessibility design principles in the Virtual World In this approach, the designer replicates various aspects of Real World accessibility within the virtual setting. This approach is preferred when the intent is to create learning opportunities about Real World Universal Design or accessibility standards and requirements. Approach 3: Incorporate only accessibility design principles that are appropriate for the Virtual World This approach is focused entirely on the virtual environment. The only constraints of importance to the designer are those of the technology itself; Real World accessibility standards are not considered relevant. We then use these three perspectives to address Virtual World accessibility in landscapes, structures, movement, communication, and perceived environments. Designers should consider which approach best fits the desired intent and audience of their creation. We advocate that for most builds, designers incorporate accessibility principles that are appropriate for the Virtual World, and not be constrained to a literal translation of Real World standards and requirements. We conclude that this is a definition of Universal Design for Virtual Worlds

Creativity · Human–computer interaction · Instructional simulation · Metaverse · Universal design · Virtual reality · Virtual world · World Wide Web · Computer Science · Virtual Reality Applications and Impacts

  • Assistive Technology Interoperability between Virtual and Real Worlds

    Open Access•Alice Krueger, Margaret Grace Stineman•Journal of Virtual Worlds Research•2011

Citations per year0.07
Citation span2011 - 2011 (1)
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae