Nataska Statham
Biographic Data
| ID | 9015744 |
|---|---|
| NAME | Nataska Statham |
| GIVEN NAMES | Nataska |
| FAMILY NAME | Statham |
| SIGNATURE | STATHAM N |
| AFFILIATIONS | Uppsala University |
| ORCID | 0000-0001-9463-1353 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 1 |
Use of Photogrammetry in Video Games
In 2014, the developers of The Vanishing of Ethan Carter revealed that the stunning settings in the game were created using photogrammetry, a modeling technique up to then generally disregarded as being too cumbersome for the technical limitations of game engines. Shortly after, EA DICE announced that its 2015 flagship title Star Wars Battlefront would be adopting photogrammetry extensively not only to capture key props and costumes but also to r…
Scientific rigour of online platforms for 3D visualization of heritage
3D visualisations –including 3D scans and 3D reconstructions–designed as part of larger archaeology, history or cultural heritage projects are commonly shared with the public through online platforms that were not necessarily designed to host heritage representations and often fail to contextualize them. This paper seeks to evaluate whether five online platforms commonly used today to share 3D visualisations of heritage (Google Arts & Culture, Cy…
Use of Photogrammetry in Video Games
In 2014, the developers of The Vanishing of Ethan Carter revealed that the stunning settings in the game were created using photogrammetry, a modeling technique up to then generally disregarded as being too cumbersome for the technical limitations of game engines. Shortly after, EA DICE announced that its 2015 flagship title Star Wars Battlefront would be adopting photogrammetry extensively not only to capture key props and costumes but also to r…
Scientific rigour of online platforms for 3D visualization of heritage
3D visualisations –including 3D scans and 3D reconstructions–designed as part of larger archaeology, history or cultural heritage projects are commonly shared with the public through online platforms that were not necessarily designed to host heritage representations and often fail to contextualize them. This paper seeks to evaluate whether five online platforms commonly used today to share 3D visualisations of heritage (Google Arts & Culture, Cy…
Use of Photogrammetry in Video Games
In 2014, the developers of The Vanishing of Ethan Carter revealed that the stunning settings in the game were created using photogrammetry, a modeling technique up to then generally disregarded as being too cumbersome for the technical limitations of game engines. Shortly after, EA DICE announced that its 2015 flagship title Star Wars Battlefront would be adopting photogrammetry extensively not only to capture key props and costumes but also to r…
3D Surveying and Cultural Heritage (2 works) · Computer Science (2 works) · Archaeological Research and Protection (1 work) · Artificial Intelligence (1 work) · Computer graphics (images (1 work) · Computer Graphics and Visualization Techniques (1 work) · Computer security (1 work) · Conservation Techniques and Studies (1 work) · Contextualization (1 work) · Cultural heritage (1 work)