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Assistive Technology Interoperability between Virtual and Real Worlds

Bibliographic Data

ID19544598
AuthorsAlice Krueger (Virtual High School), Margaret Grace Stineman
Year2011
Volume4
Issue3
Publication date2011-12-22
Open AccessYes
TypeARTICLE
VenueJournal of Virtual Worlds Research (JOURNAL)
Journal identifiersISSN: 1941-8477 • E-ISSN: 1941-8477
PublisherVirtual Worlds Institute, Inc (PUBLISHER)
DOI10.4101/jvwr.v4i3.6125
OpenAlexW2573145275
LanguageEN
Citations received1
References cited2

Accessibility is an important area of interoperability between real and virtual worlds that must be considered during standards-setting. The number of persons with disabilities is large and increasing, as is their use of virtual worlds. All elements of virtual worlds must be accessible. Four types of real world disability impact functioning in virtual worlds: keyboard/mouse; print; hearing/speech; and cognitive. Some virtual worlds include accessibility features, such as resizable UI elements and fonts. Alternative keyboards and mice usually work adequately in virtual worlds. However, common text-to-speech, speech-to-text, and screen reader software doesn't interface well with virtual worlds.Existing accessibility guidelines and legislation (Universal Design, Internet accessibility standards and guidelines, and online game accessibility guidelines) might be applicable to virtual worlds. Practical limitations to implementation of these solutions include their complexity and cost. As government agencies, universities, and employers increase their use of virtual worlds, specific standards for virtual world accessibility, including interfacing with common assistive technology, need to be created and enforced

Human–computer interaction · Interfacing · Interoperability · Metaverse · Multimedia · The Internet · Universal design · Virtual reality · Virtual world · World Wide Web · Computer Science · Digital Accessibility for Disabilities · Tactile and Sensory Interactions

  • How do People with Disability Use and Experience Virtual Worlds and ICT

    Open Access•Karen Stendal•Journal of Virtual Worlds Research•2012

  • Universal Design for Virtual Worlds

    Open Access•Alice Krueger, Ann Ludwig et al.•Journal of Virtual Worlds Research•2009

  • Web content accessibility guidelines 1.0

    Open Access•Wendy Chisholm, Gregg C Vanderheiden et al.•interactions•2001

Citations per year0.07
Citation span2012 - 2012 (1)
Highly citedNo

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