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Bernadett Koles

Biographic Data

ID9013910
NAMEBernadett Koles
GIVEN NAMESBernadett
FAMILY NAMEKoles
SIGNATUREKOLES B
AFFILIATIONSBudapest University of Economics and Business
ORCID0000-0002-7185-050X
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Advertising in the metaverse and its implications for brands and society

    Open Access•Tymoteusz Doligalski, Nikodem Sarna et al.•ARTICLE•Technological Forecasting and…•2024

  • ‘I Create Therefore I Virtually Exist’

    Open Access•Peter Nagy, Bernadett Koles•ARTICLE•Journal of Virtual Worlds Research•2016

    User-generated content (UGC) has been receiving increasing attention given its spread throughout digital media platforms and applications. Previous research focusing on Web 2.0 based platforms highlighted linkages with personal characteristics, user attitudes, and social as well as individual motivators. Interestingly, UGC has not been addressed on other platforms such as 3D virtual worlds, and the purpose of the current study is to fill this gap…

  • Organizational climate in Hungary, Portugal, and India

    Open Access•Bernadett Koles, Balakrishnan Kondath•ARTICLE•AI & Society•2015

  • Who is Portrayed in Second Life

    Open Access•Bernadett Koles, Peter Nagy•ARTICLE•Journal of Virtual Worlds Research•2012

    Virtual social environments opened the door to individual experiences that may not be feasible or possible in real physical settings; in turn bringing to question the applicability of certain more traditional theories to digital environments. Addressing some of this gap in the available literature, in the current study, we compare virtual and real life identities simultaneously, as well as explore the impact of selfconsciousness on virtual identi…

No prominent works on this page.

  • Who is Portrayed in Second Life

    Open Access•Bernadett Koles, Peter Nagy•ARTICLE•Journal of Virtual Worlds Research•2012

    Virtual social environments opened the door to individual experiences that may not be feasible or possible in real physical settings; in turn bringing to question the applicability of certain more traditional theories to digital environments. Addressing some of this gap in the available literature, in the current study, we compare virtual and real life identities simultaneously, as well as explore the impact of selfconsciousness on virtual identi…

  • Organizational climate in Hungary, Portugal, and India

    Open Access•Bernadett Koles, Balakrishnan Kondath•ARTICLE•AI & Society•2015

  • ‘I Create Therefore I Virtually Exist’

    Open Access•Peter Nagy, Bernadett Koles•ARTICLE•Journal of Virtual Worlds Research•2016

    User-generated content (UGC) has been receiving increasing attention given its spread throughout digital media platforms and applications. Previous research focusing on Web 2.0 based platforms highlighted linkages with personal characteristics, user attitudes, and social as well as individual motivators. Interestingly, UGC has not been addressed on other platforms such as 3D virtual worlds, and the purpose of the current study is to fill this gap…

  • Advertising in the metaverse and its implications for brands and society

    Open Access•Tymoteusz Doligalski, Nikodem Sarna et al.•ARTICLE•Technological Forecasting and…•2024

Computer Science (4 works) · Business (3 works) · Psychology (3 works) · Digital Marketing and Social Media (2 works) · Human–computer interaction (2 works) · Marketing (2 works) · Metaverse (2 works) · Political science (2 works) · Public relations (2 works) · Social Psychology (2 works)

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