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Nataska Statham

Biographic Data

ID9015744
NAMENataska Statham
GIVEN NAMESNataska
FAMILY NAMEStatham
SIGNATURESTATHAM N
AFFILIATIONSUppsala University
ORCID0000-0001-9463-1353
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS1
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2020
H-INDEX1
  • Use of Photogrammetry in Video Games

    Open Access•Wilhelmina Statham, Nataska Statham•ARTICLE•Games and Culture•2020•Cited by: 1•References: 6

    In 2014, the developers of The Vanishing of Ethan Carter revealed that the stunning settings in the game were created using photogrammetry, a modeling technique up to then generally disregarded as being too cumbersome for the technical limitations of game engines. Shortly after, EA DICE announced that its 2015 flagship title Star Wars Battlefront would be adopting photogrammetry extensively not only to capture key props and costumes but also to r…

  • Scientific rigour of online platforms for 3D visualization of heritage

    Open Access•Nataska Statham•ARTICLE•Virtual Archaeology Review•2019

    3D visualisations –including 3D scans and 3D reconstructions–designed as part of larger archaeology, history or cultural heritage projects are commonly shared with the public through online platforms that were not necessarily designed to host heritage representations and often fail to contextualize them. This paper seeks to evaluate whether five online platforms commonly used today to share 3D visualisations of heritage (Google Arts & Culture, Cy…

  • Use of Photogrammetry in Video Games

    Open Access•Wilhelmina Statham, Nataska Statham•ARTICLE•Games and Culture•2020•Cited by: 1•References: 6

    In 2014, the developers of The Vanishing of Ethan Carter revealed that the stunning settings in the game were created using photogrammetry, a modeling technique up to then generally disregarded as being too cumbersome for the technical limitations of game engines. Shortly after, EA DICE announced that its 2015 flagship title Star Wars Battlefront would be adopting photogrammetry extensively not only to capture key props and costumes but also to r…

  • Scientific rigour of online platforms for 3D visualization of heritage

    Open Access•Nataska Statham•ARTICLE•Virtual Archaeology Review•2019

    3D visualisations –including 3D scans and 3D reconstructions–designed as part of larger archaeology, history or cultural heritage projects are commonly shared with the public through online platforms that were not necessarily designed to host heritage representations and often fail to contextualize them. This paper seeks to evaluate whether five online platforms commonly used today to share 3D visualisations of heritage (Google Arts & Culture, Cy…

  • Use of Photogrammetry in Video Games

    Open Access•Wilhelmina Statham, Nataska Statham•ARTICLE•Games and Culture•2020•Cited by: 1•References: 6

    In 2014, the developers of The Vanishing of Ethan Carter revealed that the stunning settings in the game were created using photogrammetry, a modeling technique up to then generally disregarded as being too cumbersome for the technical limitations of game engines. Shortly after, EA DICE announced that its 2015 flagship title Star Wars Battlefront would be adopting photogrammetry extensively not only to capture key props and costumes but also to r…

3D Surveying and Cultural Heritage (2 works) · Computer Science (2 works) · Archaeological Research and Protection (1 work) · Artificial Intelligence (1 work) · Computer graphics (images (1 work) · Computer Graphics and Visualization Techniques (1 work) · Computer security (1 work) · Conservation Techniques and Studies (1 work) · Contextualization (1 work) · Cultural heritage (1 work)

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