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Use of Photogrammetry in Video Games

A Historical Overview

Bibliographic Data

ID2409696
AuthorsWilhelmina Statham, Nataska Statham (0000-0001-9463-1353, Uppsala University, corresponding author)
Year2020
Volume15
Issue3
Pages289-307
Publication date2020-05-01
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1555412018786415
OpenAlexW2810562083
LanguageEN
Citations received3
References cited6

In 2014, the developers of The Vanishing of Ethan Carter revealed that the stunning settings in the game were created using photogrammetry, a modeling technique up to then generally disregarded as being too cumbersome for the technical limitations of game engines. Shortly after, EA DICE announced that its 2015 flagship title Star Wars Battlefront would be adopting photogrammetry extensively not only to capture key props and costumes but also to recreate key locations beloved to Star Wars fans. Since then, the games industry has been flooded with articles, tutorials, and new software dedicated to the use of photogrammetry to create 3-D game assets. This article examines the key developments in the field since 2014, how the technique is being adopted by game studios, what are the current and future trends, and how the use of photogrammetry is likely to disrupt the well-established game development pipelines

Computer graphics (images · Computer security · Drone · Field (mathematics · Game art design · Game design · Game Developer · Key (lock · Multimedia · Photogrammetry · Studio · Telecommunications · Video game · Video game development · 3D Surveying and Cultural Heritage · Computer Graphics and Visualization Techniques · Computer Science · Virtual Reality Applications and Impacts · Artificial Intelligence · Software

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  • A Case Study on Supporting the Preservation, Valorization and Sustainability of Natural Heritage

    Open Access•Zacharias Pervolarakis, Antonis Agapakis et al.•Heritage•2022

  • Vegetal/Digital

    Alison Bennett•Philosophy of Photography•2024

  • De la fotogrametría a la difusión del patrimonio arqueológico mediante game engines

    Open Access•José L Caro, José Suárez-Padilla et al.•Virtual Archaeology Review•2015

Citations per year0.75
Citation span2022 - 2026 (5)
Highly citedNo

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